105 lines
5.4 KiB
C++
105 lines
5.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/InstancedSkinnedMeshComponent.h"
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#ifdef ENGINE_InstancedSkinnedMeshComponent_generated_h
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#error "InstancedSkinnedMeshComponent.generated.h already included, missing '#pragma once' in InstancedSkinnedMeshComponent.h"
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#endif
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#define ENGINE_InstancedSkinnedMeshComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UTransformProviderData;
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struct FPrimitiveInstanceId;
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// ********** Begin ScriptStruct FSkinnedMeshInstanceData ******************************************
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struct Z_Construct_UScriptStruct_FSkinnedMeshInstanceData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_25_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkinnedMeshInstanceData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkinnedMeshInstanceData;
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// ********** End ScriptStruct FSkinnedMeshInstanceData ********************************************
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// ********** Begin Class UInstancedSkinnedMeshComponent *******************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_RPC_WRAPPERS \
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DECLARE_FUNCTION(execOptimizeInstanceData); \
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DECLARE_FUNCTION(execSetTransformProvider); \
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DECLARE_FUNCTION(execGetTransformProvider); \
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DECLARE_FUNCTION(execClearInstances); \
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DECLARE_FUNCTION(execRemoveInstances); \
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DECLARE_FUNCTION(execRemoveInstance); \
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DECLARE_FUNCTION(execGetInstanceTransform); \
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DECLARE_FUNCTION(execSetNumCustomDataFloats); \
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DECLARE_FUNCTION(execSetCustomDataValue); \
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DECLARE_FUNCTION(execAddInstances); \
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DECLARE_FUNCTION(execAddInstance);
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UInstancedSkinnedMeshComponent, ENGINE_API)
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struct Z_Construct_UClass_UInstancedSkinnedMeshComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UInstancedSkinnedMeshComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_INCLASS \
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private: \
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static void StaticRegisterNativesUInstancedSkinnedMeshComponent(); \
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friend struct ::Z_Construct_UClass_UInstancedSkinnedMeshComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UInstancedSkinnedMeshComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UInstancedSkinnedMeshComponent, USkinnedMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInstancedSkinnedMeshComponent_NoRegister) \
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DECLARE_SERIALIZER(UInstancedSkinnedMeshComponent) \
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FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UInstancedSkinnedMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInstancedSkinnedMeshComponent) \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInstancedSkinnedMeshComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UInstancedSkinnedMeshComponent(UInstancedSkinnedMeshComponent&&) = delete; \
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UInstancedSkinnedMeshComponent(const UInstancedSkinnedMeshComponent&) = delete;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_53_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_57_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UInstancedSkinnedMeshComponent;
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// ********** End Class UInstancedSkinnedMeshComponent *********************************************
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// ********** Begin ScriptStruct FInstancedSkinnedMeshComponentInstanceData ************************
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struct Z_Construct_UScriptStruct_FInstancedSkinnedMeshComponentInstanceData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h_302_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInstancedSkinnedMeshComponentInstanceData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FSceneComponentInstanceData Super;
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struct FInstancedSkinnedMeshComponentInstanceData;
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// ********** End ScriptStruct FInstancedSkinnedMeshComponentInstanceData **************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_InstancedSkinnedMeshComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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