154 lines
12 KiB
C++
154 lines
12 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "SingleAnimationPlayData.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeSingleAnimationPlayData() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_UAnimationAsset_NoRegister();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FSingleAnimationPlayData();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FSingleAnimationPlayData ******************************************
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struct Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FSingleAnimationPlayData); }
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static inline consteval int16 GetStructAlignment() { return alignof(FSingleAnimationPlayData); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "ModuleRelativePath", "Public/SingleAnimationPlayData.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimToPlay_MetaData[] = {
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{ "Category", "Animation" },
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{ "Comment", "// @todo in the future, we should make this one UObject\n// and have detail customization to display different things\n// The default sequence to play on this skeletal mesh\n" },
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{ "ModuleRelativePath", "Public/SingleAnimationPlayData.h" },
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{ "ToolTip", "@todo in the future, we should make this one UObject\nand have detail customization to display different things\nThe default sequence to play on this skeletal mesh" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSavedLooping_MetaData[] = {
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{ "Category", "Animation" },
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{ "Comment", "/** Default setting for looping for SequenceToPlay. This is not current state of looping. */" },
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{ "DisplayName", "Looping" },
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{ "ModuleRelativePath", "Public/SingleAnimationPlayData.h" },
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{ "ToolTip", "Default setting for looping for SequenceToPlay. This is not current state of looping." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSavedPlaying_MetaData[] = {
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{ "Category", "Animation" },
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{ "Comment", "/** Default setting for playing for SequenceToPlay. This is not current state of playing. */" },
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{ "DisplayName", "Playing" },
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{ "ModuleRelativePath", "Public/SingleAnimationPlayData.h" },
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{ "ToolTip", "Default setting for playing for SequenceToPlay. This is not current state of playing." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SavedPosition_MetaData[] = {
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{ "Category", "Animation" },
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{ "Comment", "/** Default setting for position of SequenceToPlay to play. */" },
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{ "DisplayName", "Initial Position" },
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{ "ModuleRelativePath", "Public/SingleAnimationPlayData.h" },
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{ "ToolTip", "Default setting for position of SequenceToPlay to play." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SavedPlayRate_MetaData[] = {
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{ "Category", "Animation" },
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{ "Comment", "/** Default setting for play rate of SequenceToPlay to play. */" },
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{ "DisplayName", "PlayRate" },
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{ "ModuleRelativePath", "Public/SingleAnimationPlayData.h" },
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{ "ToolTip", "Default setting for play rate of SequenceToPlay to play." },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FSingleAnimationPlayData constinit property declarations **********
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static const UECodeGen_Private::FObjectPropertyParams NewProp_AnimToPlay;
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static void NewProp_bSavedLooping_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bSavedLooping;
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static void NewProp_bSavedPlaying_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bSavedPlaying;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_SavedPosition;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_SavedPlayRate;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FSingleAnimationPlayData constinit property declarations ************
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSingleAnimationPlayData>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData;
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class UScriptStruct* FSingleAnimationPlayData::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSingleAnimationPlayData, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("SingleAnimationPlayData"));
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}
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return Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.OuterSingleton;
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}
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// ********** Begin ScriptStruct FSingleAnimationPlayData Property Definitions *********************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_AnimToPlay = { "AnimToPlay", nullptr, (EPropertyFlags)0x0114000000000005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSingleAnimationPlayData, AnimToPlay), Z_Construct_UClass_UAnimationAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimToPlay_MetaData), NewProp_AnimToPlay_MetaData) };
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void Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping_SetBit(void* Obj)
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{
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((FSingleAnimationPlayData*)Obj)->bSavedLooping = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping = { "bSavedLooping", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FSingleAnimationPlayData), &Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSavedLooping_MetaData), NewProp_bSavedLooping_MetaData) };
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void Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying_SetBit(void* Obj)
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{
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((FSingleAnimationPlayData*)Obj)->bSavedPlaying = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying = { "bSavedPlaying", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FSingleAnimationPlayData), &Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSavedPlaying_MetaData), NewProp_bSavedPlaying_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPosition = { "SavedPosition", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSingleAnimationPlayData, SavedPosition), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SavedPosition_MetaData), NewProp_SavedPosition_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPlayRate = { "SavedPlayRate", nullptr, (EPropertyFlags)0x0010040000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FSingleAnimationPlayData, SavedPlayRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SavedPlayRate_MetaData), NewProp_SavedPlayRate_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_AnimToPlay,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedLooping,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_bSavedPlaying,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPosition,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewProp_SavedPlayRate,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FSingleAnimationPlayData Property Definitions ***********************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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nullptr,
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&NewStructOps,
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"SingleAnimationPlayData",
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Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::PropPointers),
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sizeof(FSingleAnimationPlayData),
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alignof(FSingleAnimationPlayData),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FSingleAnimationPlayData()
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{
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if (!Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.InnerSingleton, Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData.InnerSingleton);
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}
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// ********** End ScriptStruct FSingleAnimationPlayData ********************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h__Script_Engine_Statics
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{
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FSingleAnimationPlayData::StaticStruct, Z_Construct_UScriptStruct_FSingleAnimationPlayData_Statics::NewStructOps, TEXT("SingleAnimationPlayData"),&Z_Registration_Info_UScriptStruct_FSingleAnimationPlayData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSingleAnimationPlayData), 4002823324U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h__Script_Engine_271349042{
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TEXT("/Script/Engine"),
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_SingleAnimationPlayData_h__Script_Engine_Statics::ScriptStructInfo),
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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