Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimBoneCompressionSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimBoneCompressionSettings() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionSettings();
ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionSettings_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimBoneCompressionSettings *********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBoneCompressionSettings;
UClass* UAnimBoneCompressionSettings::GetPrivateStaticClass()
{
using TClass = UAnimBoneCompressionSettings;
if (!Z_Registration_Info_UClass_UAnimBoneCompressionSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimBoneCompressionSettings"),
Z_Registration_Info_UClass_UAnimBoneCompressionSettings.InnerSingleton,
StaticRegisterNativesUAnimBoneCompressionSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimBoneCompressionSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimBoneCompressionSettings_NoRegister()
{
return UAnimBoneCompressionSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimBoneCompressionSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/*\n * This object is used to wrap a bone compression codec. It allows a clean integration in the editor by avoiding the need\n * to create asset types and factory wrappers for every codec.\n */" },
{ "HideCategories", "Object" },
{ "IncludePath", "Animation/AnimBoneCompressionSettings.h" },
{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" },
{ "ToolTip", "* This object is used to wrap a bone compression codec. It allows a clean integration in the editor by avoiding the need\n* to create asset types and factory wrappers for every codec." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Codecs_Inner_MetaData[] = {
{ "Category", "Compression" },
{ "Comment", "/** A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" },
{ "NoElementDuplicate", "" },
{ "ToolTip", "A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Codecs_MetaData[] = {
{ "Category", "Compression" },
{ "Comment", "/** A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" },
{ "NoElementDuplicate", "" },
{ "ToolTip", "A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty." },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ErrorThreshold_MetaData[] = {
{ "Category", "Compression" },
{ "ClampMin", "0" },
{ "Comment", "/** When compressing, the best codec below this error threshold will be used. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" },
{ "ToolTip", "When compressing, the best codec below this error threshold will be used." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bForceBelowThreshold_MetaData[] = {
{ "Category", "Compression" },
{ "Comment", "/** Any codec (even one that increases the size) with a lower error will be used until it falls below the threshold. */" },
{ "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" },
{ "ToolTip", "Any codec (even one that increases the size) with a lower error will be used until it falls below the threshold." },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UAnimBoneCompressionSettings constinit property declarations *************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Codecs_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_Codecs;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FFloatPropertyParams NewProp_ErrorThreshold;
static void NewProp_bForceBelowThreshold_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bForceBelowThreshold;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimBoneCompressionSettings constinit property declarations ***************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimBoneCompressionSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimBoneCompressionSettings_Statics
// ********** Begin Class UAnimBoneCompressionSettings Property Definitions ************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs_Inner = { "Codecs", nullptr, (EPropertyFlags)0x0106000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Codecs_Inner_MetaData), NewProp_Codecs_Inner_MetaData) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs = { "Codecs", nullptr, (EPropertyFlags)0x0114008000000009, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionSettings, Codecs), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Codecs_MetaData), NewProp_Codecs_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_ErrorThreshold = { "ErrorThreshold", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionSettings, ErrorThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ErrorThreshold_MetaData), NewProp_ErrorThreshold_MetaData) };
void Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold_SetBit(void* Obj)
{
((UAnimBoneCompressionSettings*)Obj)->bForceBelowThreshold = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold = { "bForceBelowThreshold", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimBoneCompressionSettings), &Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bForceBelowThreshold_MetaData), NewProp_bForceBelowThreshold_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_ErrorThreshold,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers) < 2048);
// ********** End Class UAnimBoneCompressionSettings Property Definitions **************************
UObject* (*const Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::ClassParams = {
&UAnimBoneCompressionSettings::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::Class_MetaDataParams)
};
void UAnimBoneCompressionSettings::StaticRegisterNativesUAnimBoneCompressionSettings()
{
}
UClass* Z_Construct_UClass_UAnimBoneCompressionSettings()
{
if (!Z_Registration_Info_UClass_UAnimBoneCompressionSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBoneCompressionSettings.OuterSingleton, Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimBoneCompressionSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBoneCompressionSettings);
UAnimBoneCompressionSettings::~UAnimBoneCompressionSettings() {}
// ********** End Class UAnimBoneCompressionSettings ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimBoneCompressionSettings, UAnimBoneCompressionSettings::StaticClass, TEXT("UAnimBoneCompressionSettings"), &Z_Registration_Info_UClass_UAnimBoneCompressionSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBoneCompressionSettings), 1454952448U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_3311097067{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS