Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AnimDataController.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimDataController() {}
// ********** Begin Cross Module References ********************************************************
ANIMATIONDATACONTROLLER_API UClass* Z_Construct_UClass_UAnimDataController();
ANIMATIONDATACONTROLLER_API UClass* Z_Construct_UClass_UAnimDataController_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UAnimationDataController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAnimationDataModel_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UAnimDataModel_NoRegister();
UPackage* Z_Construct_UPackage__Script_AnimationDataController();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimDataController ******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimDataController;
UClass* UAnimDataController::GetPrivateStaticClass()
{
using TClass = UAnimDataController;
if (!Z_Registration_Info_UClass_UAnimDataController.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimDataController"),
Z_Registration_Info_UClass_UAnimDataController.InnerSingleton,
StaticRegisterNativesUAnimDataController,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimDataController.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimDataController_NoRegister()
{
return UAnimDataController::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimDataController_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "AnimDataController.h" },
{ "ModuleRelativePath", "Public/AnimDataController.h" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Model_MetaData[] = {
{ "ModuleRelativePath", "Public/AnimDataController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ModelInterface_MetaData[] = {
{ "ModuleRelativePath", "Public/AnimDataController.h" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UAnimDataController constinit property declarations **********************
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_Model;
static const UECodeGen_Private::FInterfacePropertyParams NewProp_ModelInterface;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
#endif // WITH_EDITORONLY_DATA
// ********** End Class UAnimDataController constinit property declarations ************************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimDataController>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimDataController_Statics
// ********** Begin Class UAnimDataController Property Definitions *********************************
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_UAnimDataController_Statics::NewProp_Model = { "Model", nullptr, (EPropertyFlags)0x0044000800002000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimDataController, Model), Z_Construct_UClass_UAnimDataModel_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Model_MetaData), NewProp_Model_MetaData) };
const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UClass_UAnimDataController_Statics::NewProp_ModelInterface = { "ModelInterface", nullptr, (EPropertyFlags)0x0044000800002000, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimDataController, ModelInterface), Z_Construct_UClass_UAnimationDataModel_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ModelInterface_MetaData), NewProp_ModelInterface_MetaData) };
#endif // WITH_EDITORONLY_DATA
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimDataController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimDataController_Statics::NewProp_Model,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimDataController_Statics::NewProp_ModelInterface,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimDataController_Statics::PropPointers) < 2048);
#endif // WITH_EDITORONLY_DATA
// ********** End Class UAnimDataController Property Definitions ***********************************
UObject* (*const Z_Construct_UClass_UAnimDataController_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_AnimationDataController,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimDataController_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UAnimDataController_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UAnimationDataController_NoRegister, (int32)VTABLE_OFFSET(UAnimDataController, IAnimationDataController), false }, // 1501861070
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimDataController_Statics::ClassParams = {
&UAnimDataController::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
IF_WITH_EDITORONLY_DATA(Z_Construct_UClass_UAnimDataController_Statics::PropPointers, nullptr),
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
IF_WITH_EDITORONLY_DATA(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimDataController_Statics::PropPointers), 0),
UE_ARRAY_COUNT(InterfaceParams),
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimDataController_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimDataController_Statics::Class_MetaDataParams)
};
void UAnimDataController::StaticRegisterNativesUAnimDataController()
{
}
UClass* Z_Construct_UClass_UAnimDataController()
{
if (!Z_Registration_Info_UClass_UAnimDataController.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimDataController.OuterSingleton, Z_Construct_UClass_UAnimDataController_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimDataController.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimDataController);
UAnimDataController::~UAnimDataController() {}
// ********** End Class UAnimDataController ********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h__Script_AnimationDataController_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimDataController, UAnimDataController::StaticClass, TEXT("UAnimDataController"), &Z_Registration_Info_UClass_UAnimDataController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimDataController), 198646554U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h__Script_AnimationDataController_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h__Script_AnimationDataController_1663415983{
TEXT("/Script/AnimationDataController"),
Z_CompiledInDeferFile_FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h__Script_AnimationDataController_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h__Script_AnimationDataController_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimDataController.h"
#ifdef ANIMATIONDATACONTROLLER_AnimDataController_generated_h
#error "AnimDataController.generated.h already included, missing '#pragma once' in AnimDataController.h"
#endif
#define ANIMATIONDATACONTROLLER_AnimDataController_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimDataController ******************************************************
struct Z_Construct_UClass_UAnimDataController_Statics;
ANIMATIONDATACONTROLLER_API UClass* Z_Construct_UClass_UAnimDataController_NoRegister();
#define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimDataController(); \
friend struct ::Z_Construct_UClass_UAnimDataController_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMATIONDATACONTROLLER_API UClass* ::Z_Construct_UClass_UAnimDataController_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimDataController, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationDataController"), Z_Construct_UClass_UAnimDataController_NoRegister) \
DECLARE_SERIALIZER(UAnimDataController) \
virtual UObject* _getUObject() const override { return const_cast<UAnimDataController*>(this); }
#define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimDataController(UAnimDataController&&) = delete; \
UAnimDataController(const UAnimDataController&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONDATACONTROLLER_API, UAnimDataController); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimDataController); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAnimDataController) \
ANIMATIONDATACONTROLLER_API virtual ~UAnimDataController();
#define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_18_PROLOG
#define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimDataController;
// ********** End Class UAnimDataController ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAnimationDataController_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_AnimationDataController;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_AnimationDataController()
{
if (!Z_Registration_Info_UPackage__Script_AnimationDataController.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/AnimationDataController",
nullptr,
0,
PKG_CompiledIn | 0x00000080,
0xF7DA9734,
0xFA51672A,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_AnimationDataController.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_AnimationDataController.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_AnimationDataController(Z_Construct_UPackage__Script_AnimationDataController, TEXT("/Script/AnimationDataController"), Z_Registration_Info_UPackage__Script_AnimationDataController, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xF7DA9734, 0xFA51672A));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Source\Developer\AnimationDataController\Public\AnimDataController.h