New Parser Completed. Verification next.
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@@ -1,6 +1,8 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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using System.Linq;
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public class FPSTemplate : ModuleRules
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{
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@@ -8,9 +10,23 @@ public class FPSTemplate : ModuleRules
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "PhysicsCore" });
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"EnhancedInput",
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"PhysicsCore",
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"OpenSSL"
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});
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PrivateDependencyModuleNames.AddRange(new string[] { "GameplayTags", "Slate", "SlateCore" });
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"GameplayTags",
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"Slate",
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"SlateCore"
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});
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// Adds in the plugin for GameLiftServerSDK if it is the server build.
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@@ -26,7 +42,7 @@ public class FPSTemplate : ModuleRules
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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