Lesson 44 - Deleting the Fleet (EC2), all working at this point.

This commit is contained in:
Norman Lansing
2026-03-03 18:27:04 -05:00
parent 0beaf68d7d
commit 13daff916c
3 changed files with 72 additions and 204 deletions

View File

@@ -53,6 +53,10 @@
{
"Name": "PerforceSourceControl",
"Enabled": false
},
{
"Name": "GameLiftPlugin",
"Enabled": true
}
]
}

View File

@@ -2,7 +2,7 @@
#include "Game/ShooterGameMode.h"
#include "Logging/LogMacros.h"
#include "DSP/BufferDiagnostics.h"
#include "UObject/ConstructorHelpers.h"
#include "Kismet/GameplayStatics.h"
@@ -11,6 +11,7 @@
#include "GameLiftServerSDKModels.h"
#endif
#include "Chaos/ImplicitQRSVD.h"
#include "GenericPlatform/GenericPlatformOutputDevices.h"
#include "Misc/TypeContainer.h"
@@ -58,7 +59,7 @@ bool AShooterGameMode::SetParametersFromCommandLine(FServerParameters& OutServer
OutProcessParameters.port = FURL::UrlConfig.DefaultPort;
FParse::Value(*CommandLine, TEXT("port="), OutProcessParameters.port);
LogServerSummary(OutServerParameters,OutProcessParameters);
// LogServerSummary(OutServerParameters,OutProcessParameters);
return bCriticalFault;
}
@@ -104,7 +105,7 @@ void AShooterGameMode::LogServerSummary(const FServerParameters& InServerParamet
const FProcessParameters& InProcessParameters)
{
UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_YELLOW);
UE_LOG(LogShooterGameMode, Log, TEXT("=== SERVER STARTUP SUMMARY ==="));
UE_LOG(LogShooterGameMode, Log, TEXT("=== GAMELIFT SERVER STARTUP SUMMARY ==="));
UE_LOG(LogShooterGameMode, Log, TEXT("Port: %d"), InProcessParameters.port);
// Inline validation of ServerParams
@@ -118,6 +119,54 @@ void AShooterGameMode::LogServerSummary(const FServerParameters& InServerParamet
UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_NONE);
}
void AShooterGameMode::LogGameLiftServerSummary(bool bIsAnywhere, const FServerParameters& InServerParameters,
const FProcessParameters& InProcessParameters)
{
UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_YELLOW);
UE_LOG(LogShooterGameMode, Log, TEXT("=== GAMELIFT SERVER STARTUP SUMMARY ==="));
if (bIsAnywhere)
{
// Anywhere only Logging
if (!InServerParameters.m_fleetId.IsEmpty())
{
UE_LOG(LogShooterGameMode, Log, TEXT("FleetId: %s"), *InServerParameters.m_fleetId);
}
if (!InServerParameters.m_webSocketUrl.IsEmpty())
{
UE_LOG(LogShooterGameMode, Log, TEXT("WebSocketUrl: %s"), *InServerParameters.m_webSocketUrl);
}
if (!InServerParameters.m_hostId.IsEmpty())
{
UE_LOG(LogShooterGameMode, Log, TEXT("HostId: %s"), *InServerParameters.m_hostId);
}
#ifdef UE_BUILD_DEBUG
const FString TokenStatus = FString::Printf(TEXT("FULL: %s"), *InServerParameters.m_authToken);
#else
const FString TokenStatus = InServerParameters.m_authToken.IsEmpty() ? TEXT("MISSING ❌") : FString::Printf(TEXT("LEN: %d"),InServerParameters.m_authToken.Len());
#endif
UE_LOG(LogShooterGameMode, Log, TEXT("AuthToken: %s"), *TokenStatus);
// Inline validation of ServerParams
const bool bAllValid = !InServerParameters.m_authToken.IsEmpty() &&
!InServerParameters.m_hostId.IsEmpty() &&
!InServerParameters.m_fleetId.IsEmpty() &&
!InServerParameters.m_webSocketUrl.IsEmpty();
UE_LOG(LogShooterGameMode, Log, TEXT("All Anywhere params: %s"), bAllValid ? TEXT("VALID ✓") : TEXT("MISSING ❌"));
}
UE_LOG(LogShooterGameMode, Log, TEXT("Port: %d"), InProcessParameters.port);
UE_LOG(LogShooterGameMode, SetColor, TEXT("%s"), COLOR_NONE);
}
void AShooterGameMode::BindGameLiftCallbackFunctions(FProcessParameters& ProcessParameters, FGameLiftServerSDKModule& GameLiftSdkModule)
{
// Implement callback function onStartGameSession
@@ -248,6 +297,16 @@ void AShooterGameMode::InitGameLift()
// Getting the module first.
FGameLiftServerSDKModule& GameLiftSdkModule = FModuleManager::LoadModuleChecked<FGameLiftServerSDKModule>(FName("GameLiftServerSDK"));
// The port being used, uses UE system default if not entered as a switch
ProcessParameters.port = FURL::UrlConfig.DefaultPort;
FParse::Value(FCommandLine::Get(), TEXT("port="), ProcessParameters.port);
if (ProcessParameters.port <= 0 || ProcessParameters.port > 65535)
{
UE_LOG(LogShooterGameMode, Error, TEXT("Port Value Fault: %d (Value must be between 1 and 65535"), ProcessParameters.port);
FPlatformMisc::RequestExit(true);
}
// Define the server parameters for a GameLift Anywhere fleet. These are not needed for a GameLift managed EC2 fleet.
bool bIsAnywhereActive = false;
if (FParse::Param(FCommandLine::Get(), TEXT("-glAnywhere")))
@@ -272,7 +331,7 @@ void AShooterGameMode::InitGameLift()
FPlatformMisc::RequestExit(true);
return;
}
LogServerParameters(ServerParameters);
// LogServerParameters(ServerParameters);
UE_LOG(LogShooterGameMode, Log, TEXT("Initializing the GameLift Server..."));
@@ -289,7 +348,11 @@ void AShooterGameMode::InitGameLift()
// EC2: Empty ServerParameters = GameLift agent provies all config
UE_LOG(LogShooterGameMode, Log, TEXT("Initializing EC2 GameLift Server..."));
}
if (InitiateConnectionWithGameLiftAgent(ServerParameters, GameLiftSdkModule)) return;
LogGameLiftServerSummary(bIsAnywhereActive, ServerParameters, ProcessParameters);
InitiateProcessReady(ProcessParameters, GameLiftSdkModule);
#endif
}

View File

@@ -11,206 +11,6 @@
#include "ShooterGameMode.generated.h"
/*
struct FCommandLineArgs
{
TMap<FString,FString> Options;
TArray<FString> CmdArguments;
void ParseCommandLine()
{
const TCHAR* CommandLine = FCommandLine::Get();
// Reserves estimated space to avoid reallocations
Options.Reserve(10);
CmdArguments.Reserve(10);
FString Key, Value, Token;
FString FlagName = FString(TEXT(""));
while (FParse::Token(CommandLine, Token, true))
{
// Check if token starts with '-'
if (Token.StartsWith(TEXT("-")))
{
// Remove the leading '-' and store the flag name
FlagName = Token.Mid(1);
// If it's in the form Key=Value, split it
if (FlagName.Split(TEXT("="), &Key, &Value))
{
Key=Key.ToLower();
Value=Value.ToLower();
// Normalize boolean values
if (Value.Equals(TEXT("true"), ESearchCase::IgnoreCase) || Value.Equals(TEXT("1")))
{
Options.Add(Key, TEXT("true"));
}
else if (Value.Equals(TEXT("false"), ESearchCase::IgnoreCase) || Value.Equals(TEXT("0")))
{
Options.Add(Key, TEXT("false"));
}
else
{
Options.Add(Key, Value);
}
}
else
{
// Bare flag (for
// example -Debug or -NoSound)
// The convention is flags starting with "No" are false
if (FlagName.StartsWith(TEXT("No")) && FlagName.Len() > 2)
{
Key = FlagName.Mid(2).ToLower();
Options.Add(Key, TEXT("false"));
}
else
{
Key = FlagName.ToLower();
Options.Add(Key, TEXT("true"));
}
// Also add to Arguments array for backward compatibility
CmdArguments.Add(FlagName);
}
}
else
{
CmdArguments.Add(Token);
}
}
}
FString GetValueFromKey(const FString& Key, const FString& DefaultValue = TEXT("")) const
{
FString NormalizedKey = Key.ToLower();
const FString* ValuePtr = Options.Find(NormalizedKey);
return ValuePtr ? *ValuePtr : DefaultValue;
}
bool TryGetValue(const FString& Key, FString& OutValue) const
{
FString NormalizedKey = Key.ToLower();
if (const FString* ValuePtr = Options.Find(NormalizedKey))
{
OutValue = *ValuePtr;
return true;
}
return false;
}
FString ToString() const
{
FString Result;
for (const auto& Pair : Options)
{
Result += FString::Printf(TEXT("-%s=%s "), *Pair.Key, *Pair.Value);
}
for (const FString& Arg : CmdArguments)
{
Result += Arg + TEXT(" ");
}
return Result.TrimEnd();
}
// Get a boolean value, returns Default if not found or invalid
bool GetBool(const FString& Key, bool DefaultValue = false) const
{
FString Value;
if (TryGetValue(Key, Value))
{
if (Value.Equals(TEXT("true"), ESearchCase::IgnoreCase) ||
Value.Equals(TEXT("1")) ||
Value.Equals(TEXT("yes"), ESearchCase::IgnoreCase))
{
return true;
}
if (Value.Equals(TEXT("false"), ESearchCase::IgnoreCase) ||
Value.Equals(TEXT("0")) ||
Value.Equals(TEXT("no"), ESearchCase::IgnoreCase))
{
return false;
}
}
return DefaultValue;
}
// Get an integer value, returns Default if not found or not numeric
int32 GetInt(const FString& Key, int32 DefaultValue = 0) const
{
FString Value;
if (TryGetValue(Key, Value))
{
return FCString::Atoi(*Value);
}
return DefaultValue;
}
// Get a float value
float GetFloat(const FString& Key, float DefaultValue = 0.0f) const
{
FString Value;
if (TryGetValue(Key, Value))
{
return FCString::Atof(*Value);
}
return DefaultValue;
}
// Get as FName (useful for modes, map names, etc.)
FName GetName(const FString& Key, const FName& DefaultValue = NAME_None) const
{
FString Value;
if (TryGetValue(Key, Value))
{
return FName(*Value);
}
return DefaultValue;
}
// Set a string value (core setter used by others)
void SetValue(const FString& Key, const FString& Value)
{
Options.Add(Key.ToLower(), Value.ToLower());
}
// Set a boolean option
void SetBool(const FString& Key, bool bValue)
{
Options.Add(Key.ToLower(), bValue ? TEXT("true") : TEXT("false"));
}
// Set an integer option
void SetInt(const FString& Key, int32 Value)
{
Options.Add(Key.ToLower(), FString::FromInt(Value));
}
// Set a float option (with minimal formatting)
void SetFloat(const FString& Key, float Value, int32 Precision = 2)
{
FString FloatStr = FString::SanitizeFloat(Value, Precision);
Options.Add(Key.ToLower(), FloatStr);
}
// Set an FName option
void SetName(const FString& Key, const FName& NameValue)
{
Options.Add(Key.ToLower(), NameValue.ToString().ToLower());
}
// Add a bare flag (true/false toggle stored for ToString output)
void SetFlag(const FString& Flag, bool bEnabled = true)
{
FString Key = Flag.ToLower();
Options.Add(Key, bEnabled ? TEXT("true") : TEXT("false"));
CmdArguments.Add(Flag); // maintain compatibility with older flag parsing
}
};
*/
DECLARE_LOG_CATEGORY_EXTERN(LogShooterGameMode, Log, All);
/**
@@ -236,6 +36,7 @@ private:
void SetProcessIdOnServerParameters(FServerParameters& OutServerParameters);
bool ValidateServerParameters(const FString& CommandLine, const FString& ParameterName, FString& OutValue, const bool bCritical = true);
void LogServerSummary(const FServerParameters& InServerParameters, const FProcessParameters& InProcessParameters);
void LogGameLiftServerSummary(bool bIsAnywhere, const FServerParameters& InServerParameters, const FProcessParameters& InProcessParameters);
void BindGameLiftCallbackFunctions(FProcessParameters& ProcessParameters,
FGameLiftServerSDKModule& GameLiftSdkModule);
void InitiateProcessReady(FProcessParameters& ProcessParameters, FGameLiftServerSDKModule& GameLiftSdkModule);