Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeRewindDebuggerVLog_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_RewindDebuggerVLog;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_RewindDebuggerVLog()
{
if (!Z_Registration_Info_UPackage__Script_RewindDebuggerVLog.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/RewindDebuggerVLog",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xC1FDF285,
0x8783DA33,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_RewindDebuggerVLog.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_RewindDebuggerVLog.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_RewindDebuggerVLog(Z_Construct_UPackage__Script_RewindDebuggerVLog, TEXT("/Script/RewindDebuggerVLog"), Z_Registration_Info_UPackage__Script_RewindDebuggerVLog, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xC1FDF285, 0x8783DA33));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "RewindDebuggerVLogSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeRewindDebuggerVLogSettings() {}
// ********** Begin Cross Module References ********************************************************
DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
REWINDDEBUGGERVLOG_API UClass* Z_Construct_UClass_URewindDebuggerVLogSettings();
REWINDDEBUGGERVLOG_API UClass* Z_Construct_UClass_URewindDebuggerVLogSettings_NoRegister();
UPackage* Z_Construct_UPackage__Script_RewindDebuggerVLog();
// ********** End Cross Module References **********************************************************
// ********** Begin Class URewindDebuggerVLogSettings **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_URewindDebuggerVLogSettings;
UClass* URewindDebuggerVLogSettings::GetPrivateStaticClass()
{
using TClass = URewindDebuggerVLogSettings;
if (!Z_Registration_Info_UClass_URewindDebuggerVLogSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("RewindDebuggerVLogSettings"),
Z_Registration_Info_UClass_URewindDebuggerVLogSettings.InnerSingleton,
StaticRegisterNativesURewindDebuggerVLogSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_URewindDebuggerVLogSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_URewindDebuggerVLogSettings_NoRegister()
{
return URewindDebuggerVLogSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_URewindDebuggerVLogSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Settings for the Rewind Debugger Visual Logger integration.\n */" },
{ "DisplayName", "Rewind Debugger - Visual Logging" },
{ "IncludePath", "RewindDebuggerVLogSettings.h" },
{ "ModuleRelativePath", "Private/RewindDebuggerVLogSettings.h" },
{ "ToolTip", "Settings for the Rewind Debugger Visual Logger integration." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisplayVerbosity_MetaData[] = {
{ "Category", "VisualLogger" },
{ "Comment", "// Display Visual Logger shapes above this verbosity level\n" },
{ "ModuleRelativePath", "Private/RewindDebuggerVLogSettings.h" },
{ "ToolTip", "Display Visual Logger shapes above this verbosity level" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DisplayCategories_MetaData[] = {
{ "Category", "VisualLogger" },
{ "Comment", "// Display Visual Logger shapes in these categories\n" },
{ "ModuleRelativePath", "Private/RewindDebuggerVLogSettings.h" },
{ "ToolTip", "Display Visual Logger shapes in these categories" },
};
#endif // WITH_METADATA
// ********** Begin Class URewindDebuggerVLogSettings constinit property declarations **************
static const UECodeGen_Private::FBytePropertyParams NewProp_DisplayVerbosity;
static const UECodeGen_Private::FNamePropertyParams NewProp_DisplayCategories_ElementProp;
static const UECodeGen_Private::FSetPropertyParams NewProp_DisplayCategories;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class URewindDebuggerVLogSettings constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<URewindDebuggerVLogSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_URewindDebuggerVLogSettings_Statics
// ********** Begin Class URewindDebuggerVLogSettings Property Definitions *************************
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::NewProp_DisplayVerbosity = { "DisplayVerbosity", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URewindDebuggerVLogSettings, DisplayVerbosity), nullptr, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisplayVerbosity_MetaData), NewProp_DisplayVerbosity_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::NewProp_DisplayCategories_ElementProp = { "DisplayCategories", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FSetPropertyParams Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::NewProp_DisplayCategories = { "DisplayCategories", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Set, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URewindDebuggerVLogSettings, DisplayCategories), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DisplayCategories_MetaData), NewProp_DisplayCategories_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::NewProp_DisplayVerbosity,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::NewProp_DisplayCategories_ElementProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::NewProp_DisplayCategories,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::PropPointers) < 2048);
// ********** End Class URewindDebuggerVLogSettings Property Definitions ***************************
UObject* (*const Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
(UObject* (*)())Z_Construct_UPackage__Script_RewindDebuggerVLog,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::ClassParams = {
&URewindDebuggerVLogSettings::StaticClass,
"EditorPerProjectUserSettings",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::PropPointers),
0,
0x000000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::Class_MetaDataParams)
};
void URewindDebuggerVLogSettings::StaticRegisterNativesURewindDebuggerVLogSettings()
{
}
UClass* Z_Construct_UClass_URewindDebuggerVLogSettings()
{
if (!Z_Registration_Info_UClass_URewindDebuggerVLogSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_URewindDebuggerVLogSettings.OuterSingleton, Z_Construct_UClass_URewindDebuggerVLogSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_URewindDebuggerVLogSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, URewindDebuggerVLogSettings);
URewindDebuggerVLogSettings::~URewindDebuggerVLogSettings() {}
// ********** End Class URewindDebuggerVLogSettings ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_RewindDebuggerVLogSettings_h__Script_RewindDebuggerVLog_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_URewindDebuggerVLogSettings, URewindDebuggerVLogSettings::StaticClass, TEXT("URewindDebuggerVLogSettings"), &Z_Registration_Info_UClass_URewindDebuggerVLogSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(URewindDebuggerVLogSettings), 28262913U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_RewindDebuggerVLogSettings_h__Script_RewindDebuggerVLog_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_RewindDebuggerVLogSettings_h__Script_RewindDebuggerVLog_2160061886{
TEXT("/Script/RewindDebuggerVLog"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_RewindDebuggerVLogSettings_h__Script_RewindDebuggerVLog_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_RewindDebuggerVLogSettings_h__Script_RewindDebuggerVLog_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RewindDebuggerVLogSettings.h"
#ifdef REWINDDEBUGGERVLOG_RewindDebuggerVLogSettings_generated_h
#error "RewindDebuggerVLogSettings.generated.h already included, missing '#pragma once' in RewindDebuggerVLogSettings.h"
#endif
#define REWINDDEBUGGERVLOG_RewindDebuggerVLogSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class URewindDebuggerVLogSettings **********************************************
struct Z_Construct_UClass_URewindDebuggerVLogSettings_Statics;
REWINDDEBUGGERVLOG_API UClass* Z_Construct_UClass_URewindDebuggerVLogSettings_NoRegister();
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_RewindDebuggerVLogSettings_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesURewindDebuggerVLogSettings(); \
friend struct ::Z_Construct_UClass_URewindDebuggerVLogSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend REWINDDEBUGGERVLOG_API UClass* ::Z_Construct_UClass_URewindDebuggerVLogSettings_NoRegister(); \
public: \
DECLARE_CLASS2(URewindDebuggerVLogSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/RewindDebuggerVLog"), Z_Construct_UClass_URewindDebuggerVLogSettings_NoRegister) \
DECLARE_SERIALIZER(URewindDebuggerVLogSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_RewindDebuggerVLogSettings_h_16_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
URewindDebuggerVLogSettings(URewindDebuggerVLogSettings&&) = delete; \
URewindDebuggerVLogSettings(const URewindDebuggerVLogSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, URewindDebuggerVLogSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URewindDebuggerVLogSettings); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(URewindDebuggerVLogSettings) \
NO_API virtual ~URewindDebuggerVLogSettings();
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_RewindDebuggerVLogSettings_h_13_PROLOG
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_RewindDebuggerVLogSettings_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_RewindDebuggerVLogSettings_h_16_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_RewindDebuggerVLogSettings_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class URewindDebuggerVLogSettings;
// ********** End Class URewindDebuggerVLogSettings ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_RewindDebuggerVLogSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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D:\UE_5_7_1\Engine\Plugins\Animation\GameplayInsights\Source\RewindDebuggerVLog\Private\RewindDebuggerVLogSettings.h
D:\UE_5_7_1\Engine\Plugins\Animation\GameplayInsights\Source\RewindDebuggerVLog\Private\VLogRenderingActor.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "VLogRenderingActor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeVLogRenderingActor() {}
// ********** Begin Cross Module References ********************************************************
LOGVISUALIZER_API UClass* Z_Construct_UClass_AVisualLoggerRenderingActorBase();
REWINDDEBUGGERVLOG_API UClass* Z_Construct_UClass_AVLogRenderingActor();
REWINDDEBUGGERVLOG_API UClass* Z_Construct_UClass_AVLogRenderingActor_NoRegister();
UPackage* Z_Construct_UPackage__Script_RewindDebuggerVLog();
// ********** End Cross Module References **********************************************************
// ********** Begin Class AVLogRenderingActor ******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AVLogRenderingActor;
UClass* AVLogRenderingActor::GetPrivateStaticClass()
{
using TClass = AVLogRenderingActor;
if (!Z_Registration_Info_UClass_AVLogRenderingActor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("VLogRenderingActor"),
Z_Registration_Info_UClass_AVLogRenderingActor.InnerSingleton,
StaticRegisterNativesAVLogRenderingActor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AVLogRenderingActor.InnerSingleton;
}
UClass* Z_Construct_UClass_AVLogRenderingActor_NoRegister()
{
return AVLogRenderingActor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AVLogRenderingActor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "AdvancedClassDisplay", "true" },
{ "Comment", "/**\n*\x09Transient actor used to draw visual logger data on level\n*/" },
{ "IncludePath", "VLogRenderingActor.h" },
{ "IsBlueprintBase", "false" },
{ "ModuleRelativePath", "Private/VLogRenderingActor.h" },
{ "ToolTip", "Transient actor used to draw visual logger data on level" },
};
#endif // WITH_METADATA
// ********** Begin Class AVLogRenderingActor constinit property declarations **********************
// ********** End Class AVLogRenderingActor constinit property declarations ************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AVLogRenderingActor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AVLogRenderingActor_Statics
UObject* (*const Z_Construct_UClass_AVLogRenderingActor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AVisualLoggerRenderingActorBase,
(UObject* (*)())Z_Construct_UPackage__Script_RewindDebuggerVLog,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AVLogRenderingActor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AVLogRenderingActor_Statics::ClassParams = {
&AVLogRenderingActor::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x008002ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AVLogRenderingActor_Statics::Class_MetaDataParams), Z_Construct_UClass_AVLogRenderingActor_Statics::Class_MetaDataParams)
};
void AVLogRenderingActor::StaticRegisterNativesAVLogRenderingActor()
{
}
UClass* Z_Construct_UClass_AVLogRenderingActor()
{
if (!Z_Registration_Info_UClass_AVLogRenderingActor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AVLogRenderingActor.OuterSingleton, Z_Construct_UClass_AVLogRenderingActor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AVLogRenderingActor.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AVLogRenderingActor);
// ********** End Class AVLogRenderingActor ********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_VLogRenderingActor_h__Script_RewindDebuggerVLog_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AVLogRenderingActor, AVLogRenderingActor::StaticClass, TEXT("AVLogRenderingActor"), &Z_Registration_Info_UClass_AVLogRenderingActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AVLogRenderingActor), 2563368838U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_VLogRenderingActor_h__Script_RewindDebuggerVLog_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_VLogRenderingActor_h__Script_RewindDebuggerVLog_3284855478{
TEXT("/Script/RewindDebuggerVLog"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_VLogRenderingActor_h__Script_RewindDebuggerVLog_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_VLogRenderingActor_h__Script_RewindDebuggerVLog_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "VLogRenderingActor.h"
#ifdef REWINDDEBUGGERVLOG_VLogRenderingActor_generated_h
#error "VLogRenderingActor.generated.h already included, missing '#pragma once' in VLogRenderingActor.h"
#endif
#define REWINDDEBUGGERVLOG_VLogRenderingActor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class AVLogRenderingActor ******************************************************
struct Z_Construct_UClass_AVLogRenderingActor_Statics;
REWINDDEBUGGERVLOG_API UClass* Z_Construct_UClass_AVLogRenderingActor_NoRegister();
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_VLogRenderingActor_h_20_INCLASS \
private: \
static void StaticRegisterNativesAVLogRenderingActor(); \
friend struct ::Z_Construct_UClass_AVLogRenderingActor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend REWINDDEBUGGERVLOG_API UClass* ::Z_Construct_UClass_AVLogRenderingActor_NoRegister(); \
public: \
DECLARE_CLASS2(AVLogRenderingActor, AVisualLoggerRenderingActorBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/RewindDebuggerVLog"), Z_Construct_UClass_AVLogRenderingActor_NoRegister) \
DECLARE_SERIALIZER(AVLogRenderingActor)
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_VLogRenderingActor_h_20_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AVLogRenderingActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AVLogRenderingActor) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AVLogRenderingActor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AVLogRenderingActor); \
/** Deleted move- and copy-constructors, should never be used */ \
AVLogRenderingActor(AVLogRenderingActor&&) = delete; \
AVLogRenderingActor(const AVLogRenderingActor&) = delete;
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_VLogRenderingActor_h_16_PROLOG
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_VLogRenderingActor_h_20_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_VLogRenderingActor_h_20_INCLASS \
FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_VLogRenderingActor_h_20_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AVLogRenderingActor;
// ********** End Class AVLogRenderingActor ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebuggerVLog_Private_VLogRenderingActor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS