Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AnimationModifier.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimationModifier() {}
// ********** Begin Cross Module References ********************************************************
ANIMATIONMODIFIERS_API UClass* Z_Construct_UClass_UAnimationModifier();
ANIMATIONMODIFIERS_API UClass* Z_Construct_UClass_UAnimationModifier_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
ENGINE_API UClass* Z_Construct_UClass_UAnimSequence_NoRegister();
UPackage* Z_Construct_UPackage__Script_AnimationModifiers();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimationModifier Function OnApply **************************************
struct AnimationModifier_eventOnApply_Parms
{
UAnimSequence* AnimationSequence;
};
static FName NAME_UAnimationModifier_OnApply = FName(TEXT("OnApply"));
void UAnimationModifier::OnApply(UAnimSequence* AnimationSequence)
{
UFunction* Func = FindFunctionChecked(NAME_UAnimationModifier_OnApply);
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
{
AnimationModifier_eventOnApply_Parms Parms;
Parms.AnimationSequence=AnimationSequence;
ProcessEvent(Func,&Parms);
}
else
{
OnApply_Implementation(AnimationSequence);
}
}
struct Z_Construct_UFunction_UAnimationModifier_OnApply_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Comment", "/** Executed when the Animation is initialized (native event for debugging / testing purposes) */" },
{ "ModuleRelativePath", "Public/AnimationModifier.h" },
{ "ToolTip", "Executed when the Animation is initialized (native event for debugging / testing purposes)" },
};
#endif // WITH_METADATA
// ********** Begin Function OnApply constinit property declarations *******************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_AnimationSequence;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function OnApply constinit property declarations *********************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function OnApply Property Definitions ******************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAnimationModifier_OnApply_Statics::NewProp_AnimationSequence = { "AnimationSequence", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationModifier_eventOnApply_Parms, AnimationSequence), Z_Construct_UClass_UAnimSequence_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationModifier_OnApply_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationModifier_OnApply_Statics::NewProp_AnimationSequence,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationModifier_OnApply_Statics::PropPointers) < 2048);
// ********** End Function OnApply Property Definitions ********************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationModifier_OnApply_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationModifier, nullptr, "OnApply", Z_Construct_UFunction_UAnimationModifier_OnApply_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationModifier_OnApply_Statics::PropPointers),
sizeof(AnimationModifier_eventOnApply_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationModifier_OnApply_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationModifier_OnApply_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(AnimationModifier_eventOnApply_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAnimationModifier_OnApply()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationModifier_OnApply_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAnimationModifier::execOnApply)
{
P_GET_OBJECT(UAnimSequence,Z_Param_AnimationSequence);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnApply_Implementation(Z_Param_AnimationSequence);
P_NATIVE_END;
}
// ********** End Class UAnimationModifier Function OnApply ****************************************
// ********** Begin Class UAnimationModifier Function OnRevert *************************************
struct AnimationModifier_eventOnRevert_Parms
{
UAnimSequence* AnimationSequence;
};
static FName NAME_UAnimationModifier_OnRevert = FName(TEXT("OnRevert"));
void UAnimationModifier::OnRevert(UAnimSequence* AnimationSequence)
{
UFunction* Func = FindFunctionChecked(NAME_UAnimationModifier_OnRevert);
if (!Func->GetOwnerClass()->HasAnyClassFlags(CLASS_Native))
{
AnimationModifier_eventOnRevert_Parms Parms;
Parms.AnimationSequence=AnimationSequence;
ProcessEvent(Func,&Parms);
}
else
{
OnRevert_Implementation(AnimationSequence);
}
}
struct Z_Construct_UFunction_UAnimationModifier_OnRevert_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AnimationModifier.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnRevert constinit property declarations ******************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_AnimationSequence;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function OnRevert constinit property declarations ********************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function OnRevert Property Definitions *****************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAnimationModifier_OnRevert_Statics::NewProp_AnimationSequence = { "AnimationSequence", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationModifier_eventOnRevert_Parms, AnimationSequence), Z_Construct_UClass_UAnimSequence_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationModifier_OnRevert_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationModifier_OnRevert_Statics::NewProp_AnimationSequence,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationModifier_OnRevert_Statics::PropPointers) < 2048);
// ********** End Function OnRevert Property Definitions *******************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationModifier_OnRevert_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationModifier, nullptr, "OnRevert", Z_Construct_UFunction_UAnimationModifier_OnRevert_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationModifier_OnRevert_Statics::PropPointers),
sizeof(AnimationModifier_eventOnRevert_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020C02, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationModifier_OnRevert_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationModifier_OnRevert_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(AnimationModifier_eventOnRevert_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAnimationModifier_OnRevert()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationModifier_OnRevert_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAnimationModifier::execOnRevert)
{
P_GET_OBJECT(UAnimSequence,Z_Param_AnimationSequence);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRevert_Implementation(Z_Param_AnimationSequence);
P_NATIVE_END;
}
// ********** End Class UAnimationModifier Function OnRevert ***************************************
// ********** Begin Class UAnimationModifier *******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationModifier;
UClass* UAnimationModifier::GetPrivateStaticClass()
{
using TClass = UAnimationModifier;
if (!Z_Registration_Info_UClass_UAnimationModifier.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimationModifier"),
Z_Registration_Info_UClass_UAnimationModifier.InnerSingleton,
StaticRegisterNativesUAnimationModifier,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimationModifier.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimationModifier_NoRegister()
{
return UAnimationModifier::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimationModifier_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "AnimationModifier.h" },
{ "IsBlueprintBase", "true" },
{ "ModuleRelativePath", "Public/AnimationModifier.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bReapplyPostOwnerChange_MetaData[] = {
{ "Category", "Settings" },
{ "Comment", "/** If this is set to true then the animation modifier will call it's reapply function after any change made to the owning asset. */" },
{ "ModuleRelativePath", "Public/AnimationModifier.h" },
{ "ToolTip", "If this is set to true then the animation modifier will call it's reapply function after any change made to the owning asset." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RevisionGuid_MetaData[] = {
{ "Comment", "/*VisibleAnywhere for testing, Category = Revision*/" },
{ "ModuleRelativePath", "Public/AnimationModifier.h" },
{ "ToolTip", "VisibleAnywhere for testing, Category = Revision" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AppliedGuid_MetaData[] = {
{ "Comment", "/*VisibleAnywhere for testing, Category = Revision */" },
{ "ModuleRelativePath", "Public/AnimationModifier.h" },
{ "ToolTip", "VisibleAnywhere for testing, Category = Revision" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StoredNativeRevision_MetaData[] = {
{ "Comment", "// This holds the latest value returned by UpdateNativeRevisionGuid during the last PostLoad (changing this value will invalidate the GUIDs for all instances)\n" },
{ "ModuleRelativePath", "Public/AnimationModifier.h" },
{ "ToolTip", "This holds the latest value returned by UpdateNativeRevisionGuid during the last PostLoad (changing this value will invalidate the GUIDs for all instances)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PreviouslyAppliedModifier_MetaData[] = {
{ "Comment", "/** Serialized version of the modifier that has been previously applied to the Animation Asset */" },
{ "ModuleRelativePath", "Public/AnimationModifier.h" },
{ "ToolTip", "Serialized version of the modifier that has been previously applied to the Animation Asset" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimationModifier constinit property declarations ***********************
static void NewProp_bReapplyPostOwnerChange_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bReapplyPostOwnerChange;
static const UECodeGen_Private::FStructPropertyParams NewProp_RevisionGuid;
static const UECodeGen_Private::FStructPropertyParams NewProp_AppliedGuid;
static const UECodeGen_Private::FIntPropertyParams NewProp_StoredNativeRevision;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PreviouslyAppliedModifier;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimationModifier constinit property declarations *************************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("OnApply"), .Pointer = &UAnimationModifier::execOnApply },
{ .NameUTF8 = UTF8TEXT("OnRevert"), .Pointer = &UAnimationModifier::execOnRevert },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAnimationModifier_OnApply, "OnApply" }, // 9795319
{ &Z_Construct_UFunction_UAnimationModifier_OnRevert, "OnRevert" }, // 271850644
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimationModifier>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimationModifier_Statics
// ********** Begin Class UAnimationModifier Property Definitions **********************************
void Z_Construct_UClass_UAnimationModifier_Statics::NewProp_bReapplyPostOwnerChange_SetBit(void* Obj)
{
((UAnimationModifier*)Obj)->bReapplyPostOwnerChange = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimationModifier_Statics::NewProp_bReapplyPostOwnerChange = { "bReapplyPostOwnerChange", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimationModifier), &Z_Construct_UClass_UAnimationModifier_Statics::NewProp_bReapplyPostOwnerChange_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bReapplyPostOwnerChange_MetaData), NewProp_bReapplyPostOwnerChange_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimationModifier_Statics::NewProp_RevisionGuid = { "RevisionGuid", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimationModifier, RevisionGuid), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RevisionGuid_MetaData), NewProp_RevisionGuid_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimationModifier_Statics::NewProp_AppliedGuid = { "AppliedGuid", nullptr, (EPropertyFlags)0x0040000020000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimationModifier, AppliedGuid_DEPRECATED), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AppliedGuid_MetaData), NewProp_AppliedGuid_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAnimationModifier_Statics::NewProp_StoredNativeRevision = { "StoredNativeRevision", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimationModifier, StoredNativeRevision), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StoredNativeRevision_MetaData), NewProp_StoredNativeRevision_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimationModifier_Statics::NewProp_PreviouslyAppliedModifier = { "PreviouslyAppliedModifier", nullptr, (EPropertyFlags)0x0144000020000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimationModifier, PreviouslyAppliedModifier_DEPRECATED), Z_Construct_UClass_UAnimationModifier_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PreviouslyAppliedModifier_MetaData), NewProp_PreviouslyAppliedModifier_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimationModifier_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimationModifier_Statics::NewProp_bReapplyPostOwnerChange,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimationModifier_Statics::NewProp_RevisionGuid,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimationModifier_Statics::NewProp_AppliedGuid,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimationModifier_Statics::NewProp_StoredNativeRevision,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimationModifier_Statics::NewProp_PreviouslyAppliedModifier,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationModifier_Statics::PropPointers) < 2048);
// ********** End Class UAnimationModifier Property Definitions ************************************
UObject* (*const Z_Construct_UClass_UAnimationModifier_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_AnimationModifiers,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationModifier_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationModifier_Statics::ClassParams = {
&UAnimationModifier::StaticClass,
"Editor",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UAnimationModifier_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationModifier_Statics::PropPointers),
0,
0x000800A6u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationModifier_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationModifier_Statics::Class_MetaDataParams)
};
void UAnimationModifier::StaticRegisterNativesUAnimationModifier()
{
UClass* Class = UAnimationModifier::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UAnimationModifier_Statics::Funcs));
}
UClass* Z_Construct_UClass_UAnimationModifier()
{
if (!Z_Registration_Info_UClass_UAnimationModifier.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationModifier.OuterSingleton, Z_Construct_UClass_UAnimationModifier_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimationModifier.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationModifier);
UAnimationModifier::~UAnimationModifier() {}
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimationModifier)
// ********** End Class UAnimationModifier *********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h__Script_AnimationModifiers_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimationModifier, UAnimationModifier::StaticClass, TEXT("UAnimationModifier"), &Z_Registration_Info_UClass_UAnimationModifier, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationModifier), 2464089753U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h__Script_AnimationModifiers_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h__Script_AnimationModifiers_3814081280{
TEXT("/Script/AnimationModifiers"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h__Script_AnimationModifiers_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h__Script_AnimationModifiers_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationModifier.h"
#ifdef ANIMATIONMODIFIERS_AnimationModifier_generated_h
#error "AnimationModifier.generated.h already included, missing '#pragma once' in AnimationModifier.h"
#endif
#define ANIMATIONMODIFIERS_AnimationModifier_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UAnimSequence;
// ********** Begin Class UAnimationModifier *******************************************************
#define FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execOnRevert); \
DECLARE_FUNCTION(execOnApply);
#define FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h_36_CALLBACK_WRAPPERS
#define FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h_36_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimationModifier, ANIMATIONMODIFIERS_API)
struct Z_Construct_UClass_UAnimationModifier_Statics;
ANIMATIONMODIFIERS_API UClass* Z_Construct_UClass_UAnimationModifier_NoRegister();
#define FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h_36_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimationModifier(); \
friend struct ::Z_Construct_UClass_UAnimationModifier_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMATIONMODIFIERS_API UClass* ::Z_Construct_UClass_UAnimationModifier_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationModifier, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/AnimationModifiers"), Z_Construct_UClass_UAnimationModifier_NoRegister) \
DECLARE_SERIALIZER(UAnimationModifier) \
FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h_36_ARCHIVESERIALIZER \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \
#define FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h_36_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationModifier(UAnimationModifier&&) = delete; \
UAnimationModifier(const UAnimationModifier&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONMODIFIERS_API, UAnimationModifier); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationModifier); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAnimationModifier) \
ANIMATIONMODIFIERS_API virtual ~UAnimationModifier();
#define FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h_33_PROLOG
#define FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h_36_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h_36_CALLBACK_WRAPPERS \
FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h_36_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h_36_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationModifier;
// ********** End Class UAnimationModifier *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifier_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AnimationModifierSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimationModifierSettings() {}
// ********** Begin Cross Module References ********************************************************
ANIMATIONMODIFIERS_API UClass* Z_Construct_UClass_UAnimationModifier_NoRegister();
ANIMATIONMODIFIERS_API UClass* Z_Construct_UClass_UAnimationModifierSettings();
ANIMATIONMODIFIERS_API UClass* Z_Construct_UClass_UAnimationModifierSettings_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
UPackage* Z_Construct_UPackage__Script_AnimationModifiers();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimationModifierSettings ***********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationModifierSettings;
UClass* UAnimationModifierSettings::GetPrivateStaticClass()
{
using TClass = UAnimationModifierSettings;
if (!Z_Registration_Info_UClass_UAnimationModifierSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimationModifierSettings"),
Z_Registration_Info_UClass_UAnimationModifierSettings.InnerSingleton,
StaticRegisterNativesUAnimationModifierSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimationModifierSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimationModifierSettings_NoRegister()
{
return UAnimationModifierSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimationModifierSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "DisplayName", "Animation Modifiers" },
{ "IncludePath", "AnimationModifierSettings.h" },
{ "ModuleRelativePath", "Private/AnimationModifierSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DefaultAnimationModifiers_MetaData[] = {
{ "Category", "Modifiers" },
{ "Comment", "/** Set of Animation Modifiers to be added whenever a new Animation Sequence is imported */" },
{ "ModuleRelativePath", "Private/AnimationModifierSettings.h" },
{ "ToolTip", "Set of Animation Modifiers to be added whenever a new Animation Sequence is imported" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bApplyAnimationModifiersOnImport_MetaData[] = {
{ "Category", "Modifiers" },
{ "Comment", "/** Whether or not to apply animation modifiers post (re)import */" },
{ "ModuleRelativePath", "Private/AnimationModifierSettings.h" },
{ "ToolTip", "Whether or not to apply animation modifiers post (re)import" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimationModifierSettings constinit property declarations ***************
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultAnimationModifiers_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_DefaultAnimationModifiers;
static void NewProp_bApplyAnimationModifiersOnImport_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bApplyAnimationModifiersOnImport;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimationModifierSettings constinit property declarations *****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimationModifierSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimationModifierSettings_Statics
// ********** Begin Class UAnimationModifierSettings Property Definitions **************************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UAnimationModifierSettings_Statics::NewProp_DefaultAnimationModifiers_Inner = { "DefaultAnimationModifiers", nullptr, (EPropertyFlags)0x0004000000004000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UAnimationModifier_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimationModifierSettings_Statics::NewProp_DefaultAnimationModifiers = { "DefaultAnimationModifiers", nullptr, (EPropertyFlags)0x0014000000004001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimationModifierSettings, DefaultAnimationModifiers), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultAnimationModifiers_MetaData), NewProp_DefaultAnimationModifiers_MetaData) };
void Z_Construct_UClass_UAnimationModifierSettings_Statics::NewProp_bApplyAnimationModifiersOnImport_SetBit(void* Obj)
{
((UAnimationModifierSettings*)Obj)->bApplyAnimationModifiersOnImport = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimationModifierSettings_Statics::NewProp_bApplyAnimationModifiersOnImport = { "bApplyAnimationModifiersOnImport", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimationModifierSettings), &Z_Construct_UClass_UAnimationModifierSettings_Statics::NewProp_bApplyAnimationModifiersOnImport_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bApplyAnimationModifiersOnImport_MetaData), NewProp_bApplyAnimationModifiersOnImport_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimationModifierSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimationModifierSettings_Statics::NewProp_DefaultAnimationModifiers_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimationModifierSettings_Statics::NewProp_DefaultAnimationModifiers,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimationModifierSettings_Statics::NewProp_bApplyAnimationModifiersOnImport,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationModifierSettings_Statics::PropPointers) < 2048);
// ********** End Class UAnimationModifierSettings Property Definitions ****************************
UObject* (*const Z_Construct_UClass_UAnimationModifierSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
(UObject* (*)())Z_Construct_UPackage__Script_AnimationModifiers,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationModifierSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationModifierSettings_Statics::ClassParams = {
&UAnimationModifierSettings::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAnimationModifierSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationModifierSettings_Statics::PropPointers),
0,
0x000000A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationModifierSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationModifierSettings_Statics::Class_MetaDataParams)
};
void UAnimationModifierSettings::StaticRegisterNativesUAnimationModifierSettings()
{
}
UClass* Z_Construct_UClass_UAnimationModifierSettings()
{
if (!Z_Registration_Info_UClass_UAnimationModifierSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationModifierSettings.OuterSingleton, Z_Construct_UClass_UAnimationModifierSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimationModifierSettings.OuterSingleton;
}
UAnimationModifierSettings::UAnimationModifierSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationModifierSettings);
UAnimationModifierSettings::~UAnimationModifierSettings() {}
// ********** End Class UAnimationModifierSettings *************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationModifiers_Private_AnimationModifierSettings_h__Script_AnimationModifiers_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimationModifierSettings, UAnimationModifierSettings::StaticClass, TEXT("UAnimationModifierSettings"), &Z_Registration_Info_UClass_UAnimationModifierSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationModifierSettings), 3607766792U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationModifiers_Private_AnimationModifierSettings_h__Script_AnimationModifiers_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationModifiers_Private_AnimationModifierSettings_h__Script_AnimationModifiers_2464004614{
TEXT("/Script/AnimationModifiers"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationModifiers_Private_AnimationModifierSettings_h__Script_AnimationModifiers_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationModifiers_Private_AnimationModifierSettings_h__Script_AnimationModifiers_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,65 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationModifierSettings.h"
#ifdef ANIMATIONMODIFIERS_AnimationModifierSettings_generated_h
#error "AnimationModifierSettings.generated.h already included, missing '#pragma once' in AnimationModifierSettings.h"
#endif
#define ANIMATIONMODIFIERS_AnimationModifierSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimationModifierSettings ***********************************************
struct Z_Construct_UClass_UAnimationModifierSettings_Statics;
ANIMATIONMODIFIERS_API UClass* Z_Construct_UClass_UAnimationModifierSettings_NoRegister();
#define FID_Engine_Source_Editor_AnimationModifiers_Private_AnimationModifierSettings_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimationModifierSettings(); \
friend struct ::Z_Construct_UClass_UAnimationModifierSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMATIONMODIFIERS_API UClass* ::Z_Construct_UClass_UAnimationModifierSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationModifierSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AnimationModifiers"), Z_Construct_UClass_UAnimationModifierSettings_NoRegister) \
DECLARE_SERIALIZER(UAnimationModifierSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define FID_Engine_Source_Editor_AnimationModifiers_Private_AnimationModifierSettings_h_16_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAnimationModifierSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationModifierSettings(UAnimationModifierSettings&&) = delete; \
UAnimationModifierSettings(const UAnimationModifierSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAnimationModifierSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationModifierSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationModifierSettings) \
NO_API virtual ~UAnimationModifierSettings();
#define FID_Engine_Source_Editor_AnimationModifiers_Private_AnimationModifierSettings_h_12_PROLOG
#define FID_Engine_Source_Editor_AnimationModifiers_Private_AnimationModifierSettings_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimationModifiers_Private_AnimationModifierSettings_h_16_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AnimationModifiers_Private_AnimationModifierSettings_h_16_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationModifierSettings;
// ********** End Class UAnimationModifierSettings *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimationModifiers_Private_AnimationModifierSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,29 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAnimationModifiers_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_AnimationModifiers;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_AnimationModifiers()
{
if (!Z_Registration_Info_UPackage__Script_AnimationModifiers.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/AnimationModifiers",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0x28C57FD0,
0x8C586F6B,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_AnimationModifiers.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_AnimationModifiers.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_AnimationModifiers(Z_Construct_UPackage__Script_AnimationModifiers, TEXT("/Script/AnimationModifiers"), Z_Registration_Info_UPackage__Script_AnimationModifiers, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x28C57FD0, 0x8C586F6B));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,237 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AnimationModifiersAssetUserData.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
#include "UObject/Class.h"
#include "UObject/SoftObjectPath.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimationModifiersAssetUserData() {}
// ********** Begin Cross Module References ********************************************************
ANIMATIONMODIFIERS_API UClass* Z_Construct_UClass_UAnimationModifier_NoRegister();
ANIMATIONMODIFIERS_API UClass* Z_Construct_UClass_UAnimationModifiersAssetUserData();
ANIMATIONMODIFIERS_API UClass* Z_Construct_UClass_UAnimationModifiersAssetUserData_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FSoftObjectPath();
ENGINE_API UClass* Z_Construct_UClass_UAnimSequenceBase_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAssetUserData();
UPackage* Z_Construct_UPackage__Script_AnimationModifiers();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimationModifiersAssetUserData Function AddAnimationModifierOfClass ****
struct Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics
{
struct AnimationModifiersAssetUserData_eventAddAnimationModifierOfClass_Parms
{
UAnimSequenceBase* AnimationSequenceBase;
TSubclassOf<UAnimationModifier> InModifierClass;
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Animation" },
{ "ModuleRelativePath", "Public/AnimationModifiersAssetUserData.h" },
{ "ScriptMethod", "" },
};
#endif // WITH_METADATA
// ********** Begin Function AddAnimationModifierOfClass constinit property declarations ***********
static const UECodeGen_Private::FObjectPropertyParams NewProp_AnimationSequenceBase;
static const UECodeGen_Private::FClassPropertyParams NewProp_InModifierClass;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function AddAnimationModifierOfClass constinit property declarations *************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function AddAnimationModifierOfClass Property Definitions **********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::NewProp_AnimationSequenceBase = { "AnimationSequenceBase", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationModifiersAssetUserData_eventAddAnimationModifierOfClass_Parms, AnimationSequenceBase), Z_Construct_UClass_UAnimSequenceBase_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::NewProp_InModifierClass = { "InModifierClass", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AnimationModifiersAssetUserData_eventAddAnimationModifierOfClass_Parms, InModifierClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UAnimationModifier_NoRegister, METADATA_PARAMS(0, nullptr) };
void Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((AnimationModifiersAssetUserData_eventAddAnimationModifierOfClass_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AnimationModifiersAssetUserData_eventAddAnimationModifierOfClass_Parms), &Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::NewProp_AnimationSequenceBase,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::NewProp_InModifierClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::PropPointers) < 2048);
// ********** End Function AddAnimationModifierOfClass Property Definitions ************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAnimationModifiersAssetUserData, nullptr, "AddAnimationModifierOfClass", Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::AnimationModifiersAssetUserData_eventAddAnimationModifierOfClass_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::AnimationModifiersAssetUserData_eventAddAnimationModifierOfClass_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAnimationModifiersAssetUserData::execAddAnimationModifierOfClass)
{
P_GET_OBJECT(UAnimSequenceBase,Z_Param_AnimationSequenceBase);
P_GET_OBJECT(UClass,Z_Param_InModifierClass);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UAnimationModifiersAssetUserData::AddAnimationModifierOfClass(Z_Param_AnimationSequenceBase,Z_Param_InModifierClass);
P_NATIVE_END;
}
// ********** End Class UAnimationModifiersAssetUserData Function AddAnimationModifierOfClass ******
// ********** Begin Class UAnimationModifiersAssetUserData *****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationModifiersAssetUserData;
UClass* UAnimationModifiersAssetUserData::GetPrivateStaticClass()
{
using TClass = UAnimationModifiersAssetUserData;
if (!Z_Registration_Info_UClass_UAnimationModifiersAssetUserData.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimationModifiersAssetUserData"),
Z_Registration_Info_UClass_UAnimationModifiersAssetUserData.InnerSingleton,
StaticRegisterNativesUAnimationModifiersAssetUserData,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimationModifiersAssetUserData.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimationModifiersAssetUserData_NoRegister()
{
return UAnimationModifiersAssetUserData::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** Asset user data which can be added to a USkeleton or UAnimSequence to keep track of Animation Modifiers */" },
{ "IncludePath", "AnimationModifiersAssetUserData.h" },
{ "ModuleRelativePath", "Public/AnimationModifiersAssetUserData.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "Asset user data which can be added to a USkeleton or UAnimSequence to keep track of Animation Modifiers" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AnimationModifierInstances_MetaData[] = {
{ "Category", "Animation Modifiers" },
{ "ModuleRelativePath", "Public/AnimationModifiersAssetUserData.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AppliedModifiers_MetaData[] = {
{ "Category", "Animation Modifiers" },
{ "Comment", "// Animation modifiers APPLIED on the owning animation sequence\n// \n// - Key = Modifier in AnimationModifierInstances of owning animation sequence or skeleton\n// - Value = Modifier instance applied\n// \n// Applied modifier instances stores (Properties, RevisionGuid, ...) at Apply Time\n// Which are not visible or editable from user interface\n// \n// In contrast, modifiers in AnimationModifierInstances \n// are objects displayed at the Animation Data Modifier window\n// Where Properties are displayed for user editing anytime\n// \n// Note, Modifier on Skeleton (MoS) applied instances are stored on each \n// animation sequence's asset user data, instead of the skeleton's\n// this design is important to enable applied modifiers can be reverted for each sequence\n// also ensure applying MoS (when [re]importing animation) will not affect the skeleton asset\n//\n// The only time MoS stores an applied instance here is upgrading from previous version\n// The \"UAnimationModifier::PreviouslyAppliedModifier_DEPRECATED\" data will be migrated here\n// To support proper revert for them\n// For more compatibility handling, check UAnimationModifier::PostLoad() and GetAppliedModifier() \n" },
{ "ModuleRelativePath", "Public/AnimationModifiersAssetUserData.h" },
{ "ToolTip", "Animation modifiers APPLIED on the owning animation sequence\n\n- Key = Modifier in AnimationModifierInstances of owning animation sequence or skeleton\n- Value = Modifier instance applied\n\nApplied modifier instances stores (Properties, RevisionGuid, ...) at Apply Time\nWhich are not visible or editable from user interface\n\nIn contrast, modifiers in AnimationModifierInstances\nare objects displayed at the Animation Data Modifier window\nWhere Properties are displayed for user editing anytime\n\nNote, Modifier on Skeleton (MoS) applied instances are stored on each\nanimation sequence's asset user data, instead of the skeleton's\nthis design is important to enable applied modifiers can be reverted for each sequence\nalso ensure applying MoS (when [re]importing animation) will not affect the skeleton asset\n\nThe only time MoS stores an applied instance here is upgrading from previous version\nThe \"UAnimationModifier::PreviouslyAppliedModifier_DEPRECATED\" data will be migrated here\nTo support proper revert for them\nFor more compatibility handling, check UAnimationModifier::PostLoad() and GetAppliedModifier()" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimationModifiersAssetUserData constinit property declarations *********
static const UECodeGen_Private::FObjectPropertyParams NewProp_AnimationModifierInstances_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AnimationModifierInstances;
static const UECodeGen_Private::FObjectPropertyParams NewProp_AppliedModifiers_ValueProp;
static const UECodeGen_Private::FStructPropertyParams NewProp_AppliedModifiers_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_AppliedModifiers;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAnimationModifiersAssetUserData constinit property declarations ***********
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("AddAnimationModifierOfClass"), .Pointer = &UAnimationModifiersAssetUserData::execAddAnimationModifierOfClass },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAnimationModifiersAssetUserData_AddAnimationModifierOfClass, "AddAnimationModifierOfClass" }, // 101180581
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimationModifiersAssetUserData>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics
// ********** Begin Class UAnimationModifiersAssetUserData Property Definitions ********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::NewProp_AnimationModifierInstances_Inner = { "AnimationModifierInstances", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UAnimationModifier_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::NewProp_AnimationModifierInstances = { "AnimationModifierInstances", nullptr, (EPropertyFlags)0x0124080000000014, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimationModifiersAssetUserData, AnimationModifierInstances), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AnimationModifierInstances_MetaData), NewProp_AnimationModifierInstances_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::NewProp_AppliedModifiers_ValueProp = { "AppliedModifiers", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UClass_UAnimationModifier_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::NewProp_AppliedModifiers_Key_KeyProp = { "AppliedModifiers_Key", nullptr, (EPropertyFlags)0x0100000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FSoftObjectPath, METADATA_PARAMS(0, nullptr) }; // 2425717601
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::NewProp_AppliedModifiers = { "AppliedModifiers", nullptr, (EPropertyFlags)0x0124080000000014, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimationModifiersAssetUserData, AppliedModifiers), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AppliedModifiers_MetaData), NewProp_AppliedModifiers_MetaData) }; // 2425717601
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::NewProp_AnimationModifierInstances_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::NewProp_AnimationModifierInstances,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::NewProp_AppliedModifiers_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::NewProp_AppliedModifiers_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::NewProp_AppliedModifiers,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::PropPointers) < 2048);
// ********** End Class UAnimationModifiersAssetUserData Property Definitions **********************
UObject* (*const Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAssetUserData,
(UObject* (*)())Z_Construct_UPackage__Script_AnimationModifiers,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::ClassParams = {
&UAnimationModifiersAssetUserData::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::PropPointers),
0,
0x002810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::Class_MetaDataParams)
};
void UAnimationModifiersAssetUserData::StaticRegisterNativesUAnimationModifiersAssetUserData()
{
UClass* Class = UAnimationModifiersAssetUserData::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::Funcs));
}
UClass* Z_Construct_UClass_UAnimationModifiersAssetUserData()
{
if (!Z_Registration_Info_UClass_UAnimationModifiersAssetUserData.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationModifiersAssetUserData.OuterSingleton, Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimationModifiersAssetUserData.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationModifiersAssetUserData);
UAnimationModifiersAssetUserData::~UAnimationModifiersAssetUserData() {}
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimationModifiersAssetUserData)
// ********** End Class UAnimationModifiersAssetUserData *******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h__Script_AnimationModifiers_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimationModifiersAssetUserData, UAnimationModifiersAssetUserData::StaticClass, TEXT("UAnimationModifiersAssetUserData"), &Z_Registration_Info_UClass_UAnimationModifiersAssetUserData, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationModifiersAssetUserData), 2668568933U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h__Script_AnimationModifiers_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h__Script_AnimationModifiers_1863705342{
TEXT("/Script/AnimationModifiers"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h__Script_AnimationModifiers_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h__Script_AnimationModifiers_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationModifiersAssetUserData.h"
#ifdef ANIMATIONMODIFIERS_AnimationModifiersAssetUserData_generated_h
#error "AnimationModifiersAssetUserData.generated.h already included, missing '#pragma once' in AnimationModifiersAssetUserData.h"
#endif
#define ANIMATIONMODIFIERS_AnimationModifiersAssetUserData_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UAnimationModifier;
class UAnimSequenceBase;
class UClass;
// ********** Begin Class UAnimationModifiersAssetUserData *****************************************
#define FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h_25_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execAddAnimationModifierOfClass);
#define FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h_25_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimationModifiersAssetUserData, ANIMATIONMODIFIERS_API)
struct Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics;
ANIMATIONMODIFIERS_API UClass* Z_Construct_UClass_UAnimationModifiersAssetUserData_NoRegister();
#define FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h_25_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimationModifiersAssetUserData(); \
friend struct ::Z_Construct_UClass_UAnimationModifiersAssetUserData_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMATIONMODIFIERS_API UClass* ::Z_Construct_UClass_UAnimationModifiersAssetUserData_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationModifiersAssetUserData, UAssetUserData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationModifiers"), Z_Construct_UClass_UAnimationModifiersAssetUserData_NoRegister) \
DECLARE_SERIALIZER(UAnimationModifiersAssetUserData) \
FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h_25_ARCHIVESERIALIZER
#define FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h_25_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationModifiersAssetUserData(UAnimationModifiersAssetUserData&&) = delete; \
UAnimationModifiersAssetUserData(const UAnimationModifiersAssetUserData&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONMODIFIERS_API, UAnimationModifiersAssetUserData); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationModifiersAssetUserData); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationModifiersAssetUserData) \
ANIMATIONMODIFIERS_API virtual ~UAnimationModifiersAssetUserData();
#define FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h_22_PROLOG
#define FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h_25_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h_25_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h_25_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h_25_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationModifiersAssetUserData;
// ********** End Class UAnimationModifiersAssetUserData *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimationModifiers_Public_AnimationModifiersAssetUserData_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Source\Editor\AnimationModifiers\Public\AnimationModifier.h
D:\UE_5_7_1\Engine\Source\Editor\AnimationModifiers\Public\AnimationModifiersAssetUserData.h
D:\UE_5_7_1\Engine\Source\Editor\AnimationModifiers\Private\AnimationModifierSettings.h