Lesson 57 - List Fleets Widget
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Content/DedicatedServers/API/ListFleets/WBP_FleetId.uasset
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Content/DedicatedServers/API/ListFleets/WBP_FleetId.uasset
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Content/DedicatedServers/API/ListFleets/WBP_ListFleetsBox.uasset
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Content/DedicatedServers/API/ListFleets/WBP_ListFleetsBox.uasset
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "UI/API/ListFleets/FleetId.h"
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "UI/API/ListFleets/ListFleetsBox.h"
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Source/DedicatedServers/Public/UI/API/ListFleets/FleetId.h
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Source/DedicatedServers/Public/UI/API/ListFleets/FleetId.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "FleetId.generated.h"
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class UTextBlock;
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/**
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*
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*/
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UCLASS()
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class DEDICATEDSERVERS_API UFleetId : public UUserWidget
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UTextBlock> TextBlock_FleetId;
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};
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "ListFleetsBox.generated.h"
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class UButton;
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class UScrollBox;
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/**
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*
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*/
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UCLASS()
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class DEDICATEDSERVERS_API UListFleetsBox : public UUserWidget
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UScrollBox> ScrollBox_ListFleets;
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UButton> Button_ListFleets;
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};
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