Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputBlueprintNodes/UHT/InputBlueprintNodes.init.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

30 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeInputBlueprintNodes_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_InputBlueprintNodes;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_InputBlueprintNodes()
{
if (!Z_Registration_Info_UPackage__Script_InputBlueprintNodes.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/InputBlueprintNodes",
nullptr,
0,
PKG_CompiledIn | 0x00000100,
0x11104BD3,
0x9841BFE6,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_InputBlueprintNodes.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_InputBlueprintNodes.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_InputBlueprintNodes(Z_Construct_UPackage__Script_InputBlueprintNodes, TEXT("/Script/InputBlueprintNodes"), Z_Registration_Info_UPackage__Script_InputBlueprintNodes, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x11104BD3, 0x9841BFE6));
PRAGMA_ENABLE_DEPRECATION_WARNINGS