Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetToolsSettings.h"
#ifdef ASSETTOOLS_AssetToolsSettings_generated_h
#error "AssetToolsSettings.generated.h already included, missing '#pragma once' in AssetToolsSettings.h"
#endif
#define ASSETTOOLS_AssetToolsSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAdvancedCopyMap **************************************************
struct Z_Construct_UScriptStruct_FAdvancedCopyMap_Statics;
#define FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_15_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAdvancedCopyMap_Statics; \
ASSETTOOLS_API static class UScriptStruct* StaticStruct();
struct FAdvancedCopyMap;
// ********** End ScriptStruct FAdvancedCopyMap ****************************************************
// ********** Begin Class UAssetToolsSettings ******************************************************
struct Z_Construct_UClass_UAssetToolsSettings_Statics;
ASSETTOOLS_API UClass* Z_Construct_UClass_UAssetToolsSettings_NoRegister();
#define FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_30_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetToolsSettings(); \
friend struct ::Z_Construct_UClass_UAssetToolsSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ASSETTOOLS_API UClass* ::Z_Construct_UClass_UAssetToolsSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetToolsSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/AssetTools"), Z_Construct_UClass_UAssetToolsSettings_NoRegister) \
DECLARE_SERIALIZER(UAssetToolsSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
#define FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_30_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetToolsSettings(UAssetToolsSettings&&) = delete; \
UAssetToolsSettings(const UAssetToolsSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ASSETTOOLS_API, UAssetToolsSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetToolsSettings); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetToolsSettings) \
ASSETTOOLS_API virtual ~UAssetToolsSettings();
#define FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_27_PROLOG
#define FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_30_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_30_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h_30_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetToolsSettings;
// ********** End Class UAssetToolsSettings ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Developer_AssetTools_Public_AssetToolsSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS