Updated GetConfiguredOrDefaultPort()
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@@ -32,7 +32,7 @@ namespace GameLiftValidators {
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const int32 WebSocketPortMin = 1;
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const int32 WebSocketPortMax = 60000;
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bool ValidateString(const FString& Value, const FRegexPattern* OptionalPattern, const int32 Min, const int32 Max)
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bool IsStringValid(const FString& Value, const FRegexPattern* OptionalPattern, const int32 Min, const int32 Max)
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{
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if (Value.IsEmpty()) return false;
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@@ -48,7 +48,7 @@ namespace GameLiftValidators {
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}
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}
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bool ValidateNumber(const int32 Value, const int32 Min, const int32 Max)
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bool IsNumberValid(const int32 Value, const int32 Min, const int32 Max)
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{
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return Value >= Min && Value <= Max;
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}
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@@ -76,7 +76,6 @@ void AShooterGameMode::InitGame(const FString& MapName, const FString& Options,
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CachedCommandLine = FCommandLine::Get();
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// Parsing of Command Line
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bDebugMode = FParse::Param(*CachedCommandLine, TEXT("Debug"));
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GameLiftConfig.bDebugMode = FParse::Param(*CachedCommandLine, TEXT("Debug"));
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if (GameLiftConfig.bDebugMode)
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@@ -256,22 +255,20 @@ void AShooterGameMode::InitGame_original(const FString& MapName, const FString&
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int32 AShooterGameMode::GetConfiguredOrDefaultPort() const
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{
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// Default Unreal Engine listen/dedicated server port
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int32 Port = 7777;
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constexpr int32 DefaultPort = 7777;
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int32 CmdPort = DefaultPort;
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// Check if a port was passed via command line: -port=xxxx
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int32 CmdPort = 0;
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if (FParse::Value(*CachedCommandLine, TEXT("port="), CmdPort))
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if (FParse::Value(*CachedCommandLine, TEXT("port="), CmdPort) &&
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GameLiftValidators::IsNumberValid(CmdPort, GameLiftValidators::ServerPortMin, GameLiftValidators::ServerPortMax))
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{
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if (CmdPort > 1024 && CmdPort <= 65535)
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{
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Port = CmdPort;
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}
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else
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{
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Port = 0;
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}
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return CmdPort;
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}
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return Port;
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UE_LOGFMT(LogShooterGameMode, Warning, "Invalid/Missing port in command line - using {0}", DefaultPort);
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return DefaultPort;
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}
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FString AShooterGameMode::GetSHA256Hash(const FString& Input)
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@@ -50,8 +50,8 @@ namespace GameLiftValidators
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extern const int32 WebSocketPortMin;
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extern const int32 WebSocketPortMax;
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bool ValidateString(const FString& Value, const FRegexPattern& OptionalPattern, int32 Min, int32 Max);
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bool ValidateNumber(int32 Value, int32 Min, int32 Max);
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bool IsStringValid(const FString& Value, const FRegexPattern& OptionalPattern, int32 Min, int32 Max);
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bool IsNumberValid(int32 Value, int32 Min, int32 Max);
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}
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/**
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