Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AnimGraphNode_ControlRig.h"
#include "AnimNode_ControlRig.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimGraphNode_ControlRig() {}
// ********** Begin Cross Module References ********************************************************
ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimGraphNode_CustomProperty();
CONTROLRIG_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_ControlRig();
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UAnimGraphNode_ControlRig();
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UAnimGraphNode_ControlRig_NoRegister();
UPackage* Z_Construct_UPackage__Script_ControlRigDeveloper();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimGraphNode_ControlRig ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimGraphNode_ControlRig;
UClass* UAnimGraphNode_ControlRig::GetPrivateStaticClass()
{
using TClass = UAnimGraphNode_ControlRig;
if (!Z_Registration_Info_UClass_UAnimGraphNode_ControlRig.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimGraphNode_ControlRig"),
Z_Registration_Info_UClass_UAnimGraphNode_ControlRig.InnerSingleton,
StaticRegisterNativesUAnimGraphNode_ControlRig,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimGraphNode_ControlRig.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimGraphNode_ControlRig_NoRegister()
{
return UAnimGraphNode_ControlRig::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AnimGraphNode_ControlRig.h" },
{ "ModuleRelativePath", "Public/AnimGraphNode_ControlRig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Node_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/AnimGraphNode_ControlRig.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimGraphNode_ControlRig constinit property declarations ****************
static const UECodeGen_Private::FStructPropertyParams NewProp_Node;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimGraphNode_ControlRig constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimGraphNode_ControlRig>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics
// ********** Begin Class UAnimGraphNode_ControlRig Property Definitions ***************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics::NewProp_Node = { "Node", nullptr, (EPropertyFlags)0x0010008000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimGraphNode_ControlRig, Node), Z_Construct_UScriptStruct_FAnimNode_ControlRig, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Node_MetaData), NewProp_Node_MetaData) }; // 910237920
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics::NewProp_Node,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics::PropPointers) < 2048);
// ********** End Class UAnimGraphNode_ControlRig Property Definitions *****************************
UObject* (*const Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimGraphNode_CustomProperty,
(UObject* (*)())Z_Construct_UPackage__Script_ControlRigDeveloper,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics::ClassParams = {
&UAnimGraphNode_ControlRig::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics::Class_MetaDataParams)
};
void UAnimGraphNode_ControlRig::StaticRegisterNativesUAnimGraphNode_ControlRig()
{
}
UClass* Z_Construct_UClass_UAnimGraphNode_ControlRig()
{
if (!Z_Registration_Info_UClass_UAnimGraphNode_ControlRig.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimGraphNode_ControlRig.OuterSingleton, Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimGraphNode_ControlRig.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimGraphNode_ControlRig);
UAnimGraphNode_ControlRig::~UAnimGraphNode_ControlRig() {}
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimGraphNode_ControlRig)
// ********** End Class UAnimGraphNode_ControlRig **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_AnimGraphNode_ControlRig_h__Script_ControlRigDeveloper_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimGraphNode_ControlRig, UAnimGraphNode_ControlRig::StaticClass, TEXT("UAnimGraphNode_ControlRig"), &Z_Registration_Info_UClass_UAnimGraphNode_ControlRig, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimGraphNode_ControlRig), 4045681695U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_AnimGraphNode_ControlRig_h__Script_ControlRigDeveloper_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_AnimGraphNode_ControlRig_h__Script_ControlRigDeveloper_4111078507{
TEXT("/Script/ControlRigDeveloper"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_AnimGraphNode_ControlRig_h__Script_ControlRigDeveloper_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_AnimGraphNode_ControlRig_h__Script_ControlRigDeveloper_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimGraphNode_ControlRig.h"
#ifdef CONTROLRIGDEVELOPER_AnimGraphNode_ControlRig_generated_h
#error "AnimGraphNode_ControlRig.generated.h already included, missing '#pragma once' in AnimGraphNode_ControlRig.h"
#endif
#define CONTROLRIGDEVELOPER_AnimGraphNode_ControlRig_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimGraphNode_ControlRig ************************************************
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_AnimGraphNode_ControlRig_h_16_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimGraphNode_ControlRig, CONTROLRIGDEVELOPER_API)
struct Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics;
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UAnimGraphNode_ControlRig_NoRegister();
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_AnimGraphNode_ControlRig_h_16_INCLASS \
private: \
static void StaticRegisterNativesUAnimGraphNode_ControlRig(); \
friend struct ::Z_Construct_UClass_UAnimGraphNode_ControlRig_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CONTROLRIGDEVELOPER_API UClass* ::Z_Construct_UClass_UAnimGraphNode_ControlRig_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimGraphNode_ControlRig, UAnimGraphNode_CustomProperty, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ControlRigDeveloper"), Z_Construct_UClass_UAnimGraphNode_ControlRig_NoRegister) \
DECLARE_SERIALIZER(UAnimGraphNode_ControlRig) \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_AnimGraphNode_ControlRig_h_16_ARCHIVESERIALIZER
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_AnimGraphNode_ControlRig_h_16_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
CONTROLRIGDEVELOPER_API UAnimGraphNode_ControlRig(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimGraphNode_ControlRig) \
DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIGDEVELOPER_API, UAnimGraphNode_ControlRig); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimGraphNode_ControlRig); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimGraphNode_ControlRig(UAnimGraphNode_ControlRig&&) = delete; \
UAnimGraphNode_ControlRig(const UAnimGraphNode_ControlRig&) = delete; \
CONTROLRIGDEVELOPER_API virtual ~UAnimGraphNode_ControlRig();
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_AnimGraphNode_ControlRig_h_13_PROLOG
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_AnimGraphNode_ControlRig_h_16_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_AnimGraphNode_ControlRig_h_16_INCLASS \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_AnimGraphNode_ControlRig_h_16_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimGraphNode_ControlRig;
// ********** End Class UAnimGraphNode_ControlRig **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_AnimGraphNode_ControlRig_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ControlRigAsset.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeControlRigAsset() {}
// ********** Begin Cross Module References ********************************************************
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigAssetInterface();
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigAssetInterface_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UInterface();
UPackage* Z_Construct_UPackage__Script_ControlRigDeveloper();
// ********** End Cross Module References **********************************************************
// ********** Begin Interface UControlRigAssetInterface ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UControlRigAssetInterface;
UClass* UControlRigAssetInterface::GetPrivateStaticClass()
{
using TClass = UControlRigAssetInterface;
if (!Z_Registration_Info_UClass_UControlRigAssetInterface.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ControlRigAssetInterface"),
Z_Registration_Info_UClass_UControlRigAssetInterface.InnerSingleton,
StaticRegisterNativesUControlRigAssetInterface,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UControlRigAssetInterface.InnerSingleton;
}
UClass* Z_Construct_UClass_UControlRigAssetInterface_NoRegister()
{
return UControlRigAssetInterface::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UControlRigAssetInterface_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/ControlRigAsset.h" },
};
#endif // WITH_METADATA
// ********** Begin Interface UControlRigAssetInterface constinit property declarations ************
// ********** End Interface UControlRigAssetInterface constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<IControlRigAssetInterface>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UControlRigAssetInterface_Statics
UObject* (*const Z_Construct_UClass_UControlRigAssetInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInterface,
(UObject* (*)())Z_Construct_UPackage__Script_ControlRigDeveloper,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UControlRigAssetInterface_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UControlRigAssetInterface_Statics::ClassParams = {
&UControlRigAssetInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x001040A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UControlRigAssetInterface_Statics::Class_MetaDataParams), Z_Construct_UClass_UControlRigAssetInterface_Statics::Class_MetaDataParams)
};
void UControlRigAssetInterface::StaticRegisterNativesUControlRigAssetInterface()
{
}
UClass* Z_Construct_UClass_UControlRigAssetInterface()
{
if (!Z_Registration_Info_UClass_UControlRigAssetInterface.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UControlRigAssetInterface.OuterSingleton, Z_Construct_UClass_UControlRigAssetInterface_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UControlRigAssetInterface.OuterSingleton;
}
UControlRigAssetInterface::UControlRigAssetInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UControlRigAssetInterface);
// ********** End Interface UControlRigAssetInterface **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigAsset_h__Script_ControlRigDeveloper_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UControlRigAssetInterface, UControlRigAssetInterface::StaticClass, TEXT("UControlRigAssetInterface"), &Z_Registration_Info_UClass_UControlRigAssetInterface, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UControlRigAssetInterface), 455393734U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigAsset_h__Script_ControlRigDeveloper_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigAsset_h__Script_ControlRigDeveloper_2841055128{
TEXT("/Script/ControlRigDeveloper"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigAsset_h__Script_ControlRigDeveloper_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigAsset_h__Script_ControlRigDeveloper_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ControlRigAsset.h"
#ifdef CONTROLRIGDEVELOPER_ControlRigAsset_generated_h
#error "ControlRigAsset.generated.h already included, missing '#pragma once' in ControlRigAsset.h"
#endif
#define CONTROLRIGDEVELOPER_ControlRigAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Interface UControlRigAssetInterface ********************************************
struct Z_Construct_UClass_UControlRigAssetInterface_Statics;
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigAssetInterface_NoRegister();
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigAsset_h_41_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UControlRigAssetInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UControlRigAssetInterface(UControlRigAssetInterface&&) = delete; \
UControlRigAssetInterface(const UControlRigAssetInterface&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UControlRigAssetInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UControlRigAssetInterface); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UControlRigAssetInterface) \
virtual ~UControlRigAssetInterface() = default;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigAsset_h_41_GENERATED_UINTERFACE_BODY() \
private: \
static void StaticRegisterNativesUControlRigAssetInterface(); \
friend struct ::Z_Construct_UClass_UControlRigAssetInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CONTROLRIGDEVELOPER_API UClass* ::Z_Construct_UClass_UControlRigAssetInterface_NoRegister(); \
public: \
DECLARE_CLASS2(UControlRigAssetInterface, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/ControlRigDeveloper"), Z_Construct_UClass_UControlRigAssetInterface_NoRegister) \
DECLARE_SERIALIZER(UControlRigAssetInterface)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigAsset_h_41_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigAsset_h_41_GENERATED_UINTERFACE_BODY() \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigAsset_h_41_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigAsset_h_41_INCLASS_IINTERFACE_NO_PURE_DECLS \
protected: \
virtual ~IControlRigAssetInterface() {} \
public: \
typedef UControlRigAssetInterface UClassType; \
typedef IControlRigAssetInterface ThisClass; \
virtual UObject* _getUObject() const { return nullptr; }
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigAsset_h_38_PROLOG
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigAsset_h_46_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigAsset_h_41_INCLASS_IINTERFACE_NO_PURE_DECLS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UControlRigAssetInterface;
// ********** End Interface UControlRigAssetInterface **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ControlRigBlueprintLegacy.h"
#ifdef CONTROLRIGDEVELOPER_ControlRigBlueprintLegacy_generated_h
#error "ControlRigBlueprintLegacy.generated.h already included, missing '#pragma once' in ControlRigBlueprintLegacy.h"
#endif
#define CONTROLRIGDEVELOPER_ControlRigBlueprintLegacy_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UClass;
class UControlRig;
class UControlRigBlueprint;
class UModularRigController;
class UObject;
class URigHierarchy;
class URigHierarchyController;
class URigVMNode;
class USkeletalMesh;
class UTexture2D;
struct FModuleReferenceData;
struct FRigElementKey;
// ********** Begin Class UControlRigBlueprint *****************************************************
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_RPC_WRAPPERS \
DECLARE_FUNCTION(execRecompileModularRig); \
DECLARE_FUNCTION(execGetModularRigController); \
DECLARE_FUNCTION(execGetHierarchyController); \
DECLARE_FUNCTION(execGetCurrentlyOpenRigBlueprints); \
DECLARE_FUNCTION(execUpdateExposedModuleConnectors); \
DECLARE_FUNCTION(execFindReferencesToModule); \
DECLARE_FUNCTION(execGetRigModuleIcon); \
DECLARE_FUNCTION(execConvertHierarchyElementsToSpawnerNodes); \
DECLARE_FUNCTION(execTurnIntoStandaloneRig_Blueprint); \
DECLARE_FUNCTION(execCanTurnIntoStandaloneRig_Blueprint); \
DECLARE_FUNCTION(execTurnIntoControlRigModule_Blueprint); \
DECLARE_FUNCTION(execIsControlRigModule); \
DECLARE_FUNCTION(execGetPreviewMesh); \
DECLARE_FUNCTION(execSetPreviewMesh); \
DECLARE_FUNCTION(execGetDebuggedControlRig); \
DECLARE_FUNCTION(execCreateControlRig); \
DECLARE_FUNCTION(execGetControlRigClass);
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UControlRigBlueprint, CONTROLRIGDEVELOPER_API)
struct Z_Construct_UClass_UControlRigBlueprint_Statics;
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigBlueprint_NoRegister();
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_INCLASS \
private: \
static void StaticRegisterNativesUControlRigBlueprint(); \
friend struct ::Z_Construct_UClass_UControlRigBlueprint_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CONTROLRIGDEVELOPER_API UClass* ::Z_Construct_UClass_UControlRigBlueprint_NoRegister(); \
public: \
DECLARE_CLASS2(UControlRigBlueprint, URigVMBlueprint, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ControlRigDeveloper"), Z_Construct_UClass_UControlRigBlueprint_NoRegister) \
DECLARE_SERIALIZER(UControlRigBlueprint) \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UControlRigBlueprint*>(this); }
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
CONTROLRIGDEVELOPER_API UControlRigBlueprint(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UControlRigBlueprint) \
DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIGDEVELOPER_API, UControlRigBlueprint); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UControlRigBlueprint); \
/** Deleted move- and copy-constructors, should never be used */ \
UControlRigBlueprint(UControlRigBlueprint&&) = delete; \
UControlRigBlueprint(const UControlRigBlueprint&) = delete; \
CONTROLRIGDEVELOPER_API virtual ~UControlRigBlueprint();
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_33_PROLOG
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_RPC_WRAPPERS \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_INCLASS \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UControlRigBlueprint;
// ********** End Class UControlRigBlueprint *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,29 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeControlRigDeveloper_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ControlRigDeveloper;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ControlRigDeveloper()
{
if (!Z_Registration_Info_UPackage__Script_ControlRigDeveloper.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/ControlRigDeveloper",
nullptr,
0,
PKG_CompiledIn | 0x00000100,
0xA4315A89,
0xB2619F9A,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ControlRigDeveloper.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_ControlRigDeveloper.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ControlRigDeveloper(Z_Construct_UPackage__Script_ControlRigDeveloper, TEXT("/Script/ControlRigDeveloper"), Z_Registration_Info_UPackage__Script_ControlRigDeveloper, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xA4315A89, 0xB2619F9A));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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@@ -0,0 +1,118 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Graph/ControlRigGraph.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeControlRigGraph() {}
// ********** Begin Cross Module References ********************************************************
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigGraph();
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigGraph_NoRegister();
RIGVMDEVELOPER_API UClass* Z_Construct_UClass_URigVMEdGraph();
UPackage* Z_Construct_UPackage__Script_ControlRigDeveloper();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UControlRigGraph *********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UControlRigGraph;
UClass* UControlRigGraph::GetPrivateStaticClass()
{
using TClass = UControlRigGraph;
if (!Z_Registration_Info_UClass_UControlRigGraph.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ControlRigGraph"),
Z_Registration_Info_UClass_UControlRigGraph.InnerSingleton,
StaticRegisterNativesUControlRigGraph,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UControlRigGraph.InnerSingleton;
}
UClass* Z_Construct_UClass_UControlRigGraph_NoRegister()
{
return UControlRigGraph::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UControlRigGraph_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Graph/ControlRigGraph.h" },
{ "ModuleRelativePath", "Public/Graph/ControlRigGraph.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UControlRigGraph constinit property declarations *************************
// ********** End Class UControlRigGraph constinit property declarations ***************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UControlRigGraph>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UControlRigGraph_Statics
UObject* (*const Z_Construct_UClass_UControlRigGraph_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_URigVMEdGraph,
(UObject* (*)())Z_Construct_UPackage__Script_ControlRigDeveloper,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UControlRigGraph_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UControlRigGraph_Statics::ClassParams = {
&UControlRigGraph::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UControlRigGraph_Statics::Class_MetaDataParams), Z_Construct_UClass_UControlRigGraph_Statics::Class_MetaDataParams)
};
void UControlRigGraph::StaticRegisterNativesUControlRigGraph()
{
}
UClass* Z_Construct_UClass_UControlRigGraph()
{
if (!Z_Registration_Info_UClass_UControlRigGraph.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UControlRigGraph.OuterSingleton, Z_Construct_UClass_UControlRigGraph_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UControlRigGraph.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UControlRigGraph);
UControlRigGraph::~UControlRigGraph() {}
// ********** End Class UControlRigGraph ***********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraph_h__Script_ControlRigDeveloper_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UControlRigGraph, UControlRigGraph::StaticClass, TEXT("UControlRigGraph"), &Z_Registration_Info_UClass_UControlRigGraph, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UControlRigGraph), 3170575997U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraph_h__Script_ControlRigDeveloper_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraph_h__Script_ControlRigDeveloper_795565351{
TEXT("/Script/ControlRigDeveloper"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraph_h__Script_ControlRigDeveloper_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraph_h__Script_ControlRigDeveloper_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Graph/ControlRigGraph.h"
#ifdef CONTROLRIGDEVELOPER_ControlRigGraph_generated_h
#error "ControlRigGraph.generated.h already included, missing '#pragma once' in ControlRigGraph.h"
#endif
#define CONTROLRIGDEVELOPER_ControlRigGraph_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UControlRigGraph *********************************************************
struct Z_Construct_UClass_UControlRigGraph_Statics;
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigGraph_NoRegister();
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraph_h_26_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUControlRigGraph(); \
friend struct ::Z_Construct_UClass_UControlRigGraph_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CONTROLRIGDEVELOPER_API UClass* ::Z_Construct_UClass_UControlRigGraph_NoRegister(); \
public: \
DECLARE_CLASS2(UControlRigGraph, URigVMEdGraph, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ControlRigDeveloper"), Z_Construct_UClass_UControlRigGraph_NoRegister) \
DECLARE_SERIALIZER(UControlRigGraph)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraph_h_26_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UControlRigGraph(UControlRigGraph&&) = delete; \
UControlRigGraph(const UControlRigGraph&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIGDEVELOPER_API, UControlRigGraph); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UControlRigGraph); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UControlRigGraph) \
CONTROLRIGDEVELOPER_API virtual ~UControlRigGraph();
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraph_h_23_PROLOG
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraph_h_26_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraph_h_26_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraph_h_26_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UControlRigGraph;
// ********** End Class UControlRigGraph ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraph_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,120 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Graph/ControlRigGraphNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeControlRigGraphNode() {}
// ********** Begin Cross Module References ********************************************************
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigGraphNode();
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigGraphNode_NoRegister();
RIGVMDEVELOPER_API UClass* Z_Construct_UClass_URigVMEdGraphNode();
UPackage* Z_Construct_UPackage__Script_ControlRigDeveloper();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UControlRigGraphNode *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UControlRigGraphNode;
UClass* UControlRigGraphNode::GetPrivateStaticClass()
{
using TClass = UControlRigGraphNode;
if (!Z_Registration_Info_UClass_UControlRigGraphNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ControlRigGraphNode"),
Z_Registration_Info_UClass_UControlRigGraphNode.InnerSingleton,
StaticRegisterNativesUControlRigGraphNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UControlRigGraphNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UControlRigGraphNode_NoRegister()
{
return UControlRigGraphNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UControlRigGraphNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** Base class for animation ControlRig-related nodes */" },
{ "IncludePath", "Graph/ControlRigGraphNode.h" },
{ "ModuleRelativePath", "Public/Graph/ControlRigGraphNode.h" },
{ "ToolTip", "Base class for animation ControlRig-related nodes" },
};
#endif // WITH_METADATA
// ********** Begin Class UControlRigGraphNode constinit property declarations *********************
// ********** End Class UControlRigGraphNode constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UControlRigGraphNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UControlRigGraphNode_Statics
UObject* (*const Z_Construct_UClass_UControlRigGraphNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_URigVMEdGraphNode,
(UObject* (*)())Z_Construct_UPackage__Script_ControlRigDeveloper,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UControlRigGraphNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UControlRigGraphNode_Statics::ClassParams = {
&UControlRigGraphNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UControlRigGraphNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UControlRigGraphNode_Statics::Class_MetaDataParams)
};
void UControlRigGraphNode::StaticRegisterNativesUControlRigGraphNode()
{
}
UClass* Z_Construct_UClass_UControlRigGraphNode()
{
if (!Z_Registration_Info_UClass_UControlRigGraphNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UControlRigGraphNode.OuterSingleton, Z_Construct_UClass_UControlRigGraphNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UControlRigGraphNode.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UControlRigGraphNode);
UControlRigGraphNode::~UControlRigGraphNode() {}
// ********** End Class UControlRigGraphNode *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphNode_h__Script_ControlRigDeveloper_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UControlRigGraphNode, UControlRigGraphNode::StaticClass, TEXT("UControlRigGraphNode"), &Z_Registration_Info_UClass_UControlRigGraphNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UControlRigGraphNode), 2795517696U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphNode_h__Script_ControlRigDeveloper_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphNode_h__Script_ControlRigDeveloper_1895713458{
TEXT("/Script/ControlRigDeveloper"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphNode_h__Script_ControlRigDeveloper_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphNode_h__Script_ControlRigDeveloper_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Graph/ControlRigGraphNode.h"
#ifdef CONTROLRIGDEVELOPER_ControlRigGraphNode_generated_h
#error "ControlRigGraphNode.generated.h already included, missing '#pragma once' in ControlRigGraphNode.h"
#endif
#define CONTROLRIGDEVELOPER_ControlRigGraphNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UControlRigGraphNode *****************************************************
struct Z_Construct_UClass_UControlRigGraphNode_Statics;
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigGraphNode_NoRegister();
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphNode_h_31_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUControlRigGraphNode(); \
friend struct ::Z_Construct_UClass_UControlRigGraphNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CONTROLRIGDEVELOPER_API UClass* ::Z_Construct_UClass_UControlRigGraphNode_NoRegister(); \
public: \
DECLARE_CLASS2(UControlRigGraphNode, URigVMEdGraphNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ControlRigDeveloper"), Z_Construct_UClass_UControlRigGraphNode_NoRegister) \
DECLARE_SERIALIZER(UControlRigGraphNode)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphNode_h_31_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UControlRigGraphNode(UControlRigGraphNode&&) = delete; \
UControlRigGraphNode(const UControlRigGraphNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIGDEVELOPER_API, UControlRigGraphNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UControlRigGraphNode); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UControlRigGraphNode) \
CONTROLRIGDEVELOPER_API virtual ~UControlRigGraphNode();
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphNode_h_28_PROLOG
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphNode_h_31_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphNode_h_31_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphNode_h_31_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UControlRigGraphNode;
// ********** End Class UControlRigGraphNode *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,118 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Graph/ControlRigGraphSchema.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeControlRigGraphSchema() {}
// ********** Begin Cross Module References ********************************************************
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigGraphSchema();
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigGraphSchema_NoRegister();
RIGVMDEVELOPER_API UClass* Z_Construct_UClass_URigVMEdGraphSchema();
UPackage* Z_Construct_UPackage__Script_ControlRigDeveloper();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UControlRigGraphSchema ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UControlRigGraphSchema;
UClass* UControlRigGraphSchema::GetPrivateStaticClass()
{
using TClass = UControlRigGraphSchema;
if (!Z_Registration_Info_UClass_UControlRigGraphSchema.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ControlRigGraphSchema"),
Z_Registration_Info_UClass_UControlRigGraphSchema.InnerSingleton,
StaticRegisterNativesUControlRigGraphSchema,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UControlRigGraphSchema.InnerSingleton;
}
UClass* Z_Construct_UClass_UControlRigGraphSchema_NoRegister()
{
return UControlRigGraphSchema::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UControlRigGraphSchema_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Graph/ControlRigGraphSchema.h" },
{ "ModuleRelativePath", "Public/Graph/ControlRigGraphSchema.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UControlRigGraphSchema constinit property declarations *******************
// ********** End Class UControlRigGraphSchema constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UControlRigGraphSchema>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UControlRigGraphSchema_Statics
UObject* (*const Z_Construct_UClass_UControlRigGraphSchema_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_URigVMEdGraphSchema,
(UObject* (*)())Z_Construct_UPackage__Script_ControlRigDeveloper,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UControlRigGraphSchema_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UControlRigGraphSchema_Statics::ClassParams = {
&UControlRigGraphSchema::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UControlRigGraphSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_UControlRigGraphSchema_Statics::Class_MetaDataParams)
};
void UControlRigGraphSchema::StaticRegisterNativesUControlRigGraphSchema()
{
}
UClass* Z_Construct_UClass_UControlRigGraphSchema()
{
if (!Z_Registration_Info_UClass_UControlRigGraphSchema.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UControlRigGraphSchema.OuterSingleton, Z_Construct_UClass_UControlRigGraphSchema_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UControlRigGraphSchema.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UControlRigGraphSchema);
UControlRigGraphSchema::~UControlRigGraphSchema() {}
// ********** End Class UControlRigGraphSchema *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphSchema_h__Script_ControlRigDeveloper_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UControlRigGraphSchema, UControlRigGraphSchema::StaticClass, TEXT("UControlRigGraphSchema"), &Z_Registration_Info_UClass_UControlRigGraphSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UControlRigGraphSchema), 3690784690U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphSchema_h__Script_ControlRigDeveloper_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphSchema_h__Script_ControlRigDeveloper_620582744{
TEXT("/Script/ControlRigDeveloper"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphSchema_h__Script_ControlRigDeveloper_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphSchema_h__Script_ControlRigDeveloper_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,61 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Graph/ControlRigGraphSchema.h"
#ifdef CONTROLRIGDEVELOPER_ControlRigGraphSchema_generated_h
#error "ControlRigGraphSchema.generated.h already included, missing '#pragma once' in ControlRigGraphSchema.h"
#endif
#define CONTROLRIGDEVELOPER_ControlRigGraphSchema_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UControlRigGraphSchema ***************************************************
struct Z_Construct_UClass_UControlRigGraphSchema_Statics;
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigGraphSchema_NoRegister();
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphSchema_h_24_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUControlRigGraphSchema(); \
friend struct ::Z_Construct_UClass_UControlRigGraphSchema_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CONTROLRIGDEVELOPER_API UClass* ::Z_Construct_UClass_UControlRigGraphSchema_NoRegister(); \
public: \
DECLARE_CLASS2(UControlRigGraphSchema, URigVMEdGraphSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ControlRigDeveloper"), Z_Construct_UClass_UControlRigGraphSchema_NoRegister) \
DECLARE_SERIALIZER(UControlRigGraphSchema)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphSchema_h_24_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UControlRigGraphSchema(UControlRigGraphSchema&&) = delete; \
UControlRigGraphSchema(const UControlRigGraphSchema&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIGDEVELOPER_API, UControlRigGraphSchema); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UControlRigGraphSchema); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UControlRigGraphSchema) \
CONTROLRIGDEVELOPER_API virtual ~UControlRigGraphSchema();
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphSchema_h_21_PROLOG
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphSchema_h_24_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphSchema_h_24_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphSchema_h_24_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UControlRigGraphSchema;
// ********** End Class UControlRigGraphSchema *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_Graph_ControlRigGraphSchema_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ControlRigSchema.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeControlRigSchema() {}
// ********** Begin Cross Module References ********************************************************
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigSchema();
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigSchema_NoRegister();
RIGVMDEVELOPER_API UClass* Z_Construct_UClass_URigVMSchema();
UPackage* Z_Construct_UPackage__Script_ControlRigDeveloper();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UControlRigSchema ********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UControlRigSchema;
UClass* UControlRigSchema::GetPrivateStaticClass()
{
using TClass = UControlRigSchema;
if (!Z_Registration_Info_UClass_UControlRigSchema.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ControlRigSchema"),
Z_Registration_Info_UClass_UControlRigSchema.InnerSingleton,
StaticRegisterNativesUControlRigSchema,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UControlRigSchema.InnerSingleton;
}
UClass* Z_Construct_UClass_UControlRigSchema_NoRegister()
{
return UControlRigSchema::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UControlRigSchema_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "ControlRigSchema.h" },
{ "ModuleRelativePath", "Public/ControlRigSchema.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UControlRigSchema constinit property declarations ************************
// ********** End Class UControlRigSchema constinit property declarations **************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UControlRigSchema>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UControlRigSchema_Statics
UObject* (*const Z_Construct_UClass_UControlRigSchema_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_URigVMSchema,
(UObject* (*)())Z_Construct_UPackage__Script_ControlRigDeveloper,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UControlRigSchema_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UControlRigSchema_Statics::ClassParams = {
&UControlRigSchema::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UControlRigSchema_Statics::Class_MetaDataParams), Z_Construct_UClass_UControlRigSchema_Statics::Class_MetaDataParams)
};
void UControlRigSchema::StaticRegisterNativesUControlRigSchema()
{
}
UClass* Z_Construct_UClass_UControlRigSchema()
{
if (!Z_Registration_Info_UClass_UControlRigSchema.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UControlRigSchema.OuterSingleton, Z_Construct_UClass_UControlRigSchema_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UControlRigSchema.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UControlRigSchema);
UControlRigSchema::~UControlRigSchema() {}
// ********** End Class UControlRigSchema **********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h__Script_ControlRigDeveloper_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UControlRigSchema, UControlRigSchema::StaticClass, TEXT("UControlRigSchema"), &Z_Registration_Info_UClass_UControlRigSchema, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UControlRigSchema), 1846847171U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h__Script_ControlRigDeveloper_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h__Script_ControlRigDeveloper_320173495{
TEXT("/Script/ControlRigDeveloper"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h__Script_ControlRigDeveloper_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h__Script_ControlRigDeveloper_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ControlRigSchema.h"
#ifdef CONTROLRIGDEVELOPER_ControlRigSchema_generated_h
#error "ControlRigSchema.generated.h already included, missing '#pragma once' in ControlRigSchema.h"
#endif
#define CONTROLRIGDEVELOPER_ControlRigSchema_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UControlRigSchema ********************************************************
struct Z_Construct_UClass_UControlRigSchema_Statics;
CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigSchema_NoRegister();
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h_13_INCLASS \
private: \
static void StaticRegisterNativesUControlRigSchema(); \
friend struct ::Z_Construct_UClass_UControlRigSchema_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CONTROLRIGDEVELOPER_API UClass* ::Z_Construct_UClass_UControlRigSchema_NoRegister(); \
public: \
DECLARE_CLASS2(UControlRigSchema, URigVMSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ControlRigDeveloper"), Z_Construct_UClass_UControlRigSchema_NoRegister) \
DECLARE_SERIALIZER(UControlRigSchema)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
CONTROLRIGDEVELOPER_API UControlRigSchema(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UControlRigSchema) \
DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIGDEVELOPER_API, UControlRigSchema); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UControlRigSchema); \
/** Deleted move- and copy-constructors, should never be used */ \
UControlRigSchema(UControlRigSchema&&) = delete; \
UControlRigSchema(const UControlRigSchema&) = delete; \
CONTROLRIGDEVELOPER_API virtual ~UControlRigSchema();
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h_10_PROLOG
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h_13_INCLASS \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UControlRigSchema;
// ********** End Class UControlRigSchema **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,7 @@
D:\UE_5_7_1\Engine\Plugins\Animation\ControlRig\Source\ControlRigDeveloper\Public\AnimGraphNode_ControlRig.h
D:\UE_5_7_1\Engine\Plugins\Animation\ControlRig\Source\ControlRigDeveloper\Public\ControlRigAsset.h
D:\UE_5_7_1\Engine\Plugins\Animation\ControlRig\Source\ControlRigDeveloper\Public\ControlRigBlueprintLegacy.h
D:\UE_5_7_1\Engine\Plugins\Animation\ControlRig\Source\ControlRigDeveloper\Public\ControlRigSchema.h
D:\UE_5_7_1\Engine\Plugins\Animation\ControlRig\Source\ControlRigDeveloper\Public\Graph\ControlRigGraph.h
D:\UE_5_7_1\Engine\Plugins\Animation\ControlRig\Source\ControlRigDeveloper\Public\Graph\ControlRigGraphNode.h
D:\UE_5_7_1\Engine\Plugins\Animation\ControlRig\Source\ControlRigDeveloper\Public\Graph\ControlRigGraphSchema.h