Lesson 78 - Create Player Session Endpoint
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@@ -21,7 +21,7 @@ public:
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protected:
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// Name of this API - for labeling in the Data Asset; This is nto used by any code.
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// Name of this API - for labeling in the Data Asset; This is not used by any code.
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UPROPERTY(EditDefaultsOnly)
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FString Name;
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