Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinition.h"
#ifdef ASSETDEFINITION_AssetDefinition_generated_h
#error "AssetDefinition.generated.h already included, missing '#pragma once' in AssetDefinition.h"
#endif
#define ASSETDEFINITION_AssetDefinition_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRevisionInfo *****************************************************
struct Z_Construct_UScriptStruct_FRevisionInfo_Statics;
#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_229_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRevisionInfo_Statics; \
ASSETDEFINITION_API static class UScriptStruct* StaticStruct();
struct FRevisionInfo;
// ********** End ScriptStruct FRevisionInfo *******************************************************
// ********** Begin Class UAssetDefinition *********************************************************
struct Z_Construct_UClass_UAssetDefinition_Statics;
ASSETDEFINITION_API UClass* Z_Construct_UClass_UAssetDefinition_NoRegister();
#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_456_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinition(); \
friend struct ::Z_Construct_UClass_UAssetDefinition_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ASSETDEFINITION_API UClass* ::Z_Construct_UClass_UAssetDefinition_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinition, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AssetDefinition"), Z_Construct_UClass_UAssetDefinition_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinition)
#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_456_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinition(UAssetDefinition&&) = delete; \
UAssetDefinition(const UAssetDefinition&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ASSETDEFINITION_API, UAssetDefinition); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinition); \
DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinition) \
ASSETDEFINITION_API virtual ~UAssetDefinition();
#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_453_PROLOG
#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_456_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_456_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h_456_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinition;
// ********** End Class UAssetDefinition ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinition_h
// ********** Begin Enum EAssetActivationMethod ****************************************************
#define FOREACH_ENUM_EASSETACTIVATIONMETHOD(op) \
op(EAssetActivationMethod::DoubleClicked) \
op(EAssetActivationMethod::Opened) \
op(EAssetActivationMethod::Previewed)
enum class EAssetActivationMethod : uint8;
template<> struct TIsUEnumClass<EAssetActivationMethod> { enum { Value = true }; };
template<> ASSETDEFINITION_NON_ATTRIBUTED_API UEnum* StaticEnum<EAssetActivationMethod>();
// ********** End Enum EAssetActivationMethod ******************************************************
// ********** Begin Enum EAssetCommandResult *******************************************************
#define FOREACH_ENUM_EASSETCOMMANDRESULT(op) \
op(EAssetCommandResult::Handled) \
op(EAssetCommandResult::Unhandled)
enum class EAssetCommandResult : uint8;
template<> struct TIsUEnumClass<EAssetCommandResult> { enum { Value = true }; };
template<> ASSETDEFINITION_NON_ATTRIBUTED_API UEnum* StaticEnum<EAssetCommandResult>();
// ********** End Enum EAssetCommandResult *********************************************************
// ********** Begin Enum EAssetOpenMethod **********************************************************
#define FOREACH_ENUM_EASSETOPENMETHOD(op) \
op(EAssetOpenMethod::Edit) \
op(EAssetOpenMethod::View)
enum class EAssetOpenMethod : uint8;
template<> struct TIsUEnumClass<EAssetOpenMethod> { enum { Value = true }; };
template<> ASSETDEFINITION_NON_ATTRIBUTED_API UEnum* StaticEnum<EAssetOpenMethod>();
// ********** End Enum EAssetOpenMethod ************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAssetDefinition_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_AssetDefinition;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_AssetDefinition()
{
if (!Z_Registration_Info_UPackage__Script_AssetDefinition.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/AssetDefinition",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0xF3CD8653,
0xEDC661F9,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_AssetDefinition.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_AssetDefinition.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_AssetDefinition(Z_Construct_UPackage__Script_AssetDefinition, TEXT("/Script/AssetDefinition"), Z_Registration_Info_UPackage__Script_AssetDefinition, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xF3CD8653, 0xEDC661F9));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AssetDefinitionRegistry.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetDefinitionRegistry() {}
// ********** Begin Cross Module References ********************************************************
ASSETDEFINITION_API UClass* Z_Construct_UClass_UAssetDefinition_NoRegister();
ASSETDEFINITION_API UClass* Z_Construct_UClass_UAssetDefinitionRegistry();
ASSETDEFINITION_API UClass* Z_Construct_UClass_UAssetDefinitionRegistry_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
UPackage* Z_Construct_UPackage__Script_AssetDefinition();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAssetDefinitionRegistry *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinitionRegistry;
UClass* UAssetDefinitionRegistry::GetPrivateStaticClass()
{
using TClass = UAssetDefinitionRegistry;
if (!Z_Registration_Info_UClass_UAssetDefinitionRegistry.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AssetDefinitionRegistry"),
Z_Registration_Info_UClass_UAssetDefinitionRegistry.InnerSingleton,
StaticRegisterNativesUAssetDefinitionRegistry,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAssetDefinitionRegistry.InnerSingleton;
}
UClass* Z_Construct_UClass_UAssetDefinitionRegistry_NoRegister()
{
return UAssetDefinitionRegistry::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAssetDefinitionRegistry_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AssetDefinitionRegistry.h" },
{ "ModuleRelativePath", "Public/AssetDefinitionRegistry.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AssetDefinitions_MetaData[] = {
{ "ModuleRelativePath", "Public/AssetDefinitionRegistry.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAssetDefinitionRegistry constinit property declarations *****************
static const UECodeGen_Private::FObjectPropertyParams NewProp_AssetDefinitions_ValueProp;
static const UECodeGen_Private::FSoftClassPropertyParams NewProp_AssetDefinitions_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_AssetDefinitions;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAssetDefinitionRegistry constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAssetDefinitionRegistry>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAssetDefinitionRegistry_Statics
// ********** Begin Class UAssetDefinitionRegistry Property Definitions ****************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAssetDefinitionRegistry_Statics::NewProp_AssetDefinitions_ValueProp = { "AssetDefinitions", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UClass_UAssetDefinition_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FSoftClassPropertyParams Z_Construct_UClass_UAssetDefinitionRegistry_Statics::NewProp_AssetDefinitions_Key_KeyProp = { "AssetDefinitions_Key", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::SoftClass, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UAssetDefinitionRegistry_Statics::NewProp_AssetDefinitions = { "AssetDefinitions", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAssetDefinitionRegistry, AssetDefinitions), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AssetDefinitions_MetaData), NewProp_AssetDefinitions_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAssetDefinitionRegistry_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetDefinitionRegistry_Statics::NewProp_AssetDefinitions_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetDefinitionRegistry_Statics::NewProp_AssetDefinitions_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAssetDefinitionRegistry_Statics::NewProp_AssetDefinitions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinitionRegistry_Statics::PropPointers) < 2048);
// ********** End Class UAssetDefinitionRegistry Property Definitions ******************************
UObject* (*const Z_Construct_UClass_UAssetDefinitionRegistry_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_AssetDefinition,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinitionRegistry_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinitionRegistry_Statics::ClassParams = {
&UAssetDefinitionRegistry::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAssetDefinitionRegistry_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinitionRegistry_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinitionRegistry_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinitionRegistry_Statics::Class_MetaDataParams)
};
void UAssetDefinitionRegistry::StaticRegisterNativesUAssetDefinitionRegistry()
{
}
UClass* Z_Construct_UClass_UAssetDefinitionRegistry()
{
if (!Z_Registration_Info_UClass_UAssetDefinitionRegistry.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinitionRegistry.OuterSingleton, Z_Construct_UClass_UAssetDefinitionRegistry_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAssetDefinitionRegistry.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinitionRegistry);
UAssetDefinitionRegistry::~UAssetDefinitionRegistry() {}
// ********** End Class UAssetDefinitionRegistry ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h__Script_AssetDefinition_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAssetDefinitionRegistry, UAssetDefinitionRegistry::StaticClass, TEXT("UAssetDefinitionRegistry"), &Z_Registration_Info_UClass_UAssetDefinitionRegistry, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinitionRegistry), 578524739U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h__Script_AssetDefinition_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h__Script_AssetDefinition_575159972{
TEXT("/Script/AssetDefinition"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h__Script_AssetDefinition_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h__Script_AssetDefinition_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AssetDefinitionRegistry.h"
#ifdef ASSETDEFINITION_AssetDefinitionRegistry_generated_h
#error "AssetDefinitionRegistry.generated.h already included, missing '#pragma once' in AssetDefinitionRegistry.h"
#endif
#define ASSETDEFINITION_AssetDefinitionRegistry_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAssetDefinitionRegistry *************************************************
struct Z_Construct_UClass_UAssetDefinitionRegistry_Statics;
ASSETDEFINITION_API UClass* Z_Construct_UClass_UAssetDefinitionRegistry_NoRegister();
#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h_20_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAssetDefinitionRegistry(); \
friend struct ::Z_Construct_UClass_UAssetDefinitionRegistry_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ASSETDEFINITION_API UClass* ::Z_Construct_UClass_UAssetDefinitionRegistry_NoRegister(); \
public: \
DECLARE_CLASS2(UAssetDefinitionRegistry, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AssetDefinition"), Z_Construct_UClass_UAssetDefinitionRegistry_NoRegister) \
DECLARE_SERIALIZER(UAssetDefinitionRegistry) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \
#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h_20_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAssetDefinitionRegistry(UAssetDefinitionRegistry&&) = delete; \
UAssetDefinitionRegistry(const UAssetDefinitionRegistry&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ASSETDEFINITION_API, UAssetDefinitionRegistry); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinitionRegistry); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinitionRegistry) \
ASSETDEFINITION_API virtual ~UAssetDefinitionRegistry();
#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h_17_PROLOG
#define FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h_20_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h_20_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAssetDefinitionRegistry;
// ********** End Class UAssetDefinitionRegistry ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AssetDefinition_Public_AssetDefinitionRegistry_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Misc/AssetFilterData.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAssetFilterData() {}
// ********** Begin Cross Module References ********************************************************
ASSETDEFINITION_API UScriptStruct* Z_Construct_UScriptStruct_FAssetFilterData();
UPackage* Z_Construct_UPackage__Script_AssetDefinition();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FAssetFilterData **************************************************
struct Z_Construct_UScriptStruct_FAssetFilterData_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FAssetFilterData); }
static inline consteval int16 GetStructAlignment() { return alignof(FAssetFilterData); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Misc/AssetFilterData.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FAssetFilterData constinit property declarations ******************
// ********** End ScriptStruct FAssetFilterData constinit property declarations ********************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAssetFilterData>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FAssetFilterData_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAssetFilterData;
class UScriptStruct* FAssetFilterData::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FAssetFilterData.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FAssetFilterData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAssetFilterData, (UObject*)Z_Construct_UPackage__Script_AssetDefinition(), TEXT("AssetFilterData"));
}
return Z_Registration_Info_UScriptStruct_FAssetFilterData.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAssetFilterData_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_AssetDefinition,
nullptr,
&NewStructOps,
"AssetFilterData",
nullptr,
0,
sizeof(FAssetFilterData),
alignof(FAssetFilterData),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAssetFilterData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAssetFilterData_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FAssetFilterData()
{
if (!Z_Registration_Info_UScriptStruct_FAssetFilterData.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAssetFilterData.InnerSingleton, Z_Construct_UScriptStruct_FAssetFilterData_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAssetFilterData.InnerSingleton);
}
// ********** End ScriptStruct FAssetFilterData ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AssetDefinition_Public_Misc_AssetFilterData_h__Script_AssetDefinition_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FAssetFilterData::StaticStruct, Z_Construct_UScriptStruct_FAssetFilterData_Statics::NewStructOps, TEXT("AssetFilterData"),&Z_Registration_Info_UScriptStruct_FAssetFilterData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAssetFilterData), 3806697628U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AssetDefinition_Public_Misc_AssetFilterData_h__Script_AssetDefinition_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AssetDefinition_Public_Misc_AssetFilterData_h__Script_AssetDefinition_4016666030{
TEXT("/Script/AssetDefinition"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AssetDefinition_Public_Misc_AssetFilterData_h__Script_AssetDefinition_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AssetDefinition_Public_Misc_AssetFilterData_h__Script_AssetDefinition_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Misc/AssetFilterData.h"
#ifdef ASSETDEFINITION_AssetFilterData_generated_h
#error "AssetFilterData.generated.h already included, missing '#pragma once' in AssetFilterData.h"
#endif
#define ASSETDEFINITION_AssetFilterData_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAssetFilterData **************************************************
struct Z_Construct_UScriptStruct_FAssetFilterData_Statics;
#define FID_Engine_Source_Editor_AssetDefinition_Public_Misc_AssetFilterData_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAssetFilterData_Statics; \
ASSETDEFINITION_API static class UScriptStruct* StaticStruct();
struct FAssetFilterData;
// ********** End ScriptStruct FAssetFilterData ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AssetDefinition_Public_Misc_AssetFilterData_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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D:\UE_5_7_1\Engine\Source\Editor\AssetDefinition\Public\AssetDefinition.h
D:\UE_5_7_1\Engine\Source\Editor\AssetDefinition\Public\AssetDefinitionRegistry.h
D:\UE_5_7_1\Engine\Source\Editor\AssetDefinition\Public\Misc\AssetFilterData.h