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Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SingleAnimationPlayData.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSingleAnimationPlayData() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UAnimationAsset_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FSingleAnimationPlayData();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FSingleAnimationPlayData ******************************************
struct Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FSingleAnimationPlayData); }
static inline consteval int16 GetStructAlignment() { return alignof(FSingleAnimationPlayData); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/SingleAnimationPlayData.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimToPlay_MetaData[] = {
{ "Category", "Animation" },
{ "Comment", "// @todo in the future, we should make this one UObject\n// and have detail customization to display different things\n// The default sequence to play on this skeletal mesh\n" },
{ "ModuleRelativePath", "Public/SingleAnimationPlayData.h" },
{ "ToolTip", "@todo in the future, we should make this one UObject\nand have detail customization to display different things\nThe default sequence to play on this skeletal mesh" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSavedLooping_MetaData[] = {
{ "Category", "Animation" },
{ "Comment", "/** Default setting for looping for SequenceToPlay. This is not current state of looping. */" },
{ "DisplayName", "Looping" },
{ "ModuleRelativePath", "Public/SingleAnimationPlayData.h" },
{ "ToolTip", "Default setting for looping for SequenceToPlay. This is not current state of looping." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSavedPlaying_MetaData[] = {
{ "Category", "Animation" },
{ "Comment", "/** Default setting for playing for SequenceToPlay. This is not current state of playing. */" },
{ "DisplayName", "Playing" },
{ "ModuleRelativePath", "Public/SingleAnimationPlayData.h" },
{ "ToolTip", "Default setting for playing for SequenceToPlay. This is not current state of playing." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SavedPosition_MetaData[] = {
{ "Category", "Animation" },
{ "Comment", "/** Default setting for position of SequenceToPlay to play. */" },
{ "DisplayName", "Initial Position" },
{ "ModuleRelativePath", "Public/SingleAnimationPlayData.h" },
{ "ToolTip", "Default setting for position of SequenceToPlay to play." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SavedPlayRate_MetaData[] = {
{ "Category", "Animation" },
{ "Comment", "/** Default setting for play rate of SequenceToPlay to play. */" },
{ "DisplayName", "PlayRate" },
{ "ModuleRelativePath", "Public/SingleAnimationPlayData.h" },
{ "ToolTip", "Default setting for play rate of SequenceToPlay to play." },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FSingleAnimationPlayData constinit property declarations **********
static const UECodeGen_Private::FObjectPropertyParams NewProp_AnimToPlay;
static void NewProp_bSavedLooping_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bSavedLooping;
static void NewProp_bSavedPlaying_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bSavedPlaying;
static const UECodeGen_Private::FFloatPropertyParams NewProp_SavedPosition;
static const UECodeGen_Private::FFloatPropertyParams NewProp_SavedPlayRate;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FSingleAnimationPlayData constinit property declarations ************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSingleAnimationPlayData>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData;
class UScriptStruct* FSingleAnimationPlayData::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSingleAnimationPlayData, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("SingleAnimationPlayData"));
}
return Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.OuterSingleton;
}
// ********** Begin ScriptStruct FSingleAnimationPlayData Property Definitions *********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_AnimToPlay = { "AnimToPlay", nullptr, (EPropertyFlags)0x0114000000000005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSingleAnimationPlayData, AnimToPlay), Z_Construct_UClass_UAnimationAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimToPlay_MetaData), NewProp_AnimToPlay_MetaData) };
void Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping_SetBit(void* Obj)
{
((FSingleAnimationPlayData*)Obj)->bSavedLooping = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping = { "bSavedLooping", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FSingleAnimationPlayData), &Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSavedLooping_MetaData), NewProp_bSavedLooping_MetaData) };
void Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying_SetBit(void* Obj)
{
((FSingleAnimationPlayData*)Obj)->bSavedPlaying = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying = { "bSavedPlaying", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FSingleAnimationPlayData), &Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSavedPlaying_MetaData), NewProp_bSavedPlaying_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPosition = { "SavedPosition", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSingleAnimationPlayData, SavedPosition), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SavedPosition_MetaData), NewProp_SavedPosition_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPlayRate = { "SavedPlayRate", nullptr, (EPropertyFlags)0x0010040000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSingleAnimationPlayData, SavedPlayRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SavedPlayRate_MetaData), NewProp_SavedPlayRate_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_AnimToPlay,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPosition,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPlayRate,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FSingleAnimationPlayData Property Definitions ***********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"SingleAnimationPlayData",
Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::PropPointers),
sizeof(FSingleAnimationPlayData),
alignof(FSingleAnimationPlayData),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FSingleAnimationPlayData()
{
if (!Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.InnerSingleton, Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.InnerSingleton);
}
// ********** End ScriptStruct FSingleAnimationPlayData ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FSingleAnimationPlayData::StaticStruct, Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewStructOps, TEXT("SingleAnimationPlayData"),&Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSingleAnimationPlayData), 4002823324U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h__Script_Engine_271349042{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS