Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MaterialGraph/MaterialGraph.h"
#ifdef UNREALED_MaterialGraph_generated_h
#error "MaterialGraph.generated.h already included, missing '#pragma once' in MaterialGraph.h"
#endif
#define UNREALED_MaterialGraph_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UMaterialGraph ***********************************************************
struct Z_Construct_UClass_UMaterialGraph_Statics;
UNREALED_API UClass* Z_Construct_UClass_UMaterialGraph_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_157_INCLASS \
private: \
static void StaticRegisterNativesUMaterialGraph(); \
friend struct ::Z_Construct_UClass_UMaterialGraph_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UMaterialGraph_NoRegister(); \
public: \
DECLARE_CLASS2(UMaterialGraph, UEdGraph, COMPILED_IN_FLAGS(0 | CLASS_Optional), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UMaterialGraph_NoRegister) \
DECLARE_SERIALIZER(UMaterialGraph)
#define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_157_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API UMaterialGraph(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialGraph) \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialGraph); \
/** Deleted move- and copy-constructors, should never be used */ \
UMaterialGraph(UMaterialGraph&&) = delete; \
UMaterialGraph(const UMaterialGraph&) = delete;
#define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_154_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_157_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_157_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h_157_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMaterialGraph;
// ********** End Class UMaterialGraph *************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraph_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS