Lesson 78 - Create Player Session Endpoint
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@@ -6,6 +6,7 @@ namespace DedicatedServersTags
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{
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{
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UE_DEFINE_GAMEPLAY_TAG_COMMENT(ListFleets, "DedicatedServersTags.GameSessionsAPI.ListFleets", "List Fleets resource on the GameSessions API")
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UE_DEFINE_GAMEPLAY_TAG_COMMENT(ListFleets, "DedicatedServersTags.GameSessionsAPI.ListFleets", "List Fleets resource on the GameSessions API")
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UE_DEFINE_GAMEPLAY_TAG_COMMENT(FindOrCreateGameSession, "DedicatedServersTags.GameSessionsAPI.FindOrCreateGameSession", "Retrieves an active game session, creating one if one doesn't exist.")
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UE_DEFINE_GAMEPLAY_TAG_COMMENT(FindOrCreateGameSession, "DedicatedServersTags.GameSessionsAPI.FindOrCreateGameSession", "Retrieves an active game session, creating one if one doesn't exist.")
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UE_DEFINE_GAMEPLAY_TAG_COMMENT(CreatePlayerSession, "DedicatedServersTags.GameSessionsAPI.CreatePlayerSession", "Creates a new Player Session on the GameSessions API")
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}
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}
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}
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}
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@@ -21,7 +21,7 @@ public:
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protected:
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protected:
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// Name of this API - for labeling in the Data Asset; This is nto used by any code.
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// Name of this API - for labeling in the Data Asset; This is not used by any code.
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UPROPERTY(EditDefaultsOnly)
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UPROPERTY(EditDefaultsOnly)
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FString Name;
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FString Name;
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@@ -9,5 +9,6 @@ namespace DedicatedServersTags
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{
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{
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(ListFleets);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(ListFleets);
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(FindOrCreateGameSession)
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(FindOrCreateGameSession)
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UE_DECLARE_GAMEPLAY_TAG_EXTERN(CreatePlayerSession)
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}
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}
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}
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}
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