Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeRewindDebugger_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_RewindDebugger;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_RewindDebugger()
{
if (!Z_Registration_Info_UPackage__Script_RewindDebugger.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/RewindDebugger",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xFC065357,
0xCD765AB6,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_RewindDebugger.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_RewindDebugger.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_RewindDebugger(Z_Construct_UPackage__Script_RewindDebugger, TEXT("/Script/RewindDebugger"), Z_Registration_Info_UPackage__Script_RewindDebugger, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xFC065357, 0xCD765AB6));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "RewindDebuggerSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeRewindDebuggerSettings() {}
// ********** Begin Cross Module References ********************************************************
DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
REWINDDEBUGGER_API UClass* Z_Construct_UClass_URewindDebuggerSettings();
REWINDDEBUGGER_API UClass* Z_Construct_UClass_URewindDebuggerSettings_NoRegister();
REWINDDEBUGGER_API UEnum* Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode();
UPackage* Z_Construct_UPackage__Script_RewindDebugger();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ERewindDebuggerCameraMode *************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ERewindDebuggerCameraMode;
static UEnum* ERewindDebuggerCameraMode_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ERewindDebuggerCameraMode.OuterSingleton)
{
Z_Registration_Info_UEnum_ERewindDebuggerCameraMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode, (UObject*)Z_Construct_UPackage__Script_RewindDebugger(), TEXT("ERewindDebuggerCameraMode"));
}
return Z_Registration_Info_UEnum_ERewindDebuggerCameraMode.OuterSingleton;
}
template<> REWINDDEBUGGER_NON_ATTRIBUTED_API UEnum* StaticEnum<ERewindDebuggerCameraMode>()
{
return ERewindDebuggerCameraMode_StaticEnum();
}
struct Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Disabled.Name", "ERewindDebuggerCameraMode::Disabled" },
{ "Disabled.Tooltip", "Disable Camera On Playback" },
{ "FollowTargetActor.Name", "ERewindDebuggerCameraMode::FollowTargetActor" },
{ "FollowTargetActor.Tooltip", "Follow Target Actor" },
{ "ModuleRelativePath", "Private/RewindDebuggerSettings.h" },
{ "Replay.Name", "ERewindDebuggerCameraMode::Replay" },
{ "Replay.Tooltip", "Replay Recorded Camera" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ERewindDebuggerCameraMode::Replay", (int64)ERewindDebuggerCameraMode::Replay },
{ "ERewindDebuggerCameraMode::FollowTargetActor", (int64)ERewindDebuggerCameraMode::FollowTargetActor },
{ "ERewindDebuggerCameraMode::Disabled", (int64)ERewindDebuggerCameraMode::Disabled },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_RewindDebugger,
nullptr,
"ERewindDebuggerCameraMode",
"ERewindDebuggerCameraMode",
Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode()
{
if (!Z_Registration_Info_UEnum_ERewindDebuggerCameraMode.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ERewindDebuggerCameraMode.InnerSingleton, Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ERewindDebuggerCameraMode.InnerSingleton;
}
// ********** End Enum ERewindDebuggerCameraMode ***************************************************
// ********** Begin Class URewindDebuggerSettings **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_URewindDebuggerSettings;
UClass* URewindDebuggerSettings::GetPrivateStaticClass()
{
using TClass = URewindDebuggerSettings;
if (!Z_Registration_Info_UClass_URewindDebuggerSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("RewindDebuggerSettings"),
Z_Registration_Info_UClass_URewindDebuggerSettings.InnerSingleton,
StaticRegisterNativesURewindDebuggerSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_URewindDebuggerSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_URewindDebuggerSettings_NoRegister()
{
return URewindDebuggerSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_URewindDebuggerSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Implements the settings for the Rewind Debugger.\n */" },
{ "DisplayName", "Rewind Debugger" },
{ "IncludePath", "RewindDebuggerSettings.h" },
{ "ModuleRelativePath", "Private/RewindDebuggerSettings.h" },
{ "ToolTip", "Implements the settings for the Rewind Debugger." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraMode_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** Rewind Debugger Playback Camera Mode */" },
{ "ModuleRelativePath", "Private/RewindDebuggerSettings.h" },
{ "ToolTip", "Rewind Debugger Playback Camera Mode" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShouldAutoEject_MetaData[] = {
{ "Category", "Other" },
{ "Comment", "/** If enabled, automatically detach player control when PIE is paused */" },
{ "ModuleRelativePath", "Private/RewindDebuggerSettings.h" },
{ "ToolTip", "If enabled, automatically detach player control when PIE is paused" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShouldAutoRecordOnPIE_MetaData[] = {
{ "Category", "Other" },
{ "Comment", "/** If enabled, start recording information at the start of PIE */" },
{ "ModuleRelativePath", "Private/RewindDebuggerSettings.h" },
{ "ToolTip", "If enabled, start recording information at the start of PIE" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlaybackRate_MetaData[] = {
{ "Category", "Other" },
{ "Comment", "/** Playback speed multiplier */" },
{ "ModuleRelativePath", "Private/RewindDebuggerSettings.h" },
{ "ToolTip", "Playback speed multiplier" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowEmptyObjectTracks_MetaData[] = {
{ "Category", "Filters" },
{ "Comment", "/** If enabled, show empty tracks on Rewind Debugger Timeline*/" },
{ "ModuleRelativePath", "Private/RewindDebuggerSettings.h" },
{ "ToolTip", "If enabled, show empty tracks on Rewind Debugger Timeline" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HiddenTrackTypes_MetaData[] = {
{ "Category", "Filters" },
{ "Comment", "/** The track types listed here will be hidden from the track tree view */" },
{ "ModuleRelativePath", "Private/RewindDebuggerSettings.h" },
{ "ToolTip", "The track types listed here will be hidden from the track tree view" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugTargetActor_MetaData[] = {
{ "Comment", "/** Currently selected target actor's name */" },
{ "ModuleRelativePath", "Private/RewindDebuggerSettings.h" },
{ "ToolTip", "Currently selected target actor's name" },
};
#endif // WITH_METADATA
// ********** Begin Class URewindDebuggerSettings constinit property declarations ******************
static const UECodeGen_Private::FBytePropertyParams NewProp_CameraMode_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_CameraMode;
static void NewProp_bShouldAutoEject_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldAutoEject;
static void NewProp_bShouldAutoRecordOnPIE_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldAutoRecordOnPIE;
static const UECodeGen_Private::FFloatPropertyParams NewProp_PlaybackRate;
static void NewProp_bShowEmptyObjectTracks_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowEmptyObjectTracks;
static const UECodeGen_Private::FNamePropertyParams NewProp_HiddenTrackTypes_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_HiddenTrackTypes;
static const UECodeGen_Private::FStrPropertyParams NewProp_DebugTargetActor;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class URewindDebuggerSettings constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<URewindDebuggerSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_URewindDebuggerSettings_Statics
// ********** Begin Class URewindDebuggerSettings Property Definitions *****************************
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_CameraMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_CameraMode = { "CameraMode", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URewindDebuggerSettings, CameraMode), Z_Construct_UEnum_RewindDebugger_ERewindDebuggerCameraMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraMode_MetaData), NewProp_CameraMode_MetaData) }; // 3509281282
void Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoEject_SetBit(void* Obj)
{
((URewindDebuggerSettings*)Obj)->bShouldAutoEject = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoEject = { "bShouldAutoEject", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(URewindDebuggerSettings), &Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoEject_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShouldAutoEject_MetaData), NewProp_bShouldAutoEject_MetaData) };
void Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoRecordOnPIE_SetBit(void* Obj)
{
((URewindDebuggerSettings*)Obj)->bShouldAutoRecordOnPIE = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoRecordOnPIE = { "bShouldAutoRecordOnPIE", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(URewindDebuggerSettings), &Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoRecordOnPIE_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShouldAutoRecordOnPIE_MetaData), NewProp_bShouldAutoRecordOnPIE_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_PlaybackRate = { "PlaybackRate", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URewindDebuggerSettings, PlaybackRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlaybackRate_MetaData), NewProp_PlaybackRate_MetaData) };
void Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShowEmptyObjectTracks_SetBit(void* Obj)
{
((URewindDebuggerSettings*)Obj)->bShowEmptyObjectTracks = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShowEmptyObjectTracks = { "bShowEmptyObjectTracks", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(URewindDebuggerSettings), &Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShowEmptyObjectTracks_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowEmptyObjectTracks_MetaData), NewProp_bShowEmptyObjectTracks_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_HiddenTrackTypes_Inner = { "HiddenTrackTypes", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_HiddenTrackTypes = { "HiddenTrackTypes", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URewindDebuggerSettings, HiddenTrackTypes), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HiddenTrackTypes_MetaData), NewProp_HiddenTrackTypes_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_DebugTargetActor = { "DebugTargetActor", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URewindDebuggerSettings, DebugTargetActor), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugTargetActor_MetaData), NewProp_DebugTargetActor_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_URewindDebuggerSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_CameraMode_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_CameraMode,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoEject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShouldAutoRecordOnPIE,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_PlaybackRate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_bShowEmptyObjectTracks,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_HiddenTrackTypes_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_HiddenTrackTypes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URewindDebuggerSettings_Statics::NewProp_DebugTargetActor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URewindDebuggerSettings_Statics::PropPointers) < 2048);
// ********** End Class URewindDebuggerSettings Property Definitions *******************************
UObject* (*const Z_Construct_UClass_URewindDebuggerSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
(UObject* (*)())Z_Construct_UPackage__Script_RewindDebugger,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URewindDebuggerSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_URewindDebuggerSettings_Statics::ClassParams = {
&URewindDebuggerSettings::StaticClass,
"EditorPerProjectUserSettings",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_URewindDebuggerSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_URewindDebuggerSettings_Statics::PropPointers),
0,
0x000000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_URewindDebuggerSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_URewindDebuggerSettings_Statics::Class_MetaDataParams)
};
void URewindDebuggerSettings::StaticRegisterNativesURewindDebuggerSettings()
{
}
UClass* Z_Construct_UClass_URewindDebuggerSettings()
{
if (!Z_Registration_Info_UClass_URewindDebuggerSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_URewindDebuggerSettings.OuterSingleton, Z_Construct_UClass_URewindDebuggerSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_URewindDebuggerSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, URewindDebuggerSettings);
URewindDebuggerSettings::~URewindDebuggerSettings() {}
// ********** End Class URewindDebuggerSettings ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h__Script_RewindDebugger_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ERewindDebuggerCameraMode_StaticEnum, TEXT("ERewindDebuggerCameraMode"), &Z_Registration_Info_UEnum_ERewindDebuggerCameraMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3509281282U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_URewindDebuggerSettings, URewindDebuggerSettings::StaticClass, TEXT("URewindDebuggerSettings"), &Z_Registration_Info_UClass_URewindDebuggerSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(URewindDebuggerSettings), 3342976182U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h__Script_RewindDebugger_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h__Script_RewindDebugger_4220244649{
TEXT("/Script/RewindDebugger"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h__Script_RewindDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h__Script_RewindDebugger_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h__Script_RewindDebugger_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h__Script_RewindDebugger_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RewindDebuggerSettings.h"
#ifdef REWINDDEBUGGER_RewindDebuggerSettings_generated_h
#error "RewindDebuggerSettings.generated.h already included, missing '#pragma once' in RewindDebuggerSettings.h"
#endif
#define REWINDDEBUGGER_RewindDebuggerSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class URewindDebuggerSettings **************************************************
struct Z_Construct_UClass_URewindDebuggerSettings_Statics;
REWINDDEBUGGER_API UClass* Z_Construct_UClass_URewindDebuggerSettings_NoRegister();
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_25_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesURewindDebuggerSettings(); \
friend struct ::Z_Construct_UClass_URewindDebuggerSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend REWINDDEBUGGER_API UClass* ::Z_Construct_UClass_URewindDebuggerSettings_NoRegister(); \
public: \
DECLARE_CLASS2(URewindDebuggerSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/RewindDebugger"), Z_Construct_UClass_URewindDebuggerSettings_NoRegister) \
DECLARE_SERIALIZER(URewindDebuggerSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_25_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
URewindDebuggerSettings(URewindDebuggerSettings&&) = delete; \
URewindDebuggerSettings(const URewindDebuggerSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, URewindDebuggerSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URewindDebuggerSettings); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(URewindDebuggerSettings) \
NO_API virtual ~URewindDebuggerSettings();
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_22_PROLOG
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_25_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_25_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_25_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class URewindDebuggerSettings;
// ********** End Class URewindDebuggerSettings ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h
// ********** Begin Enum ERewindDebuggerCameraMode *************************************************
#define FOREACH_ENUM_EREWINDDEBUGGERCAMERAMODE(op) \
op(ERewindDebuggerCameraMode::Replay) \
op(ERewindDebuggerCameraMode::FollowTargetActor) \
op(ERewindDebuggerCameraMode::Disabled)
enum class ERewindDebuggerCameraMode : uint8;
template<> struct TIsUEnumClass<ERewindDebuggerCameraMode> { enum { Value = true }; };
template<> REWINDDEBUGGER_NON_ATTRIBUTED_API UEnum* StaticEnum<ERewindDebuggerCameraMode>();
// ********** End Enum ERewindDebuggerCameraMode ***************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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D:\UE_5_7_1\Engine\Plugins\Animation\GameplayInsights\Source\RewindDebugger\Private\RewindDebuggerSettings.h