New Parser Completed. Verification next.

This commit is contained in:
Norman Lansing
2026-03-10 22:38:12 -04:00
parent 5bfc79cbda
commit 04f5cb37dc
12 changed files with 639 additions and 356 deletions

View File

@@ -1,6 +1,8 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
using System.Linq;
public class FPSTemplate : ModuleRules
{
@@ -8,9 +10,23 @@ public class FPSTemplate : ModuleRules
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "PhysicsCore" });
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"PhysicsCore",
"OpenSSL"
});
PrivateDependencyModuleNames.AddRange(new string[] { "GameplayTags", "Slate", "SlateCore" });
PrivateDependencyModuleNames.AddRange(new string[]
{
"GameplayTags",
"Slate",
"SlateCore"
});
// Adds in the plugin for GameLiftServerSDK if it is the server build.
@@ -26,7 +42,7 @@ public class FPSTemplate : ModuleRules
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");