Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "EnhancedInputUserWidgetValidator.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeEnhancedInputUserWidgetValidator() {}
// ********** Begin Cross Module References ********************************************************
DATAVALIDATION_API UClass* Z_Construct_UClass_UEditorValidatorBase();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UEnhancedInputUserWidgetValidator();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UEnhancedInputUserWidgetValidator_NoRegister();
UPackage* Z_Construct_UPackage__Script_InputBlueprintNodes();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UEnhancedInputUserWidgetValidator ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UEnhancedInputUserWidgetValidator;
UClass* UEnhancedInputUserWidgetValidator::GetPrivateStaticClass()
{
using TClass = UEnhancedInputUserWidgetValidator;
if (!Z_Registration_Info_UClass_UEnhancedInputUserWidgetValidator.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("EnhancedInputUserWidgetValidator"),
Z_Registration_Info_UClass_UEnhancedInputUserWidgetValidator.InnerSingleton,
StaticRegisterNativesUEnhancedInputUserWidgetValidator,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UEnhancedInputUserWidgetValidator.InnerSingleton;
}
UClass* Z_Construct_UClass_UEnhancedInputUserWidgetValidator_NoRegister()
{
return UEnhancedInputUserWidgetValidator::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UEnhancedInputUserWidgetValidator_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Validates Widget Blueprints that have any Enhanced Input\n * nodes in them to ensure that they have the correct \"bAutomaticallyRegisterInputOnConstruction\"\n * setting value.\n *\n * Widgets require bAutomaticallyRegisterInputOnConstruction to be true in order to\n * receive callbacks from Enhanced Input.\n */" },
{ "IncludePath", "EnhancedInputUserWidgetValidator.h" },
{ "ModuleRelativePath", "Private/EnhancedInputUserWidgetValidator.h" },
{ "ToolTip", "Validates Widget Blueprints that have any Enhanced Input\nnodes in them to ensure that they have the correct \"bAutomaticallyRegisterInputOnConstruction\"\nsetting value.\n\nWidgets require bAutomaticallyRegisterInputOnConstruction to be true in order to\nreceive callbacks from Enhanced Input." },
};
#endif // WITH_METADATA
// ********** Begin Class UEnhancedInputUserWidgetValidator constinit property declarations ********
// ********** End Class UEnhancedInputUserWidgetValidator constinit property declarations **********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UEnhancedInputUserWidgetValidator>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UEnhancedInputUserWidgetValidator_Statics
UObject* (*const Z_Construct_UClass_UEnhancedInputUserWidgetValidator_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UEditorValidatorBase,
(UObject* (*)())Z_Construct_UPackage__Script_InputBlueprintNodes,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UEnhancedInputUserWidgetValidator_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UEnhancedInputUserWidgetValidator_Statics::ClassParams = {
&UEnhancedInputUserWidgetValidator::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UEnhancedInputUserWidgetValidator_Statics::Class_MetaDataParams), Z_Construct_UClass_UEnhancedInputUserWidgetValidator_Statics::Class_MetaDataParams)
};
void UEnhancedInputUserWidgetValidator::StaticRegisterNativesUEnhancedInputUserWidgetValidator()
{
}
UClass* Z_Construct_UClass_UEnhancedInputUserWidgetValidator()
{
if (!Z_Registration_Info_UClass_UEnhancedInputUserWidgetValidator.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UEnhancedInputUserWidgetValidator.OuterSingleton, Z_Construct_UClass_UEnhancedInputUserWidgetValidator_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UEnhancedInputUserWidgetValidator.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UEnhancedInputUserWidgetValidator);
UEnhancedInputUserWidgetValidator::~UEnhancedInputUserWidgetValidator() {}
// ********** End Class UEnhancedInputUserWidgetValidator ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_EnhancedInputUserWidgetValidator_h__Script_InputBlueprintNodes_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UEnhancedInputUserWidgetValidator, UEnhancedInputUserWidgetValidator::StaticClass, TEXT("UEnhancedInputUserWidgetValidator"), &Z_Registration_Info_UClass_UEnhancedInputUserWidgetValidator, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UEnhancedInputUserWidgetValidator), 4112439279U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_EnhancedInputUserWidgetValidator_h__Script_InputBlueprintNodes_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_EnhancedInputUserWidgetValidator_h__Script_InputBlueprintNodes_2641858816{
TEXT("/Script/InputBlueprintNodes"),
Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_EnhancedInputUserWidgetValidator_h__Script_InputBlueprintNodes_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_EnhancedInputUserWidgetValidator_h__Script_InputBlueprintNodes_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "EnhancedInputUserWidgetValidator.h"
#ifdef INPUTBLUEPRINTNODES_EnhancedInputUserWidgetValidator_generated_h
#error "EnhancedInputUserWidgetValidator.generated.h already included, missing '#pragma once' in EnhancedInputUserWidgetValidator.h"
#endif
#define INPUTBLUEPRINTNODES_EnhancedInputUserWidgetValidator_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UEnhancedInputUserWidgetValidator ****************************************
struct Z_Construct_UClass_UEnhancedInputUserWidgetValidator_Statics;
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UEnhancedInputUserWidgetValidator_NoRegister();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_EnhancedInputUserWidgetValidator_h_23_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUEnhancedInputUserWidgetValidator(); \
friend struct ::Z_Construct_UClass_UEnhancedInputUserWidgetValidator_Statics; \
static UClass* GetPrivateStaticClass(); \
friend INPUTBLUEPRINTNODES_API UClass* ::Z_Construct_UClass_UEnhancedInputUserWidgetValidator_NoRegister(); \
public: \
DECLARE_CLASS2(UEnhancedInputUserWidgetValidator, UEditorValidatorBase, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/InputBlueprintNodes"), Z_Construct_UClass_UEnhancedInputUserWidgetValidator_NoRegister) \
DECLARE_SERIALIZER(UEnhancedInputUserWidgetValidator)
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_EnhancedInputUserWidgetValidator_h_23_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UEnhancedInputUserWidgetValidator(UEnhancedInputUserWidgetValidator&&) = delete; \
UEnhancedInputUserWidgetValidator(const UEnhancedInputUserWidgetValidator&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UEnhancedInputUserWidgetValidator); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEnhancedInputUserWidgetValidator); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UEnhancedInputUserWidgetValidator) \
NO_API virtual ~UEnhancedInputUserWidgetValidator();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_EnhancedInputUserWidgetValidator_h_20_PROLOG
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_EnhancedInputUserWidgetValidator_h_23_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_EnhancedInputUserWidgetValidator_h_23_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_EnhancedInputUserWidgetValidator_h_23_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UEnhancedInputUserWidgetValidator;
// ********** End Class UEnhancedInputUserWidgetValidator ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_EnhancedInputUserWidgetValidator_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeInputBlueprintNodes_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_InputBlueprintNodes;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_InputBlueprintNodes()
{
if (!Z_Registration_Info_UPackage__Script_InputBlueprintNodes.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/InputBlueprintNodes",
nullptr,
0,
PKG_CompiledIn | 0x00000100,
0x11104BD3,
0x9841BFE6,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_InputBlueprintNodes.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_InputBlueprintNodes.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_InputBlueprintNodes(Z_Construct_UPackage__Script_InputBlueprintNodes, TEXT("/Script/InputBlueprintNodes"), Z_Registration_Info_UPackage__Script_InputBlueprintNodes, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x11104BD3, 0x9841BFE6));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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@@ -0,0 +1,243 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "K2Node_EnhancedInputAction.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeK2Node_EnhancedInputAction() {}
// ********** Begin Cross Module References ********************************************************
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintNodeSpawner();
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UK2Node();
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UK2Node_EventNodeInterface_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UInputActionEventNodeSpawner();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UInputActionEventNodeSpawner_NoRegister();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_EnhancedInputAction();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_EnhancedInputAction_NoRegister();
UPackage* Z_Construct_UPackage__Script_InputBlueprintNodes();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UInputActionEventNodeSpawner *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UInputActionEventNodeSpawner;
UClass* UInputActionEventNodeSpawner::GetPrivateStaticClass()
{
using TClass = UInputActionEventNodeSpawner;
if (!Z_Registration_Info_UClass_UInputActionEventNodeSpawner.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("InputActionEventNodeSpawner"),
Z_Registration_Info_UClass_UInputActionEventNodeSpawner.InnerSingleton,
StaticRegisterNativesUInputActionEventNodeSpawner,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UInputActionEventNodeSpawner.InnerSingleton;
}
UClass* Z_Construct_UClass_UInputActionEventNodeSpawner_NoRegister()
{
return UInputActionEventNodeSpawner::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UInputActionEventNodeSpawner_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A node spawner which will check if there is already an enhanced input event node (UK2Node_EnhancedInputAction)\n * before spawning a new one in the graph. This makes the behavior of enhanced input action nodes the same as other\n * event nodes. \n */" },
{ "IncludePath", "K2Node_EnhancedInputAction.h" },
{ "ModuleRelativePath", "Public/K2Node_EnhancedInputAction.h" },
{ "ToolTip", "A node spawner which will check if there is already an enhanced input event node (UK2Node_EnhancedInputAction)\nbefore spawning a new one in the graph. This makes the behavior of enhanced input action nodes the same as other\nevent nodes." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WeakActionPtr_MetaData[] = {
{ "Comment", "// We don't want references to node spawners to be keeping any input action assets from GC\n// if you unload a plugin for example, so we keep it as a weak pointer.\n" },
{ "ModuleRelativePath", "Public/K2Node_EnhancedInputAction.h" },
{ "NativeConstTemplateArg", "" },
{ "ToolTip", "We don't want references to node spawners to be keeping any input action assets from GC\nif you unload a plugin for example, so we keep it as a weak pointer." },
};
#endif // WITH_METADATA
// ********** Begin Class UInputActionEventNodeSpawner constinit property declarations *************
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_WeakActionPtr;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UInputActionEventNodeSpawner constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UInputActionEventNodeSpawner>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UInputActionEventNodeSpawner_Statics
// ********** Begin Class UInputActionEventNodeSpawner Property Definitions ************************
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_UInputActionEventNodeSpawner_Statics::NewProp_WeakActionPtr = { "WeakActionPtr", nullptr, (EPropertyFlags)0x0044000000000000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UInputActionEventNodeSpawner, WeakActionPtr), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WeakActionPtr_MetaData), NewProp_WeakActionPtr_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UInputActionEventNodeSpawner_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UInputActionEventNodeSpawner_Statics::NewProp_WeakActionPtr,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInputActionEventNodeSpawner_Statics::PropPointers) < 2048);
// ********** End Class UInputActionEventNodeSpawner Property Definitions **************************
UObject* (*const Z_Construct_UClass_UInputActionEventNodeSpawner_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintNodeSpawner,
(UObject* (*)())Z_Construct_UPackage__Script_InputBlueprintNodes,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInputActionEventNodeSpawner_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UInputActionEventNodeSpawner_Statics::ClassParams = {
&UInputActionEventNodeSpawner::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UInputActionEventNodeSpawner_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UInputActionEventNodeSpawner_Statics::PropPointers),
0,
0x000000A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UInputActionEventNodeSpawner_Statics::Class_MetaDataParams), Z_Construct_UClass_UInputActionEventNodeSpawner_Statics::Class_MetaDataParams)
};
void UInputActionEventNodeSpawner::StaticRegisterNativesUInputActionEventNodeSpawner()
{
}
UClass* Z_Construct_UClass_UInputActionEventNodeSpawner()
{
if (!Z_Registration_Info_UClass_UInputActionEventNodeSpawner.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UInputActionEventNodeSpawner.OuterSingleton, Z_Construct_UClass_UInputActionEventNodeSpawner_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UInputActionEventNodeSpawner.OuterSingleton;
}
UInputActionEventNodeSpawner::UInputActionEventNodeSpawner(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UInputActionEventNodeSpawner);
UInputActionEventNodeSpawner::~UInputActionEventNodeSpawner() {}
// ********** End Class UInputActionEventNodeSpawner ***********************************************
// ********** Begin Class UK2Node_EnhancedInputAction **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UK2Node_EnhancedInputAction;
UClass* UK2Node_EnhancedInputAction::GetPrivateStaticClass()
{
using TClass = UK2Node_EnhancedInputAction;
if (!Z_Registration_Info_UClass_UK2Node_EnhancedInputAction.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("K2Node_EnhancedInputAction"),
Z_Registration_Info_UClass_UK2Node_EnhancedInputAction.InnerSingleton,
StaticRegisterNativesUK2Node_EnhancedInputAction,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UK2Node_EnhancedInputAction.InnerSingleton;
}
UClass* Z_Construct_UClass_UK2Node_EnhancedInputAction_NoRegister()
{
return UK2Node_EnhancedInputAction::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "K2Node_EnhancedInputAction.h" },
{ "ModuleRelativePath", "Public/K2Node_EnhancedInputAction.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputAction_MetaData[] = {
{ "ModuleRelativePath", "Public/K2Node_EnhancedInputAction.h" },
{ "NativeConstTemplateArg", "" },
};
#endif // WITH_METADATA
// ********** Begin Class UK2Node_EnhancedInputAction constinit property declarations **************
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputAction;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UK2Node_EnhancedInputAction constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UK2Node_EnhancedInputAction>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics
// ********** Begin Class UK2Node_EnhancedInputAction Property Definitions *************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics::NewProp_InputAction = { "InputAction", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UK2Node_EnhancedInputAction, InputAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputAction_MetaData), NewProp_InputAction_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics::NewProp_InputAction,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics::PropPointers) < 2048);
// ********** End Class UK2Node_EnhancedInputAction Property Definitions ***************************
UObject* (*const Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UK2Node,
(UObject* (*)())Z_Construct_UPackage__Script_InputBlueprintNodes,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UK2Node_EventNodeInterface_NoRegister, (int32)VTABLE_OFFSET(UK2Node_EnhancedInputAction, IK2Node_EventNodeInterface), false }, // 407084851
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics::ClassParams = {
&UK2Node_EnhancedInputAction::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics::Class_MetaDataParams), Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics::Class_MetaDataParams)
};
void UK2Node_EnhancedInputAction::StaticRegisterNativesUK2Node_EnhancedInputAction()
{
}
UClass* Z_Construct_UClass_UK2Node_EnhancedInputAction()
{
if (!Z_Registration_Info_UClass_UK2Node_EnhancedInputAction.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UK2Node_EnhancedInputAction.OuterSingleton, Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UK2Node_EnhancedInputAction.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UK2Node_EnhancedInputAction);
UK2Node_EnhancedInputAction::~UK2Node_EnhancedInputAction() {}
// ********** End Class UK2Node_EnhancedInputAction ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h__Script_InputBlueprintNodes_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UInputActionEventNodeSpawner, UInputActionEventNodeSpawner::StaticClass, TEXT("UInputActionEventNodeSpawner"), &Z_Registration_Info_UClass_UInputActionEventNodeSpawner, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UInputActionEventNodeSpawner), 3242976465U) },
{ Z_Construct_UClass_UK2Node_EnhancedInputAction, UK2Node_EnhancedInputAction::StaticClass, TEXT("UK2Node_EnhancedInputAction"), &Z_Registration_Info_UClass_UK2Node_EnhancedInputAction, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UK2Node_EnhancedInputAction), 1725812334U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h__Script_InputBlueprintNodes_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h__Script_InputBlueprintNodes_396320981{
TEXT("/Script/InputBlueprintNodes"),
Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h__Script_InputBlueprintNodes_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h__Script_InputBlueprintNodes_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,105 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "K2Node_EnhancedInputAction.h"
#ifdef INPUTBLUEPRINTNODES_K2Node_EnhancedInputAction_generated_h
#error "K2Node_EnhancedInputAction.generated.h already included, missing '#pragma once' in K2Node_EnhancedInputAction.h"
#endif
#define INPUTBLUEPRINTNODES_K2Node_EnhancedInputAction_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UInputActionEventNodeSpawner *********************************************
struct Z_Construct_UClass_UInputActionEventNodeSpawner_Statics;
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UInputActionEventNodeSpawner_NoRegister();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h_30_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUInputActionEventNodeSpawner(); \
friend struct ::Z_Construct_UClass_UInputActionEventNodeSpawner_Statics; \
static UClass* GetPrivateStaticClass(); \
friend INPUTBLUEPRINTNODES_API UClass* ::Z_Construct_UClass_UInputActionEventNodeSpawner_NoRegister(); \
public: \
DECLARE_CLASS2(UInputActionEventNodeSpawner, UBlueprintNodeSpawner, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/InputBlueprintNodes"), Z_Construct_UClass_UInputActionEventNodeSpawner_NoRegister) \
DECLARE_SERIALIZER(UInputActionEventNodeSpawner)
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h_30_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UInputActionEventNodeSpawner(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UInputActionEventNodeSpawner(UInputActionEventNodeSpawner&&) = delete; \
UInputActionEventNodeSpawner(const UInputActionEventNodeSpawner&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UInputActionEventNodeSpawner); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputActionEventNodeSpawner); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputActionEventNodeSpawner) \
NO_API virtual ~UInputActionEventNodeSpawner();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h_27_PROLOG
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h_30_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h_30_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h_30_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UInputActionEventNodeSpawner;
// ********** End Class UInputActionEventNodeSpawner ***********************************************
// ********** Begin Class UK2Node_EnhancedInputAction **********************************************
struct Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics;
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_EnhancedInputAction_NoRegister();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h_47_INCLASS \
private: \
static void StaticRegisterNativesUK2Node_EnhancedInputAction(); \
friend struct ::Z_Construct_UClass_UK2Node_EnhancedInputAction_Statics; \
static UClass* GetPrivateStaticClass(); \
friend INPUTBLUEPRINTNODES_API UClass* ::Z_Construct_UClass_UK2Node_EnhancedInputAction_NoRegister(); \
public: \
DECLARE_CLASS2(UK2Node_EnhancedInputAction, UK2Node, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/InputBlueprintNodes"), Z_Construct_UClass_UK2Node_EnhancedInputAction_NoRegister) \
DECLARE_SERIALIZER(UK2Node_EnhancedInputAction) \
virtual UObject* _getUObject() const override { return const_cast<UK2Node_EnhancedInputAction*>(this); }
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h_47_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
INPUTBLUEPRINTNODES_API UK2Node_EnhancedInputAction(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UK2Node_EnhancedInputAction) \
DECLARE_VTABLE_PTR_HELPER_CTOR(INPUTBLUEPRINTNODES_API, UK2Node_EnhancedInputAction); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UK2Node_EnhancedInputAction); \
/** Deleted move- and copy-constructors, should never be used */ \
UK2Node_EnhancedInputAction(UK2Node_EnhancedInputAction&&) = delete; \
UK2Node_EnhancedInputAction(const UK2Node_EnhancedInputAction&) = delete; \
INPUTBLUEPRINTNODES_API virtual ~UK2Node_EnhancedInputAction();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h_44_PROLOG
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h_47_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h_47_INCLASS \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h_47_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UK2Node_EnhancedInputAction;
// ********** End Class UK2Node_EnhancedInputAction ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_EnhancedInputAction_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,143 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "K2Node_EnhancedInputActionEvent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeK2Node_EnhancedInputActionEvent() {}
// ********** Begin Cross Module References ********************************************************
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UK2Node_Event();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
ENHANCEDINPUT_API UEnum* Z_Construct_UEnum_EnhancedInput_ETriggerEvent();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_EnhancedInputActionEvent();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_NoRegister();
UPackage* Z_Construct_UPackage__Script_InputBlueprintNodes();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UK2Node_EnhancedInputActionEvent *****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UK2Node_EnhancedInputActionEvent;
UClass* UK2Node_EnhancedInputActionEvent::GetPrivateStaticClass()
{
using TClass = UK2Node_EnhancedInputActionEvent;
if (!Z_Registration_Info_UClass_UK2Node_EnhancedInputActionEvent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("K2Node_EnhancedInputActionEvent"),
Z_Registration_Info_UClass_UK2Node_EnhancedInputActionEvent.InnerSingleton,
StaticRegisterNativesUK2Node_EnhancedInputActionEvent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UK2Node_EnhancedInputActionEvent.InnerSingleton;
}
UClass* Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_NoRegister()
{
return UK2Node_EnhancedInputActionEvent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "K2Node_EnhancedInputActionEvent.h" },
{ "ModuleRelativePath", "Private/K2Node_EnhancedInputActionEvent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputAction_MetaData[] = {
{ "ModuleRelativePath", "Private/K2Node_EnhancedInputActionEvent.h" },
{ "NativeConstTemplateArg", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TriggerEvent_MetaData[] = {
{ "ModuleRelativePath", "Private/K2Node_EnhancedInputActionEvent.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UK2Node_EnhancedInputActionEvent constinit property declarations *********
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputAction;
static const UECodeGen_Private::FBytePropertyParams NewProp_TriggerEvent_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_TriggerEvent;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UK2Node_EnhancedInputActionEvent constinit property declarations ***********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UK2Node_EnhancedInputActionEvent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics
// ********** Begin Class UK2Node_EnhancedInputActionEvent Property Definitions ********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::NewProp_InputAction = { "InputAction", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UK2Node_EnhancedInputActionEvent, InputAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputAction_MetaData), NewProp_InputAction_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::NewProp_TriggerEvent_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::NewProp_TriggerEvent = { "TriggerEvent", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UK2Node_EnhancedInputActionEvent, TriggerEvent), Z_Construct_UEnum_EnhancedInput_ETriggerEvent, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TriggerEvent_MetaData), NewProp_TriggerEvent_MetaData) }; // 781027528
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::NewProp_InputAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::NewProp_TriggerEvent_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::NewProp_TriggerEvent,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::PropPointers) < 2048);
// ********** End Class UK2Node_EnhancedInputActionEvent Property Definitions **********************
UObject* (*const Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UK2Node_Event,
(UObject* (*)())Z_Construct_UPackage__Script_InputBlueprintNodes,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::ClassParams = {
&UK2Node_EnhancedInputActionEvent::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::Class_MetaDataParams), Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::Class_MetaDataParams)
};
void UK2Node_EnhancedInputActionEvent::StaticRegisterNativesUK2Node_EnhancedInputActionEvent()
{
}
UClass* Z_Construct_UClass_UK2Node_EnhancedInputActionEvent()
{
if (!Z_Registration_Info_UClass_UK2Node_EnhancedInputActionEvent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UK2Node_EnhancedInputActionEvent.OuterSingleton, Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UK2Node_EnhancedInputActionEvent.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UK2Node_EnhancedInputActionEvent);
UK2Node_EnhancedInputActionEvent::~UK2Node_EnhancedInputActionEvent() {}
// ********** End Class UK2Node_EnhancedInputActionEvent *******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_EnhancedInputActionEvent_h__Script_InputBlueprintNodes_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UK2Node_EnhancedInputActionEvent, UK2Node_EnhancedInputActionEvent::StaticClass, TEXT("UK2Node_EnhancedInputActionEvent"), &Z_Registration_Info_UClass_UK2Node_EnhancedInputActionEvent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UK2Node_EnhancedInputActionEvent), 1533231665U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_EnhancedInputActionEvent_h__Script_InputBlueprintNodes_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_EnhancedInputActionEvent_h__Script_InputBlueprintNodes_1715858026{
TEXT("/Script/InputBlueprintNodes"),
Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_EnhancedInputActionEvent_h__Script_InputBlueprintNodes_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_EnhancedInputActionEvent_h__Script_InputBlueprintNodes_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "K2Node_EnhancedInputActionEvent.h"
#ifdef INPUTBLUEPRINTNODES_K2Node_EnhancedInputActionEvent_generated_h
#error "K2Node_EnhancedInputActionEvent.generated.h already included, missing '#pragma once' in K2Node_EnhancedInputActionEvent.h"
#endif
#define INPUTBLUEPRINTNODES_K2Node_EnhancedInputActionEvent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UK2Node_EnhancedInputActionEvent *****************************************
struct Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics;
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_NoRegister();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_EnhancedInputActionEvent_h_18_INCLASS \
private: \
static void StaticRegisterNativesUK2Node_EnhancedInputActionEvent(); \
friend struct ::Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend INPUTBLUEPRINTNODES_API UClass* ::Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_NoRegister(); \
public: \
DECLARE_CLASS2(UK2Node_EnhancedInputActionEvent, UK2Node_Event, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/InputBlueprintNodes"), Z_Construct_UClass_UK2Node_EnhancedInputActionEvent_NoRegister) \
DECLARE_SERIALIZER(UK2Node_EnhancedInputActionEvent)
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_EnhancedInputActionEvent_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
INPUTBLUEPRINTNODES_API UK2Node_EnhancedInputActionEvent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UK2Node_EnhancedInputActionEvent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(INPUTBLUEPRINTNODES_API, UK2Node_EnhancedInputActionEvent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UK2Node_EnhancedInputActionEvent); \
/** Deleted move- and copy-constructors, should never be used */ \
UK2Node_EnhancedInputActionEvent(UK2Node_EnhancedInputActionEvent&&) = delete; \
UK2Node_EnhancedInputActionEvent(const UK2Node_EnhancedInputActionEvent&) = delete; \
INPUTBLUEPRINTNODES_API virtual ~UK2Node_EnhancedInputActionEvent();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_EnhancedInputActionEvent_h_15_PROLOG
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_EnhancedInputActionEvent_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_EnhancedInputActionEvent_h_18_INCLASS \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_EnhancedInputActionEvent_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UK2Node_EnhancedInputActionEvent;
// ********** End Class UK2Node_EnhancedInputActionEvent *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_EnhancedInputActionEvent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,134 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "K2Node_GetInputActionValue.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeK2Node_GetInputActionValue() {}
// ********** Begin Cross Module References ********************************************************
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UK2Node();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_GetInputActionValue();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_GetInputActionValue_NoRegister();
UPackage* Z_Construct_UPackage__Script_InputBlueprintNodes();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UK2Node_GetInputActionValue **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UK2Node_GetInputActionValue;
UClass* UK2Node_GetInputActionValue::GetPrivateStaticClass()
{
using TClass = UK2Node_GetInputActionValue;
if (!Z_Registration_Info_UClass_UK2Node_GetInputActionValue.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("K2Node_GetInputActionValue"),
Z_Registration_Info_UClass_UK2Node_GetInputActionValue.InnerSingleton,
StaticRegisterNativesUK2Node_GetInputActionValue,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UK2Node_GetInputActionValue.InnerSingleton;
}
UClass* Z_Construct_UClass_UK2Node_GetInputActionValue_NoRegister()
{
return UK2Node_GetInputActionValue::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UK2Node_GetInputActionValue_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "K2Node_GetInputActionValue.h" },
{ "Keywords", "Get, Input" },
{ "ModuleRelativePath", "Public/K2Node_GetInputActionValue.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputAction_MetaData[] = {
{ "ModuleRelativePath", "Public/K2Node_GetInputActionValue.h" },
{ "NativeConstTemplateArg", "" },
};
#endif // WITH_METADATA
// ********** Begin Class UK2Node_GetInputActionValue constinit property declarations **************
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputAction;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UK2Node_GetInputActionValue constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UK2Node_GetInputActionValue>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UK2Node_GetInputActionValue_Statics
// ********** Begin Class UK2Node_GetInputActionValue Property Definitions *************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UK2Node_GetInputActionValue_Statics::NewProp_InputAction = { "InputAction", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UK2Node_GetInputActionValue, InputAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputAction_MetaData), NewProp_InputAction_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UK2Node_GetInputActionValue_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_GetInputActionValue_Statics::NewProp_InputAction,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_GetInputActionValue_Statics::PropPointers) < 2048);
// ********** End Class UK2Node_GetInputActionValue Property Definitions ***************************
UObject* (*const Z_Construct_UClass_UK2Node_GetInputActionValue_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UK2Node,
(UObject* (*)())Z_Construct_UPackage__Script_InputBlueprintNodes,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_GetInputActionValue_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UK2Node_GetInputActionValue_Statics::ClassParams = {
&UK2Node_GetInputActionValue::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UK2Node_GetInputActionValue_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_GetInputActionValue_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_GetInputActionValue_Statics::Class_MetaDataParams), Z_Construct_UClass_UK2Node_GetInputActionValue_Statics::Class_MetaDataParams)
};
void UK2Node_GetInputActionValue::StaticRegisterNativesUK2Node_GetInputActionValue()
{
}
UClass* Z_Construct_UClass_UK2Node_GetInputActionValue()
{
if (!Z_Registration_Info_UClass_UK2Node_GetInputActionValue.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UK2Node_GetInputActionValue.OuterSingleton, Z_Construct_UClass_UK2Node_GetInputActionValue_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UK2Node_GetInputActionValue.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UK2Node_GetInputActionValue);
UK2Node_GetInputActionValue::~UK2Node_GetInputActionValue() {}
// ********** End Class UK2Node_GetInputActionValue ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_GetInputActionValue_h__Script_InputBlueprintNodes_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UK2Node_GetInputActionValue, UK2Node_GetInputActionValue::StaticClass, TEXT("UK2Node_GetInputActionValue"), &Z_Registration_Info_UClass_UK2Node_GetInputActionValue, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UK2Node_GetInputActionValue), 3641812719U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_GetInputActionValue_h__Script_InputBlueprintNodes_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_GetInputActionValue_h__Script_InputBlueprintNodes_2721948127{
TEXT("/Script/InputBlueprintNodes"),
Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_GetInputActionValue_h__Script_InputBlueprintNodes_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_GetInputActionValue_h__Script_InputBlueprintNodes_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "K2Node_GetInputActionValue.h"
#ifdef INPUTBLUEPRINTNODES_K2Node_GetInputActionValue_generated_h
#error "K2Node_GetInputActionValue.generated.h already included, missing '#pragma once' in K2Node_GetInputActionValue.h"
#endif
#define INPUTBLUEPRINTNODES_K2Node_GetInputActionValue_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UK2Node_GetInputActionValue **********************************************
struct Z_Construct_UClass_UK2Node_GetInputActionValue_Statics;
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_GetInputActionValue_NoRegister();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_GetInputActionValue_h_19_INCLASS \
private: \
static void StaticRegisterNativesUK2Node_GetInputActionValue(); \
friend struct ::Z_Construct_UClass_UK2Node_GetInputActionValue_Statics; \
static UClass* GetPrivateStaticClass(); \
friend INPUTBLUEPRINTNODES_API UClass* ::Z_Construct_UClass_UK2Node_GetInputActionValue_NoRegister(); \
public: \
DECLARE_CLASS2(UK2Node_GetInputActionValue, UK2Node, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/InputBlueprintNodes"), Z_Construct_UClass_UK2Node_GetInputActionValue_NoRegister) \
DECLARE_SERIALIZER(UK2Node_GetInputActionValue)
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_GetInputActionValue_h_19_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
INPUTBLUEPRINTNODES_API UK2Node_GetInputActionValue(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UK2Node_GetInputActionValue) \
DECLARE_VTABLE_PTR_HELPER_CTOR(INPUTBLUEPRINTNODES_API, UK2Node_GetInputActionValue); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UK2Node_GetInputActionValue); \
/** Deleted move- and copy-constructors, should never be used */ \
UK2Node_GetInputActionValue(UK2Node_GetInputActionValue&&) = delete; \
UK2Node_GetInputActionValue(const UK2Node_GetInputActionValue&) = delete; \
INPUTBLUEPRINTNODES_API virtual ~UK2Node_GetInputActionValue();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_GetInputActionValue_h_16_PROLOG
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_GetInputActionValue_h_19_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_GetInputActionValue_h_19_INCLASS \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_GetInputActionValue_h_19_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UK2Node_GetInputActionValue;
// ********** End Class UK2Node_GetInputActionValue ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Public_K2Node_GetInputActionValue_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,133 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "K2Node_InputActionValueAccessor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeK2Node_InputActionValueAccessor() {}
// ********** Begin Cross Module References ********************************************************
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UK2Node_CallFunction();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_InputActionValueAccessor();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_InputActionValueAccessor_NoRegister();
UPackage* Z_Construct_UPackage__Script_InputBlueprintNodes();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UK2Node_InputActionValueAccessor *****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UK2Node_InputActionValueAccessor;
UClass* UK2Node_InputActionValueAccessor::GetPrivateStaticClass()
{
using TClass = UK2Node_InputActionValueAccessor;
if (!Z_Registration_Info_UClass_UK2Node_InputActionValueAccessor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("K2Node_InputActionValueAccessor"),
Z_Registration_Info_UClass_UK2Node_InputActionValueAccessor.InnerSingleton,
StaticRegisterNativesUK2Node_InputActionValueAccessor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UK2Node_InputActionValueAccessor.InnerSingleton;
}
UClass* Z_Construct_UClass_UK2Node_InputActionValueAccessor_NoRegister()
{
return UK2Node_InputActionValueAccessor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "K2Node_InputActionValueAccessor.h" },
{ "ModuleRelativePath", "Private/K2Node_InputActionValueAccessor.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputAction_MetaData[] = {
{ "ModuleRelativePath", "Private/K2Node_InputActionValueAccessor.h" },
{ "NativeConstTemplateArg", "" },
};
#endif // WITH_METADATA
// ********** Begin Class UK2Node_InputActionValueAccessor constinit property declarations *********
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputAction;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UK2Node_InputActionValueAccessor constinit property declarations ***********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UK2Node_InputActionValueAccessor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics
// ********** Begin Class UK2Node_InputActionValueAccessor Property Definitions ********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics::NewProp_InputAction = { "InputAction", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UK2Node_InputActionValueAccessor, InputAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputAction_MetaData), NewProp_InputAction_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics::NewProp_InputAction,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics::PropPointers) < 2048);
// ********** End Class UK2Node_InputActionValueAccessor Property Definitions **********************
UObject* (*const Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UK2Node_CallFunction,
(UObject* (*)())Z_Construct_UPackage__Script_InputBlueprintNodes,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics::ClassParams = {
&UK2Node_InputActionValueAccessor::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics::Class_MetaDataParams), Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics::Class_MetaDataParams)
};
void UK2Node_InputActionValueAccessor::StaticRegisterNativesUK2Node_InputActionValueAccessor()
{
}
UClass* Z_Construct_UClass_UK2Node_InputActionValueAccessor()
{
if (!Z_Registration_Info_UClass_UK2Node_InputActionValueAccessor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UK2Node_InputActionValueAccessor.OuterSingleton, Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UK2Node_InputActionValueAccessor.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UK2Node_InputActionValueAccessor);
UK2Node_InputActionValueAccessor::~UK2Node_InputActionValueAccessor() {}
// ********** End Class UK2Node_InputActionValueAccessor *******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputActionValueAccessor_h__Script_InputBlueprintNodes_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UK2Node_InputActionValueAccessor, UK2Node_InputActionValueAccessor::StaticClass, TEXT("UK2Node_InputActionValueAccessor"), &Z_Registration_Info_UClass_UK2Node_InputActionValueAccessor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UK2Node_InputActionValueAccessor), 3645488298U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputActionValueAccessor_h__Script_InputBlueprintNodes_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputActionValueAccessor_h__Script_InputBlueprintNodes_478006877{
TEXT("/Script/InputBlueprintNodes"),
Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputActionValueAccessor_h__Script_InputBlueprintNodes_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputActionValueAccessor_h__Script_InputBlueprintNodes_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "K2Node_InputActionValueAccessor.h"
#ifdef INPUTBLUEPRINTNODES_K2Node_InputActionValueAccessor_generated_h
#error "K2Node_InputActionValueAccessor.generated.h already included, missing '#pragma once' in K2Node_InputActionValueAccessor.h"
#endif
#define INPUTBLUEPRINTNODES_K2Node_InputActionValueAccessor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UK2Node_InputActionValueAccessor *****************************************
struct Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics;
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_InputActionValueAccessor_NoRegister();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputActionValueAccessor_h_15_INCLASS \
private: \
static void StaticRegisterNativesUK2Node_InputActionValueAccessor(); \
friend struct ::Z_Construct_UClass_UK2Node_InputActionValueAccessor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend INPUTBLUEPRINTNODES_API UClass* ::Z_Construct_UClass_UK2Node_InputActionValueAccessor_NoRegister(); \
public: \
DECLARE_CLASS2(UK2Node_InputActionValueAccessor, UK2Node_CallFunction, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/InputBlueprintNodes"), Z_Construct_UClass_UK2Node_InputActionValueAccessor_NoRegister) \
DECLARE_SERIALIZER(UK2Node_InputActionValueAccessor)
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputActionValueAccessor_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
INPUTBLUEPRINTNODES_API UK2Node_InputActionValueAccessor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UK2Node_InputActionValueAccessor) \
DECLARE_VTABLE_PTR_HELPER_CTOR(INPUTBLUEPRINTNODES_API, UK2Node_InputActionValueAccessor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UK2Node_InputActionValueAccessor); \
/** Deleted move- and copy-constructors, should never be used */ \
UK2Node_InputActionValueAccessor(UK2Node_InputActionValueAccessor&&) = delete; \
UK2Node_InputActionValueAccessor(const UK2Node_InputActionValueAccessor&) = delete; \
INPUTBLUEPRINTNODES_API virtual ~UK2Node_InputActionValueAccessor();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputActionValueAccessor_h_12_PROLOG
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputActionValueAccessor_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputActionValueAccessor_h_15_INCLASS \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputActionValueAccessor_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UK2Node_InputActionValueAccessor;
// ********** End Class UK2Node_InputActionValueAccessor *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputActionValueAccessor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,313 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "K2Node_InputDebugKey.h"
#include "InputCoreTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeK2Node_InputDebugKey() {}
// ********** Begin Cross Module References ********************************************************
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UBlueprintNodeSpawner();
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UK2Node();
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UK2Node_EventNodeInterface_NoRegister();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UInputDebugKeyEventNodeSpawner();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_NoRegister();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_InputDebugKey();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_InputDebugKey_NoRegister();
INPUTCORE_API UScriptStruct* Z_Construct_UScriptStruct_FKey();
UPackage* Z_Construct_UPackage__Script_InputBlueprintNodes();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UInputDebugKeyEventNodeSpawner *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UInputDebugKeyEventNodeSpawner;
UClass* UInputDebugKeyEventNodeSpawner::GetPrivateStaticClass()
{
using TClass = UInputDebugKeyEventNodeSpawner;
if (!Z_Registration_Info_UClass_UInputDebugKeyEventNodeSpawner.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("InputDebugKeyEventNodeSpawner"),
Z_Registration_Info_UClass_UInputDebugKeyEventNodeSpawner.InnerSingleton,
StaticRegisterNativesUInputDebugKeyEventNodeSpawner,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UInputDebugKeyEventNodeSpawner.InnerSingleton;
}
UClass* Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_NoRegister()
{
return UInputDebugKeyEventNodeSpawner::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A node spawner which will check if there is already adebug key event node (UInputDebugKeyEventNodeSpawner)\n * before spawning a new one in the graph. This makes the behavior of debug key nodes the same as other\n * event nodes. \n */" },
{ "IncludePath", "K2Node_InputDebugKey.h" },
{ "ModuleRelativePath", "Private/K2Node_InputDebugKey.h" },
{ "ToolTip", "A node spawner which will check if there is already adebug key event node (UInputDebugKeyEventNodeSpawner)\nbefore spawning a new one in the graph. This makes the behavior of debug key nodes the same as other\nevent nodes." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugKey_MetaData[] = {
{ "ModuleRelativePath", "Private/K2Node_InputDebugKey.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UInputDebugKeyEventNodeSpawner constinit property declarations ***********
static const UECodeGen_Private::FStructPropertyParams NewProp_DebugKey;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UInputDebugKeyEventNodeSpawner constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UInputDebugKeyEventNodeSpawner>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics
// ********** Begin Class UInputDebugKeyEventNodeSpawner Property Definitions **********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics::NewProp_DebugKey = { "DebugKey", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UInputDebugKeyEventNodeSpawner, DebugKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugKey_MetaData), NewProp_DebugKey_MetaData) }; // 2693575693
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics::NewProp_DebugKey,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics::PropPointers) < 2048);
// ********** End Class UInputDebugKeyEventNodeSpawner Property Definitions ************************
UObject* (*const Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintNodeSpawner,
(UObject* (*)())Z_Construct_UPackage__Script_InputBlueprintNodes,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics::ClassParams = {
&UInputDebugKeyEventNodeSpawner::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics::PropPointers),
0,
0x000000A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics::Class_MetaDataParams), Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics::Class_MetaDataParams)
};
void UInputDebugKeyEventNodeSpawner::StaticRegisterNativesUInputDebugKeyEventNodeSpawner()
{
}
UClass* Z_Construct_UClass_UInputDebugKeyEventNodeSpawner()
{
if (!Z_Registration_Info_UClass_UInputDebugKeyEventNodeSpawner.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UInputDebugKeyEventNodeSpawner.OuterSingleton, Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UInputDebugKeyEventNodeSpawner.OuterSingleton;
}
UInputDebugKeyEventNodeSpawner::UInputDebugKeyEventNodeSpawner(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UInputDebugKeyEventNodeSpawner);
UInputDebugKeyEventNodeSpawner::~UInputDebugKeyEventNodeSpawner() {}
// ********** End Class UInputDebugKeyEventNodeSpawner *********************************************
// ********** Begin Class UK2Node_InputDebugKey ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UK2Node_InputDebugKey;
UClass* UK2Node_InputDebugKey::GetPrivateStaticClass()
{
using TClass = UK2Node_InputDebugKey;
if (!Z_Registration_Info_UClass_UK2Node_InputDebugKey.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("K2Node_InputDebugKey"),
Z_Registration_Info_UClass_UK2Node_InputDebugKey.InnerSingleton,
StaticRegisterNativesUK2Node_InputDebugKey,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UK2Node_InputDebugKey.InnerSingleton;
}
UClass* Z_Construct_UClass_UK2Node_InputDebugKey_NoRegister()
{
return UK2Node_InputDebugKey::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UK2Node_InputDebugKey_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "K2Node_InputDebugKey.h" },
{ "ModuleRelativePath", "Private/K2Node_InputDebugKey.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputKey_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "// The key that is bound to this debug event. Pressing this key while the game is running will trigger this node's events.\n" },
{ "ModuleRelativePath", "Private/K2Node_InputDebugKey.h" },
{ "ToolTip", "The key that is bound to this debug event. Pressing this key while the game is running will trigger this node's events." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bExecuteWhenPaused_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "// Should the binding execute even when the game is paused\n" },
{ "ModuleRelativePath", "Private/K2Node_InputDebugKey.h" },
{ "ToolTip", "Should the binding execute even when the game is paused" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bControl_MetaData[] = {
{ "Category", "Modifier" },
{ "Comment", "// Does this binding require the control key on PC or the command key on Mac to be held\n" },
{ "ModuleRelativePath", "Private/K2Node_InputDebugKey.h" },
{ "ToolTip", "Does this binding require the control key on PC or the command key on Mac to be held" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAlt_MetaData[] = {
{ "Category", "Modifier" },
{ "Comment", "// Does this binding require the alt key to be held\n" },
{ "ModuleRelativePath", "Private/K2Node_InputDebugKey.h" },
{ "ToolTip", "Does this binding require the alt key to be held" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShift_MetaData[] = {
{ "Category", "Modifier" },
{ "Comment", "// Does this binding require the shift key to be held\n" },
{ "ModuleRelativePath", "Private/K2Node_InputDebugKey.h" },
{ "ToolTip", "Does this binding require the shift key to be held" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bCommand_MetaData[] = {
{ "Category", "Modifier" },
{ "Comment", "// Does this binding require the windows key on PC or the control key on Mac to be held\n" },
{ "ModuleRelativePath", "Private/K2Node_InputDebugKey.h" },
{ "ToolTip", "Does this binding require the windows key on PC or the control key on Mac to be held" },
};
#endif // WITH_METADATA
// ********** Begin Class UK2Node_InputDebugKey constinit property declarations ********************
static const UECodeGen_Private::FStructPropertyParams NewProp_InputKey;
static void NewProp_bExecuteWhenPaused_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bExecuteWhenPaused;
static void NewProp_bControl_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bControl;
static void NewProp_bAlt_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAlt;
static void NewProp_bShift_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShift;
static void NewProp_bCommand_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bCommand;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UK2Node_InputDebugKey constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UK2Node_InputDebugKey>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UK2Node_InputDebugKey_Statics
// ********** Begin Class UK2Node_InputDebugKey Property Definitions *******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_InputKey = { "InputKey", nullptr, (EPropertyFlags)0x0010000000030001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UK2Node_InputDebugKey, InputKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputKey_MetaData), NewProp_InputKey_MetaData) }; // 2693575693
void Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bExecuteWhenPaused_SetBit(void* Obj)
{
((UK2Node_InputDebugKey*)Obj)->bExecuteWhenPaused = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bExecuteWhenPaused = { "bExecuteWhenPaused", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UK2Node_InputDebugKey), &Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bExecuteWhenPaused_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bExecuteWhenPaused_MetaData), NewProp_bExecuteWhenPaused_MetaData) };
void Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bControl_SetBit(void* Obj)
{
((UK2Node_InputDebugKey*)Obj)->bControl = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bControl = { "bControl", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UK2Node_InputDebugKey), &Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bControl_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bControl_MetaData), NewProp_bControl_MetaData) };
void Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bAlt_SetBit(void* Obj)
{
((UK2Node_InputDebugKey*)Obj)->bAlt = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bAlt = { "bAlt", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UK2Node_InputDebugKey), &Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bAlt_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAlt_MetaData), NewProp_bAlt_MetaData) };
void Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bShift_SetBit(void* Obj)
{
((UK2Node_InputDebugKey*)Obj)->bShift = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bShift = { "bShift", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UK2Node_InputDebugKey), &Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bShift_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShift_MetaData), NewProp_bShift_MetaData) };
void Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bCommand_SetBit(void* Obj)
{
((UK2Node_InputDebugKey*)Obj)->bCommand = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bCommand = { "bCommand", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UK2Node_InputDebugKey), &Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bCommand_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bCommand_MetaData), NewProp_bCommand_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UK2Node_InputDebugKey_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_InputKey,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bExecuteWhenPaused,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bControl,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bAlt,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bShift,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_InputDebugKey_Statics::NewProp_bCommand,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_InputDebugKey_Statics::PropPointers) < 2048);
// ********** End Class UK2Node_InputDebugKey Property Definitions *********************************
UObject* (*const Z_Construct_UClass_UK2Node_InputDebugKey_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UK2Node,
(UObject* (*)())Z_Construct_UPackage__Script_InputBlueprintNodes,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_InputDebugKey_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UK2Node_InputDebugKey_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UK2Node_EventNodeInterface_NoRegister, (int32)VTABLE_OFFSET(UK2Node_InputDebugKey, IK2Node_EventNodeInterface), false }, // 407084851
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UK2Node_InputDebugKey_Statics::ClassParams = {
&UK2Node_InputDebugKey::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UK2Node_InputDebugKey_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_InputDebugKey_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_InputDebugKey_Statics::Class_MetaDataParams), Z_Construct_UClass_UK2Node_InputDebugKey_Statics::Class_MetaDataParams)
};
void UK2Node_InputDebugKey::StaticRegisterNativesUK2Node_InputDebugKey()
{
}
UClass* Z_Construct_UClass_UK2Node_InputDebugKey()
{
if (!Z_Registration_Info_UClass_UK2Node_InputDebugKey.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UK2Node_InputDebugKey.OuterSingleton, Z_Construct_UClass_UK2Node_InputDebugKey_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UK2Node_InputDebugKey.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UK2Node_InputDebugKey);
UK2Node_InputDebugKey::~UK2Node_InputDebugKey() {}
// ********** End Class UK2Node_InputDebugKey ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h__Script_InputBlueprintNodes_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UInputDebugKeyEventNodeSpawner, UInputDebugKeyEventNodeSpawner::StaticClass, TEXT("UInputDebugKeyEventNodeSpawner"), &Z_Registration_Info_UClass_UInputDebugKeyEventNodeSpawner, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UInputDebugKeyEventNodeSpawner), 2330330033U) },
{ Z_Construct_UClass_UK2Node_InputDebugKey, UK2Node_InputDebugKey::StaticClass, TEXT("UK2Node_InputDebugKey"), &Z_Registration_Info_UClass_UK2Node_InputDebugKey, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UK2Node_InputDebugKey), 759280675U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h__Script_InputBlueprintNodes_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h__Script_InputBlueprintNodes_4016975466{
TEXT("/Script/InputBlueprintNodes"),
Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h__Script_InputBlueprintNodes_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h__Script_InputBlueprintNodes_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,105 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "K2Node_InputDebugKey.h"
#ifdef INPUTBLUEPRINTNODES_K2Node_InputDebugKey_generated_h
#error "K2Node_InputDebugKey.generated.h already included, missing '#pragma once' in K2Node_InputDebugKey.h"
#endif
#define INPUTBLUEPRINTNODES_K2Node_InputDebugKey_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UInputDebugKeyEventNodeSpawner *******************************************
struct Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics;
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_NoRegister();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h_28_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUInputDebugKeyEventNodeSpawner(); \
friend struct ::Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_Statics; \
static UClass* GetPrivateStaticClass(); \
friend INPUTBLUEPRINTNODES_API UClass* ::Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_NoRegister(); \
public: \
DECLARE_CLASS2(UInputDebugKeyEventNodeSpawner, UBlueprintNodeSpawner, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/InputBlueprintNodes"), Z_Construct_UClass_UInputDebugKeyEventNodeSpawner_NoRegister) \
DECLARE_SERIALIZER(UInputDebugKeyEventNodeSpawner)
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h_28_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UInputDebugKeyEventNodeSpawner(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UInputDebugKeyEventNodeSpawner(UInputDebugKeyEventNodeSpawner&&) = delete; \
UInputDebugKeyEventNodeSpawner(const UInputDebugKeyEventNodeSpawner&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UInputDebugKeyEventNodeSpawner); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDebugKeyEventNodeSpawner); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputDebugKeyEventNodeSpawner) \
NO_API virtual ~UInputDebugKeyEventNodeSpawner();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h_25_PROLOG
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h_28_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h_28_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h_28_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UInputDebugKeyEventNodeSpawner;
// ********** End Class UInputDebugKeyEventNodeSpawner *********************************************
// ********** Begin Class UK2Node_InputDebugKey ****************************************************
struct Z_Construct_UClass_UK2Node_InputDebugKey_Statics;
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_InputDebugKey_NoRegister();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h_43_INCLASS \
private: \
static void StaticRegisterNativesUK2Node_InputDebugKey(); \
friend struct ::Z_Construct_UClass_UK2Node_InputDebugKey_Statics; \
static UClass* GetPrivateStaticClass(); \
friend INPUTBLUEPRINTNODES_API UClass* ::Z_Construct_UClass_UK2Node_InputDebugKey_NoRegister(); \
public: \
DECLARE_CLASS2(UK2Node_InputDebugKey, UK2Node, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/InputBlueprintNodes"), Z_Construct_UClass_UK2Node_InputDebugKey_NoRegister) \
DECLARE_SERIALIZER(UK2Node_InputDebugKey) \
virtual UObject* _getUObject() const override { return const_cast<UK2Node_InputDebugKey*>(this); }
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h_43_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
INPUTBLUEPRINTNODES_API UK2Node_InputDebugKey(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UK2Node_InputDebugKey) \
DECLARE_VTABLE_PTR_HELPER_CTOR(INPUTBLUEPRINTNODES_API, UK2Node_InputDebugKey); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UK2Node_InputDebugKey); \
/** Deleted move- and copy-constructors, should never be used */ \
UK2Node_InputDebugKey(UK2Node_InputDebugKey&&) = delete; \
UK2Node_InputDebugKey(const UK2Node_InputDebugKey&) = delete; \
INPUTBLUEPRINTNODES_API virtual ~UK2Node_InputDebugKey();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h_40_PROLOG
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h_43_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h_43_INCLASS \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h_43_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UK2Node_InputDebugKey;
// ********** End Class UK2Node_InputDebugKey ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKey_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,151 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "K2Node_InputDebugKeyEvent.h"
#include "Framework/Commands/InputChord.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeK2Node_InputDebugKeyEvent() {}
// ********** Begin Cross Module References ********************************************************
BLUEPRINTGRAPH_API UClass* Z_Construct_UClass_UK2Node_Event();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EInputEvent();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_InputDebugKeyEvent();
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_InputDebugKeyEvent_NoRegister();
SLATE_API UScriptStruct* Z_Construct_UScriptStruct_FInputChord();
UPackage* Z_Construct_UPackage__Script_InputBlueprintNodes();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UK2Node_InputDebugKeyEvent ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UK2Node_InputDebugKeyEvent;
UClass* UK2Node_InputDebugKeyEvent::GetPrivateStaticClass()
{
using TClass = UK2Node_InputDebugKeyEvent;
if (!Z_Registration_Info_UClass_UK2Node_InputDebugKeyEvent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("K2Node_InputDebugKeyEvent"),
Z_Registration_Info_UClass_UK2Node_InputDebugKeyEvent.InnerSingleton,
StaticRegisterNativesUK2Node_InputDebugKeyEvent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UK2Node_InputDebugKeyEvent.InnerSingleton;
}
UClass* Z_Construct_UClass_UK2Node_InputDebugKeyEvent_NoRegister()
{
return UK2Node_InputDebugKeyEvent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "K2Node_InputDebugKeyEvent.h" },
{ "ModuleRelativePath", "Private/K2Node_InputDebugKeyEvent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputChord_MetaData[] = {
{ "ModuleRelativePath", "Private/K2Node_InputDebugKeyEvent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputKeyEvent_MetaData[] = {
{ "ModuleRelativePath", "Private/K2Node_InputDebugKeyEvent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bExecuteWhenPaused_MetaData[] = {
{ "ModuleRelativePath", "Private/K2Node_InputDebugKeyEvent.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UK2Node_InputDebugKeyEvent constinit property declarations ***************
static const UECodeGen_Private::FStructPropertyParams NewProp_InputChord;
static const UECodeGen_Private::FBytePropertyParams NewProp_InputKeyEvent;
static void NewProp_bExecuteWhenPaused_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bExecuteWhenPaused;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UK2Node_InputDebugKeyEvent constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UK2Node_InputDebugKeyEvent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics
// ********** Begin Class UK2Node_InputDebugKeyEvent Property Definitions **************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::NewProp_InputChord = { "InputChord", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UK2Node_InputDebugKeyEvent, InputChord), Z_Construct_UScriptStruct_FInputChord, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputChord_MetaData), NewProp_InputChord_MetaData) }; // 2741225554
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::NewProp_InputKeyEvent = { "InputKeyEvent", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UK2Node_InputDebugKeyEvent, InputKeyEvent), Z_Construct_UEnum_Engine_EInputEvent, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputKeyEvent_MetaData), NewProp_InputKeyEvent_MetaData) }; // 513683223
void Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::NewProp_bExecuteWhenPaused_SetBit(void* Obj)
{
((UK2Node_InputDebugKeyEvent*)Obj)->bExecuteWhenPaused = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::NewProp_bExecuteWhenPaused = { "bExecuteWhenPaused", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UK2Node_InputDebugKeyEvent), &Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::NewProp_bExecuteWhenPaused_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bExecuteWhenPaused_MetaData), NewProp_bExecuteWhenPaused_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::NewProp_InputChord,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::NewProp_InputKeyEvent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::NewProp_bExecuteWhenPaused,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::PropPointers) < 2048);
// ********** End Class UK2Node_InputDebugKeyEvent Property Definitions ****************************
UObject* (*const Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UK2Node_Event,
(UObject* (*)())Z_Construct_UPackage__Script_InputBlueprintNodes,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::ClassParams = {
&UK2Node_InputDebugKeyEvent::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::Class_MetaDataParams), Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::Class_MetaDataParams)
};
void UK2Node_InputDebugKeyEvent::StaticRegisterNativesUK2Node_InputDebugKeyEvent()
{
}
UClass* Z_Construct_UClass_UK2Node_InputDebugKeyEvent()
{
if (!Z_Registration_Info_UClass_UK2Node_InputDebugKeyEvent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UK2Node_InputDebugKeyEvent.OuterSingleton, Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UK2Node_InputDebugKeyEvent.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UK2Node_InputDebugKeyEvent);
UK2Node_InputDebugKeyEvent::~UK2Node_InputDebugKeyEvent() {}
// ********** End Class UK2Node_InputDebugKeyEvent *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKeyEvent_h__Script_InputBlueprintNodes_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UK2Node_InputDebugKeyEvent, UK2Node_InputDebugKeyEvent::StaticClass, TEXT("UK2Node_InputDebugKeyEvent"), &Z_Registration_Info_UClass_UK2Node_InputDebugKeyEvent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UK2Node_InputDebugKeyEvent), 2466653147U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKeyEvent_h__Script_InputBlueprintNodes_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKeyEvent_h__Script_InputBlueprintNodes_2344511865{
TEXT("/Script/InputBlueprintNodes"),
Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKeyEvent_h__Script_InputBlueprintNodes_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKeyEvent_h__Script_InputBlueprintNodes_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "K2Node_InputDebugKeyEvent.h"
#ifdef INPUTBLUEPRINTNODES_K2Node_InputDebugKeyEvent_generated_h
#error "K2Node_InputDebugKeyEvent.generated.h already included, missing '#pragma once' in K2Node_InputDebugKeyEvent.h"
#endif
#define INPUTBLUEPRINTNODES_K2Node_InputDebugKeyEvent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UK2Node_InputDebugKeyEvent ***********************************************
struct Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics;
INPUTBLUEPRINTNODES_API UClass* Z_Construct_UClass_UK2Node_InputDebugKeyEvent_NoRegister();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKeyEvent_h_18_INCLASS \
private: \
static void StaticRegisterNativesUK2Node_InputDebugKeyEvent(); \
friend struct ::Z_Construct_UClass_UK2Node_InputDebugKeyEvent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend INPUTBLUEPRINTNODES_API UClass* ::Z_Construct_UClass_UK2Node_InputDebugKeyEvent_NoRegister(); \
public: \
DECLARE_CLASS2(UK2Node_InputDebugKeyEvent, UK2Node_Event, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/InputBlueprintNodes"), Z_Construct_UClass_UK2Node_InputDebugKeyEvent_NoRegister) \
DECLARE_SERIALIZER(UK2Node_InputDebugKeyEvent)
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKeyEvent_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
INPUTBLUEPRINTNODES_API UK2Node_InputDebugKeyEvent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UK2Node_InputDebugKeyEvent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(INPUTBLUEPRINTNODES_API, UK2Node_InputDebugKeyEvent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UK2Node_InputDebugKeyEvent); \
/** Deleted move- and copy-constructors, should never be used */ \
UK2Node_InputDebugKeyEvent(UK2Node_InputDebugKeyEvent&&) = delete; \
UK2Node_InputDebugKeyEvent(const UK2Node_InputDebugKeyEvent&) = delete; \
INPUTBLUEPRINTNODES_API virtual ~UK2Node_InputDebugKeyEvent();
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKeyEvent_h_15_PROLOG
#define FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKeyEvent_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKeyEvent_h_18_INCLASS \
FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKeyEvent_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UK2Node_InputDebugKeyEvent;
// ********** End Class UK2Node_InputDebugKeyEvent *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_EnhancedInput_Source_InputBlueprintNodes_Private_K2Node_InputDebugKeyEvent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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D:\UE_5_7_1\Engine\Plugins\EnhancedInput\Source\InputBlueprintNodes\Public\K2Node_GetInputActionValue.h
D:\UE_5_7_1\Engine\Plugins\EnhancedInput\Source\InputBlueprintNodes\Public\K2Node_EnhancedInputAction.h
D:\UE_5_7_1\Engine\Plugins\EnhancedInput\Source\InputBlueprintNodes\Private\EnhancedInputUserWidgetValidator.h
D:\UE_5_7_1\Engine\Plugins\EnhancedInput\Source\InputBlueprintNodes\Private\K2Node_InputDebugKey.h
D:\UE_5_7_1\Engine\Plugins\EnhancedInput\Source\InputBlueprintNodes\Private\K2Node_InputActionValueAccessor.h
D:\UE_5_7_1\Engine\Plugins\EnhancedInput\Source\InputBlueprintNodes\Private\K2Node_EnhancedInputActionEvent.h
D:\UE_5_7_1\Engine\Plugins\EnhancedInput\Source\InputBlueprintNodes\Private\K2Node_InputDebugKeyEvent.h