Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Components/InstancedSkinnedMeshComponent.h"
#ifdef ENGINE_InstancedSkinnedMeshComponent_generated_h
#error "InstancedSkinnedMeshComponent.generated.h already included, missing '#pragma once' in InstancedSkinnedMeshComponent.h"
#endif
#define ENGINE_InstancedSkinnedMeshComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UTransformProviderData;
struct FPrimitiveInstanceId;
// ********** Begin ScriptStruct FSkinnedMeshInstanceData ******************************************
struct Z_Construct_UScriptStruct_FSkinnedMeshInstanceData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_25_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkinnedMeshInstanceData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkinnedMeshInstanceData;
// ********** End ScriptStruct FSkinnedMeshInstanceData ********************************************
// ********** Begin Class UInstancedSkinnedMeshComponent *******************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_RPC_WRAPPERS \
DECLARE_FUNCTION(execOptimizeInstanceData); \
DECLARE_FUNCTION(execSetTransformProvider); \
DECLARE_FUNCTION(execGetTransformProvider); \
DECLARE_FUNCTION(execClearInstances); \
DECLARE_FUNCTION(execRemoveInstances); \
DECLARE_FUNCTION(execRemoveInstance); \
DECLARE_FUNCTION(execGetInstanceTransform); \
DECLARE_FUNCTION(execSetNumCustomDataFloats); \
DECLARE_FUNCTION(execSetCustomDataValue); \
DECLARE_FUNCTION(execAddInstances); \
DECLARE_FUNCTION(execAddInstance);
#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UInstancedSkinnedMeshComponent, ENGINE_API)
struct Z_Construct_UClass_UInstancedSkinnedMeshComponent_Statics;
ENGINE_API UClass* Z_Construct_UClass_UInstancedSkinnedMeshComponent_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_INCLASS \
private: \
static void StaticRegisterNativesUInstancedSkinnedMeshComponent(); \
friend struct ::Z_Construct_UClass_UInstancedSkinnedMeshComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UInstancedSkinnedMeshComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UInstancedSkinnedMeshComponent, USkinnedMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInstancedSkinnedMeshComponent_NoRegister) \
DECLARE_SERIALIZER(UInstancedSkinnedMeshComponent) \
FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UInstancedSkinnedMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInstancedSkinnedMeshComponent) \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInstancedSkinnedMeshComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
UInstancedSkinnedMeshComponent(UInstancedSkinnedMeshComponent&&) = delete; \
UInstancedSkinnedMeshComponent(const UInstancedSkinnedMeshComponent&) = delete;
#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_53_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UInstancedSkinnedMeshComponent;
// ********** End Class UInstancedSkinnedMeshComponent *********************************************
// ********** Begin ScriptStruct FInstancedSkinnedMeshComponentInstanceData ************************
struct Z_Construct_UScriptStruct_FInstancedSkinnedMeshComponentInstanceData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_302_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FInstancedSkinnedMeshComponentInstanceData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FSceneComponentInstanceData Super;
struct FInstancedSkinnedMeshComponentInstanceData;
// ********** End ScriptStruct FInstancedSkinnedMeshComponentInstanceData **************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS