Files
DedicatedServerCourse/Source/FPSTemplate.Target.cs
2026-03-23 08:34:51 -04:00

17 lines
445 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class FPSTemplateTarget : TargetRules
{
public FPSTemplateTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate");
ExtraModuleNames.Add("DedicatedServers");
}
}