Lesson 78 - Create Player Session Endpoint

This commit is contained in:
Norman Lansing
2026-04-05 08:02:21 -04:00
parent ce6472a687
commit a5bfad07cc
4 changed files with 3 additions and 1 deletions

View File

@@ -6,6 +6,7 @@ namespace DedicatedServersTags
{
UE_DEFINE_GAMEPLAY_TAG_COMMENT(ListFleets, "DedicatedServersTags.GameSessionsAPI.ListFleets", "List Fleets resource on the GameSessions API")
UE_DEFINE_GAMEPLAY_TAG_COMMENT(FindOrCreateGameSession, "DedicatedServersTags.GameSessionsAPI.FindOrCreateGameSession", "Retrieves an active game session, creating one if one doesn't exist.")
UE_DEFINE_GAMEPLAY_TAG_COMMENT(CreatePlayerSession, "DedicatedServersTags.GameSessionsAPI.CreatePlayerSession", "Creates a new Player Session on the GameSessions API")
}
}

View File

@@ -21,7 +21,7 @@ public:
protected:
// Name of this API - for labeling in the Data Asset; This is nto used by any code.
// Name of this API - for labeling in the Data Asset; This is not used by any code.
UPROPERTY(EditDefaultsOnly)
FString Name;

View File

@@ -9,5 +9,6 @@ namespace DedicatedServersTags
{
UE_DECLARE_GAMEPLAY_TAG_EXTERN(ListFleets);
UE_DECLARE_GAMEPLAY_TAG_EXTERN(FindOrCreateGameSession)
UE_DECLARE_GAMEPLAY_TAG_EXTERN(CreatePlayerSession)
}
}