DedicatedServers Module

This commit is contained in:
Norman Lansing
2026-03-23 08:34:51 -04:00
parent 4121a3925f
commit 241b78fa4a
10 changed files with 56 additions and 1 deletions

View File

@@ -12,6 +12,11 @@
"Engine", "Engine",
"UMG" "UMG"
] ]
},
{
"Name": "DedicatedServers",
"Type": "Runtime",
"LoadingPhase": "Default"
} }
], ],
"Plugins": [ "Plugins": [

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@@ -0,0 +1,34 @@
using UnrealBuildTool;
public class DedicatedServers : ModuleRules
{
public DedicatedServers(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Slate",
"SlateCore",
});
// Adds in the plugin for GameLiftServerSDK if it is the server build.
if (Target.Type == TargetType.Server)
{
PublicDependencyModuleNames.Add("GameLiftServerSDK");
}
else
{
PublicDefinitions.Add("WITH_GAMELIFT=0");
}
bEnableExceptions = true;
}
}

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@@ -0,0 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "DedicatedServers.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE( FDefaultModuleImpl, DedicatedServers );

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@@ -0,0 +1,5 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"

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@@ -11,5 +11,6 @@ public class FPSTemplateTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6; DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate"); ExtraModuleNames.Add("FPSTemplate");
ExtraModuleNames.Add("DedicatedServers");
} }
} }

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@@ -18,7 +18,7 @@ public class FPSTemplate : ModuleRules
"InputCore", "InputCore",
"EnhancedInput", "EnhancedInput",
"PhysicsCore", "PhysicsCore",
"OpenSSL" "OpenSSL",
}); });
PrivateDependencyModuleNames.AddRange(new string[] PrivateDependencyModuleNames.AddRange(new string[]
@@ -34,6 +34,7 @@ public class FPSTemplate : ModuleRules
if (Target.Type == TargetType.Server) if (Target.Type == TargetType.Server)
{ {
PublicDependencyModuleNames.Add("GameLiftServerSDK"); PublicDependencyModuleNames.Add("GameLiftServerSDK");
PublicDependencyModuleNames.Add("DedicatedServers");
} }
else else
{ {

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@@ -11,5 +11,6 @@ public class FPSTemplateClientTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6; DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate"); ExtraModuleNames.Add("FPSTemplate");
ExtraModuleNames.Add("DedicatedServers");
} }
} }

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@@ -11,5 +11,6 @@ public class FPSTemplateEditorTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6; DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate"); ExtraModuleNames.Add("FPSTemplate");
ExtraModuleNames.Add("DedicatedServers");
} }
} }

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@@ -11,5 +11,6 @@ public class FPSTemplateServerTarget : TargetRules
DefaultBuildSettings = BuildSettingsVersion.V6; DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate"); ExtraModuleNames.Add("FPSTemplate");
ExtraModuleNames.Add("DedicatedServers");
} }
} }