diff --git a/Content/DedicatedServers/Data/DA_GameSessionsAPIData.uasset b/Content/DedicatedServers/Data/DA_GameSessionsAPIData.uasset index 4139c74b..53d0fcda 100644 Binary files a/Content/DedicatedServers/Data/DA_GameSessionsAPIData.uasset and b/Content/DedicatedServers/Data/DA_GameSessionsAPIData.uasset differ diff --git a/Source/DedicatedServers/Private/GameplayTags/DedicatedServerTags.cpp b/Source/DedicatedServers/Private/GameplayTags/DedicatedServerTags.cpp index 78484a4d..8e812c49 100644 --- a/Source/DedicatedServers/Private/GameplayTags/DedicatedServerTags.cpp +++ b/Source/DedicatedServers/Private/GameplayTags/DedicatedServerTags.cpp @@ -6,6 +6,7 @@ namespace DedicatedServersTags { UE_DEFINE_GAMEPLAY_TAG_COMMENT(ListFleets, "DedicatedServersTags.GameSessionsAPI.ListFleets", "List Fleets resource on the GameSessions API") UE_DEFINE_GAMEPLAY_TAG_COMMENT(FindOrCreateGameSession, "DedicatedServersTags.GameSessionsAPI.FindOrCreateGameSession", "Retrieves an active game session, creating one if one doesn't exist.") + UE_DEFINE_GAMEPLAY_TAG_COMMENT(CreatePlayerSession, "DedicatedServersTags.GameSessionsAPI.CreatePlayerSession", "Creates a new Player Session on the GameSessions API") } } \ No newline at end of file diff --git a/Source/DedicatedServers/Public/Data/API/APIData.h b/Source/DedicatedServers/Public/Data/API/APIData.h index fbbdd96b..36c832d4 100644 --- a/Source/DedicatedServers/Public/Data/API/APIData.h +++ b/Source/DedicatedServers/Public/Data/API/APIData.h @@ -21,7 +21,7 @@ public: protected: - // Name of this API - for labeling in the Data Asset; This is nto used by any code. + // Name of this API - for labeling in the Data Asset; This is not used by any code. UPROPERTY(EditDefaultsOnly) FString Name; diff --git a/Source/DedicatedServers/Public/GameplayTags/DedicatedServerTags.h b/Source/DedicatedServers/Public/GameplayTags/DedicatedServerTags.h index aa1dcced..f3906883 100644 --- a/Source/DedicatedServers/Public/GameplayTags/DedicatedServerTags.h +++ b/Source/DedicatedServers/Public/GameplayTags/DedicatedServerTags.h @@ -9,5 +9,6 @@ namespace DedicatedServersTags { UE_DECLARE_GAMEPLAY_TAG_EXTERN(ListFleets); UE_DECLARE_GAMEPLAY_TAG_EXTERN(FindOrCreateGameSession) + UE_DECLARE_GAMEPLAY_TAG_EXTERN(CreatePlayerSession) } } \ No newline at end of file