New Parser Completed. Verification next.
This commit is contained in:
@@ -1,6 +1,8 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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using System.Linq;
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public class FPSTemplate : ModuleRules
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{
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@@ -8,9 +10,23 @@ public class FPSTemplate : ModuleRules
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "PhysicsCore" });
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"EnhancedInput",
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"PhysicsCore",
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"OpenSSL"
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});
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PrivateDependencyModuleNames.AddRange(new string[] { "GameplayTags", "Slate", "SlateCore" });
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"GameplayTags",
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"Slate",
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"SlateCore"
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});
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// Adds in the plugin for GameLiftServerSDK if it is the server build.
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@@ -26,7 +42,7 @@ public class FPSTemplate : ModuleRules
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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@@ -1,68 +1,22 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "Game/ShooterGameMode.h"
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#include "Logging/LogMacros.h"
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#include "Logging/StructuredLog.h"
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#if WITH_GAMELIFT
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#include "GameLiftServerSDK.h"
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#endif
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#include "GameLiftClpTypes.h"
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#include "GameLift/GameLiftClp.h"
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DEFINE_LOG_CATEGORY(LogShooterGameMode)
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namespace GameLiftValidators {
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const FRegexPattern FleetIdPattern(TEXT("^[a-z]*fleet-[a-zA-Z0-9\\-]+$"));
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const int32 FleetIdLengthMin = 1;
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const int32 FleetIdLengthMax = 128;
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const FString ServerRegionPattern(TEXT("^[a-z]{2}-[a-z]+-[0-9]$"));
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const int32 ServerRegionLengthMin = 3;
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const int32 ServerRegionLengthMax = 16;
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const FString WebSocketUrlPattern(TEXT("^(ws|wss):\\/\\/([0-9a-zA-Z.-]+)(:([1-9][0-9]{0,4}))?(\\/.*)?$"));
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const int32 WebSocketUrlLengthMin = 1;
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const int32 WebSocketUrlLengthMax = 128;
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const FString AuthTokenPattern(TEXT("^[A-Za-z0-9+/=]+$"));
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const int32 AuthTokenLengthMin = 20;
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const int32 AuthTokenLengthMax = 2048;
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const FString HostIdPattern(TEXT("^[a-z]*host-[a-zA-Z0-9\\-]+$"));
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const int32 HostIdLengthMin = 1;
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const int32 HostIdLengthMax = 128;
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const int32 ServerPortMin = 1026;
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const int32 ServerPortMax = 60000;
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const int32 WebSocketPortMin = 1;
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const int32 WebSocketPortMax = 60000;
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bool IsStringValid(const FString& Value, const FRegexPattern* OptionalPattern, const int32 Min, const int32 Max)
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{
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if (Value.IsEmpty()) return false;
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if (OptionalPattern)
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{
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return FRegexMatcher(*OptionalPattern, Value).FindNext() &&
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Value.Len() >= Min &&
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Value.Len() <= Max;
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}
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else
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{
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return Value.Len() >= Min && Value.Len() <= Max;
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}
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}
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bool IsNumberValid(const int32 Value, const int32 Min, const int32 Max)
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{
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return Value >= Min && Value <= Max;
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}
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}
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DEFINE_LOG_CATEGORY(LogShooterGameMode);
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// Function implementations.
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AShooterGameMode::AShooterGameMode()
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{
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UE_LOG(LogShooterGameMode, Log, TEXT("Initializing ShooterGameMode..."));
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}
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void AShooterGameMode::BeginPlay()
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{
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Super::BeginPlay();
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#if WITH_GAMELIFT
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InitGameLift();
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#endif
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@@ -71,248 +25,114 @@ void AShooterGameMode::BeginPlay()
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void AShooterGameMode::InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage)
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{
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Super::InitGame(MapName, Options, ErrorMessage);
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UE_LOG(LogShooterGameMode, Log, TEXT("[%s] Parsing CLI"), *FDateTime::UtcNow().ToString(TEXT("%Y%m%d-%H%M%S")));
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CachedCommandLine = FCommandLine::Get();
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// Parsing of Command Line
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GameLiftConfig.bDebugMode = FParse::Param(*CachedCommandLine, TEXT("Debug"));
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if (GameLiftConfig.bDebugMode)
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GameLiftConfig.ServerPort = cmdlineparser::details::GetConfiguredOrDefaultPort(CachedCommandLine, "port");
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if (FParse::Param(*CachedCommandLine, TEXT("-glAnywhereFleet")))
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{
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UE_LOG(LogShooterGameMode, Log, TEXT("Debug mode: ENABLED"));
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#if UE_BUILD_DEBUG
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UE_LOG(LogShooterGameMode, Log, TEXT("Command Line Arguments: %s"), *CachedCommandLine);
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#endif
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GameLiftConfig.bIsAnywhereFleet = true;
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}
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else
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{
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GameLiftConfig.bIsAnywhereFleet = false;
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}
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GameLiftConfig.ServerPort = GetConfiguredOrDefaultPort();
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GameLiftConfig.bIsAnywhereFleet = FParse::Param(*CachedCommandLine, TEXT("glAnywhere"));
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if (GameLiftConfig.bIsAnywhereFleet)
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{
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UE_LOGFMT(LogShooterGameMode, Log, "GameLift Anywhere Fleet Command Line Parsing");
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UE_LOGFMT(LogShooterGameMode, Log, "======Command Line Parameters======");
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UE_LOGFMT(LogShooterGameMode, Log, "===================================");
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GetAnywhereFleetParameters(CachedCommandLine);
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LogAnywhereFleetParameters();
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}
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else
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{
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}
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}
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void AShooterGameMode::InitGame_original(const FString& MapName, const FString& Options, FString& ErrorMessage)
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FString AShooterGameMode::GetSHA256Hash(const FString& InString)
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{
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Super::InitGame(MapName, Options, ErrorMessage);
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UE_LOG(LogShooterGameMode, Log, TEXT("[%s] Parsing CLI"), *FDateTime::UtcNow().ToString(TEXT("%Y%m%d-%H%M%S")));
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CachedCommandLine = FCommandLine::Get();
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bool bIsCriticalError = false;
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if (bDebugMode)
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{
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UE_LOG(LogShooterGameMode, Log, TEXT("Debug mode: ENABLED"));
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#if UE_BUILD_DEBUG
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UE_LOG(LogShooterGameMode, Log, TEXT("Command Line Arguments: %s"), *CachedCommandLine);
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#endif
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}
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ServerPort = GetConfiguredOrDefaultPort();
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bIsAnywhereFleet = FParse::Param(*CachedCommandLine, TEXT("glAnywhere"));
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if (bIsAnywhereFleet)
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{
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UE_LOG(LogShooterGameMode, Log, TEXT("GameLift Anywhere Fleet Command Line Parsing"));
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UE_LOG(LogShooterGameMode, Log, TEXT("======Command Line Parameters======"));
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if (!FParse::Value(*CachedCommandLine, TEXT("fleetID="), FleetId))
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{
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UE_LOG(LogShooterGameMode, Error, TEXT("FleetId Missing in Command Line"));
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bIsCriticalError = true;
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}
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else
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{
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UE_LOG(LogShooterGameMode, Log, TEXT("Fleet ID: %s"), *FleetId);
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}
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if (!FParse::Value(*CachedCommandLine, TEXT("authtoken="), AuthToken))
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{
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UE_LOG(LogShooterGameMode, Error, TEXT("AuthToken Missing in Command Line"));
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bIsCriticalError = true;
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}
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else
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{
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if (bDebugMode)
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{
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FString TokenHash = GetSHA256Hash(AuthToken);
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UE_LOG(LogShooterGameMode, Log, TEXT("AuthToken: %s"), *TokenHash);
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}
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else
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{
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UE_LOG(LogShooterGameMode, Log, TEXT("AuthToken Length: %d"), AuthToken.Len());
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}
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}
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if (!FParse::Value(*CachedCommandLine, TEXT("hostId="), HostId))
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{
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UE_LOG(LogShooterGameMode, Error, TEXT("HostId Missing in Command Line"));
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bIsCriticalError = true;
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}
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else
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{
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UE_LOG(LogShooterGameMode, Log, TEXT("Host ID: %s"), *HostId);
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}
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if (!FParse::Value(*CachedCommandLine, TEXT("websocketUrl="), WebSocketUrl))
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{
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UE_LOG(LogShooterGameMode, Error, TEXT("WebSocketUrl Missing in Command Line"));
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bIsCriticalError = true;
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}
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else
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{
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UE_LOG(LogShooterGameMode, Log, TEXT("Websocket URL: %s"), *WebSocketUrl);
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bool bValidWebSocket = WebSocketUrl.StartsWith(TEXT("wss://")) || WebSocketUrl.StartsWith(TEXT("ws://"));
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if (InString.IsEmpty()) return TEXT("da39a3ee5e6b4b0d3255bfef95601890afd80709");
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if (bValidWebSocket)
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{
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int32 ColonPos = WebSocketUrl.Find(TEXT(":"), ESearchCase::CaseSensitive);
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int32 SlashPos = WebSocketUrl.Find(TEXT("/"), ESearchCase::CaseSensitive, ESearchDir::FromStart, ColonPos + 1);
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FSHA1 Sha;
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FTCHARToUTF8 Utf8(InString);
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Sha.Update((uint8*)Utf8.Get(), Utf8.Length() * sizeof(UTF8CHAR));
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Sha.Final();
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uint8 Hash[FSHA1::DigestSize];
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Sha.GetHash(Hash);
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int32 ParsedPort = 443; // Default wss
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if (WebSocketUrl.StartsWith(TEXT("ws://"))) ParsedPort = 80;
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if (ColonPos != INDEX_NONE && SlashPos != INDEX_NONE)
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{
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FString PortStr = WebSocketUrl.Mid(ColonPos + 1, SlashPos - ColonPos - 1);
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int32 ExplicitPort = FCString::Atoi(*PortStr);
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if (ExplicitPort > 1024 && ExplicitPort <= 65535) // Privileged ports OK for servers
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{
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ParsedPort = ExplicitPort;
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}
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else
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{
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bValidWebSocket = false; // Invalid explicit port
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}
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}
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UE_LOG(LogShooterGameMode, Log, TEXT("WebSocket Parsed Port: %d"), ParsedPort);
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}
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// 40-char hex (SHA1 = 160 bits)
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return FString::Printf(TEXT("%08X%08X%08X%08X%08X"),
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Hash[0], Hash[1], Hash[2], Hash[3], Hash[4]);
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if (!bValidWebSocket)
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{
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UE_LOG(LogShooterGameMode, Error, TEXT("Invalid WebSocketUrl: %s"), *WebSocketUrl);
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bIsCriticalError = true;
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}
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}
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if (ServerPort == 0)
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{
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UE_LOG(LogShooterGameMode, Error, TEXT("Invalid or Missing Server Port Number. Shutting Down."));
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bIsCriticalError = true;
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}
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else
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{
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UE_LOG(LogShooterGameMode, Log, TEXT("Port: %d"), ServerPort);
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}
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if (!FParse::Value(*CachedCommandLine, TEXT("serverRegion="), ServerRegion))
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{
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UE_LOG(LogShooterGameMode, Warning, TEXT("ServerRegion Missing in Command Line"));
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}
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else
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{
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UE_LOG(LogShooterGameMode, Log, TEXT(">>>Server Region: %s"), *ServerRegion);
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}
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UE_LOG(LogShooterGameMode, Log, TEXT("==================================="));
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}
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else
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{
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UE_LOG(LogShooterGameMode, Log, TEXT("GameLift EC2 Fleet"));
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if (ServerPort == 0)
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{
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UE_LOG(LogShooterGameMode, Error, TEXT("Invalid or Missing Server Port Number. Shutting Down."));
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bIsCriticalError = true;
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}
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else
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{
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UE_LOG(LogShooterGameMode, Log, TEXT("Port: %d"), ServerPort);
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}
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}
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if (bIsCriticalError)
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{
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UE_LOG(LogShooterGameMode, Error, TEXT("Critical Missing or Invalid Arguments in Command Line. Shutting Down."));
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FPlatformMisc::RequestExit(true);
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}
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else
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{
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UE_LOG(LogShooterGameMode, Log, TEXT("Command Line Parsed Successfully."));
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}
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}
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int32 AShooterGameMode::GetConfiguredOrDefaultPort() const
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{
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// Default Unreal Engine listen/dedicated server port
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constexpr int32 DefaultPort = 7777;
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int32 CmdPort = DefaultPort;
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// Check if a port was passed via command line: -port=xxxx
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if (FParse::Value(*CachedCommandLine, TEXT("port="), CmdPort) &&
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GameLiftValidators::IsNumberValid(CmdPort, GameLiftValidators::ServerPortMin, GameLiftValidators::ServerPortMax))
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{
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return CmdPort;
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}
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UE_LOGFMT(LogShooterGameMode, Warning, "Invalid/Missing port in command line - using {0}", DefaultPort);
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return DefaultPort;
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}
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FString AShooterGameMode::GetSHA256Hash(const FString& Input)
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{
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FTCHARToUTF8 Utf8Input(Input);
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FSHA256Signature Hash;
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if (FPlatformMisc::GetSHA256Signature(reinterpret_cast<const uint8*>(Utf8Input.Get()), Utf8Input.Length(), Hash))
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{
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return Hash.ToString();
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}
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return FString::Printf(TEXT("Fail_%dbytes"), Input.Len());
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}
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bool AShooterGameMode::ParseAndOutputResult(const FString& InString, FString& OutValue, bool bRequired)
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{
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// Returns True if it is a critical error, returns false
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if (!FParse::Value(*InString, TEXT("hostId="), HostId))
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{
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UE_LOG(LogShooterGameMode, Error, TEXT("HostId Missing in Command Line"));
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return bRequired;
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}
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else
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{
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UE_LOG(LogShooterGameMode, Log, TEXT("Host ID: %s"), *HostId);
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return false;
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}
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}
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bool AShooterGameMode::ValidateFleetId(const FString& InFleetId)
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{
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// FRegexMatcher Matcher(FleetIdPattern, InFleetId);
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// return Matcher.IsMatch() &&
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// InFleetId.Len() >= 10 &&
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// InFleetId.Len() < 128;
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return false;
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}
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void AShooterGameMode::InitGameLift()
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{
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#if WITH_GAMELIFT
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//TODO: Need to write later, working on parser first.
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#else
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UE_LOGFMT(LogShooterGameMode, Warning, "GameLift disabled");
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#endif
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GetAnywhereFleetParameters(CachedCommandLine);
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}
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bool AShooterGameMode::GetAnywhereFleetParameters(FString CommandLineString)
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{
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bool bAllAnywhereFleetParametersValid = true;
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cmdlineparser::details::FParseResult AuthResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::AuthToken);
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if (AuthResult.bIsValid)
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{
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GameLiftConfig.AuthToken = AuthResult.Value;
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#if UE_BUILD_DEBUG
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UE_LOGFMT(LogShooterGameMode, Log, "AuthToken loaded: {0}", GameLiftConfig.AuthToken);
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#else
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UE_LOGFMT(LogShooterGameMode, Log, "AuthToken loaded: HASH - {0}", GetSHA256Hash(GameLiftConfig.AuthToken));
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#endif
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}
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else
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{
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bAllAnywhereFleetParametersValid = false;
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#if UE_BUILD_DEBUG
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UE_LOGFMT(LogShooterGameMode, Error, "AuthToken Invalid: {0}", GameLiftConfig.AuthToken);
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#else
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UE_LOGFMT(LogShooterGameMode, Error, "AuthToken Invalid: HASH - {0}", GetSHA256Hash(GameLiftConfig.AuthToken));
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#endif
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}
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cmdlineparser::details::FParseResult HostIdResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::HostId);
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if (HostIdResult.bIsValid)
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{
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GameLiftConfig.HostId = HostIdResult.Value;
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UE_LOGFMT(LogShooterGameMode, Log, "HostId loaded: {0}", GameLiftConfig.HostId);
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}
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else
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{
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bAllAnywhereFleetParametersValid = false;
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UE_LOGFMT(LogShooterGameMode, Error, "HostId Invalid: {0}", HostIdResult.Value);
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}
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cmdlineparser::details::FParseResult FleetIdResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::FleetId);
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if (FleetIdResult.bIsValid)
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{
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GameLiftConfig.FleetId = FleetIdResult.Value;
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UE_LOGFMT(LogShooterGameMode, Log, "FleetId loaded: {0}", FleetIdResult.Value);
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}
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else
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{
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bAllAnywhereFleetParametersValid = false;
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UE_LOGFMT(LogShooterGameMode, Error, "FleetId Invalid: {0}", GameLiftConfig.HostId);
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}
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cmdlineparser::details::FParseResult WebSocketUrlResult = cmdlineparser::GetValueOfToken(CommandLineString, cmdlineparser::details::EAvailableTokens::WebsocketUrl);
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if (WebSocketUrlResult.bIsValid)
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{
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GameLiftConfig.WebSocketUrl = WebSocketUrlResult.Value;
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UE_LOGFMT(LogShooterGameMode, Log, "WebSocketUrl loaded: {0}", WebSocketUrlResult.Value);
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}
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else
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{
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bAllAnywhereFleetParametersValid = false;
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UE_LOGFMT(LogShooterGameMode, Error, "WebSocketUrl Invalid: {0}", WebSocketUrlResult.Value);
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}
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return bAllAnywhereFleetParametersValid;
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}
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void AShooterGameMode::LogAnywhereFleetParameters()
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{
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UE_LOGFMT(LogShooterGameMode, Log, "Anywhere Fleet Parameters:");
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UE_LOGFMT(LogShooterGameMode, Log, "AuthToken: {0}", GameLiftConfig.AuthToken);
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "FleetId: {0}", GameLiftConfig.FleetId);
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "HostId: {0}", GameLiftConfig.HostId);
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "WebsocketUrl: {0}", GameLiftConfig.WebSocketUrl);
|
||||
UE_LOGFMT(LogShooterGameMode, Log, "Server Port: {0}", GameLiftConfig.ServerPort);
|
||||
}
|
||||
|
||||
78
Source/FPSTemplate/Private/GameLift/GameLiftClp.cpp
Normal file
78
Source/FPSTemplate/Private/GameLift/GameLiftClp.cpp
Normal file
@@ -0,0 +1,78 @@
|
||||
#include "GameLift/GameLiftClp.h"
|
||||
|
||||
int32 cmdlineparser::GetConfiguredOrDefaultPort(const FString& Token)
|
||||
{
|
||||
return details::GetConfiguredOrDefaultPort(FCommandLine::Get(), Token);
|
||||
}
|
||||
|
||||
int32 cmdlineparser::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
|
||||
{
|
||||
return details::GetConfiguredOrDefaultPort(CommandLine, Token);
|
||||
}
|
||||
|
||||
cmdlineparser::details::FParseResult cmdlineparser::GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token)
|
||||
{
|
||||
details::FParseResult Result;
|
||||
FString ValueOfToken;
|
||||
Result.Token = Token;
|
||||
|
||||
ensure(Token < details::EAvailableTokens::MaxToken);
|
||||
const bool bTokenFound = FParse::Value(
|
||||
*CommandLine,
|
||||
*details::EnsureEndsWith(details::CLI_TOKENS[static_cast<int32>(Token)],
|
||||
TEXT("=")),
|
||||
ValueOfToken
|
||||
);
|
||||
|
||||
if (!bTokenFound)
|
||||
{
|
||||
Result.Value = FString();
|
||||
Result.ErrorCode = details::EErrorCodes::TokenNotFound;
|
||||
Result.bIsValid = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ValueOfToken.IsEmpty())
|
||||
{
|
||||
Result.Value = FString();
|
||||
Result.ErrorCode = details::EErrorCodes::ValueEmpty;
|
||||
Result.bIsValid = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Validation of inputs
|
||||
Result.Value = ValueOfToken;
|
||||
Result.ErrorCode = details::EErrorCodes::NoError;
|
||||
Result.bIsValid = true;
|
||||
}
|
||||
}
|
||||
|
||||
ensure(Result.ErrorCode < details::EErrorCodes::MaxCode);
|
||||
FString ErrorMessage = details::ERROR_MESSAGES[static_cast<int32>(Result.ErrorCode)];
|
||||
FString TokenName = details::CLI_TOKENS[static_cast<int32>(Result.Token)];
|
||||
FString Value = Result.Value;
|
||||
Result.ErrorMessage = FString::Format(*ErrorMessage, {FStringFormatArg(TokenName), FStringFormatArg(Value)});
|
||||
return Result;
|
||||
}
|
||||
|
||||
|
||||
// cmdlineparser::Details namespace
|
||||
|
||||
FString cmdlineparser::details::EnsureEndsWith(const FString& Token, const TCHAR* Suffix)
|
||||
{
|
||||
return Token.EndsWith(Suffix) ? Token : Token + Suffix;
|
||||
}
|
||||
|
||||
int32 cmdlineparser::details::GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token)
|
||||
{
|
||||
const int32 Port = FURL::UrlConfig.DefaultPort;
|
||||
|
||||
if (int32 CliPort; FParse::Value(*CommandLine, *EnsureEndsWith(Token, TEXT("=")), CliPort))
|
||||
{
|
||||
if (CliPort >= details::MIN_PORT && CliPort <= details::MAX_PORT)
|
||||
{
|
||||
return CliPort;
|
||||
}
|
||||
}
|
||||
return Port;
|
||||
}
|
||||
160
Source/FPSTemplate/Private/GameLift/GameLiftValidators.cpp
Normal file
160
Source/FPSTemplate/Private/GameLift/GameLiftValidators.cpp
Normal file
@@ -0,0 +1,160 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "GameLift/GameLiftValidators.h"
|
||||
|
||||
#include "Game/ShooterGameMode.h"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
///Lazy Singleton
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
TArray<FString>& UGameLiftValidators::GetPatterns()
|
||||
{
|
||||
static TArray<FString> Patterns;
|
||||
if (Patterns.Num() == 0)
|
||||
{
|
||||
Patterns.AddDefaulted(static_cast<int32>(EGameLiftParams::Max));
|
||||
Patterns[static_cast<int32>(EGameLiftParams::AuthToken)] =
|
||||
TEXT("^[a-zA-Z0-9\\-]+$"); // AuthToken
|
||||
Patterns[static_cast<int32>(EGameLiftParams::FleetId)] =
|
||||
TEXT("^[a-z]*fleet-[a-zA-Z0-9\\-]+$|^arn:.*:[a-z]*fleet\\/[a-z]*fleet-[a-zA-Z0-9\\-]+$"); // FleetId
|
||||
Patterns[static_cast<int32>(EGameLiftParams::HostId)] =
|
||||
TEXT("^[0-9A-Z]\\d+$"); // HostId
|
||||
Patterns[static_cast<int32>(EGameLiftParams::WebSocketUrl)] =
|
||||
TEXT("^wss:\\/\\/[a-zA-Z0-9.-]+(\\.amazonaws\\.com)?(\\/[^\\s]*)?$"); // WebSocketUrl
|
||||
Patterns[static_cast<int32>(EGameLiftParams::ServerRegion)] =
|
||||
TEXT("^[a-z]{2}-[a-z]+-[0-9]$"); // Region (ca-central-1)
|
||||
}
|
||||
return Patterns;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
bool UGameLiftValidators::IsMatchesRegex(const FString& Value, EGameLiftParams ParamType)
|
||||
{
|
||||
ensure(ParamType < EGameLiftParams::Max);
|
||||
ensure(GetPatterns().Num() > static_cast<int32>(ParamType));
|
||||
const FRegexPattern Pattern = FRegexPattern(GetPatterns()[static_cast<int32>(ParamType)]);
|
||||
FRegexMatcher TestMatcher(Pattern, Value);
|
||||
return TestMatcher.FindNext();
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool UGameLiftValidators::IsStringValid(const FString& Value, EGameLiftParams ParamType)
|
||||
{
|
||||
// Checks to make sure the ParamType is not the sentinel
|
||||
ensure(ParamType < EGameLiftParams::Max);
|
||||
|
||||
if (Value.IsEmpty())
|
||||
return false;
|
||||
|
||||
const int32 Len = Value.Len();
|
||||
const int32 Index = static_cast<int32>(ParamType);
|
||||
|
||||
if (Len < MinLengths[Index] || Len > MaxLengths[Index]) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool UGameLiftValidators::IsStringShort(const FString& Value, EGameLiftParams ParamType)
|
||||
{
|
||||
ensure(ParamType < EGameLiftParams::Max);
|
||||
if (Value.IsEmpty()) return false;
|
||||
const int32 Len = Value.Len();
|
||||
const int32 Index = static_cast<int32>(ParamType);
|
||||
if (Len < MinLengths[Index]) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UGameLiftValidators::IsStringLong(const FString& Value, EGameLiftParams ParamType)
|
||||
{
|
||||
ensure(ParamType < EGameLiftParams::Max);
|
||||
if (Value.IsEmpty()) return false;
|
||||
const int32 Len = Value.Len();
|
||||
const int32 Index = static_cast<int32>(ParamType);
|
||||
if (Len > MaxLengths[Index]) return true;
|
||||
return false;
|
||||
};
|
||||
|
||||
FParamResult UGameLiftValidators::ValidateParam(const FString& Value, const EGameLiftParams ParamType)
|
||||
{
|
||||
ensure(ParamType < EGameLiftParams::Max);
|
||||
bool bErrorTriggered = false;
|
||||
FParamResult Result;
|
||||
Result.ParamType = ParamType;
|
||||
|
||||
// Quick empty check
|
||||
if (Value.IsEmpty() && !bErrorTriggered)
|
||||
{
|
||||
Result.bValid = false;
|
||||
Result.ErrorMessage = FString::Format(TEXT("Missing {0} in command line arguments"), {GetParameterFromEnum(ParamType)});
|
||||
Result.ErrorCode = EValidationError::Empty;
|
||||
bErrorTriggered = true;
|
||||
}
|
||||
|
||||
if (IsStringShort(Value, ParamType) && !bErrorTriggered)
|
||||
{
|
||||
Result.bValid = false;
|
||||
Result.Value = Value;
|
||||
Result.ErrorMessage = FString::Format(TEXT("Parameter {0} does not meet minimum length requirements."), { GetParameterFromEnum(ParamType)} );
|
||||
Result.ErrorCode = EValidationError::TooShort;
|
||||
bErrorTriggered = true;
|
||||
|
||||
}
|
||||
|
||||
if (IsStringLong(Value, ParamType) && !bErrorTriggered)
|
||||
{
|
||||
Result.bValid = false;
|
||||
Result.Value = Value;
|
||||
Result.ErrorMessage = FString::Format(TEXT("Parameter {0} does not meet maximum length requirements."), { GetParameterFromEnum(ParamType)} );
|
||||
Result.ErrorCode = EValidationError::TooLong;
|
||||
bErrorTriggered = true;
|
||||
}
|
||||
|
||||
if (!IsMatchesRegex(Value, ParamType) && !bErrorTriggered)
|
||||
{
|
||||
Result.bValid = false;
|
||||
Result.Value = Value;
|
||||
Result.ErrorMessage = FString::Format(TEXT("Parameter {0} has an invalid format."), { GetParameterFromEnum(ParamType)} );
|
||||
Result.ErrorCode = EValidationError::InvalidFormat;
|
||||
bErrorTriggered = true;
|
||||
}
|
||||
|
||||
if (!bErrorTriggered)
|
||||
{
|
||||
Result.bValid = true;
|
||||
Result.Value = Value;
|
||||
Result.ErrorMessage = FString("");
|
||||
Result.ErrorCode = EValidationError::None;
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
FString UGameLiftValidators::GetParameterFromEnum(const EGameLiftParams InParam)
|
||||
{
|
||||
ensure(InParam < EGameLiftParams::Max);
|
||||
const FString FullParameter = UEnum::GetValueAsString(InParam);
|
||||
FString Left, Right;
|
||||
FullParameter.Split(TEXT("::"), &Left, &Right);
|
||||
const FString NameOnly = Right;
|
||||
return NameOnly;
|
||||
}
|
||||
|
||||
FString UGameLiftValidators::GetErrorFromEnum(EValidationError InParam)
|
||||
{
|
||||
ensure(InParam <= EValidationError::NotFound);
|
||||
const FString FullParameter = UEnum::GetValueAsString(InParam);
|
||||
FString Left, Right;
|
||||
FullParameter.Split(TEXT("::"), &Left, &Right);
|
||||
const FString NameOnly = Right;
|
||||
return NameOnly;
|
||||
}
|
||||
|
||||
void UGameLiftValidators::LogValidationErrorMessage(FParamResult ValidationResult)
|
||||
{
|
||||
if (ValidationResult.ErrorCode == EValidationError::None) return; // no error logging required
|
||||
UE_LOGFMT(LogShooterGameMode, Error, "{0}", ValidationResult.ErrorMessage);
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
#include "GameLift/GameLiftValidators_old.h"
|
||||
|
||||
namespace GameLiftValidators2
|
||||
{
|
||||
inline const FRegexPattern& GetPattern(ECliParam ParamType)
|
||||
{
|
||||
ensure(ParamType < ECliParam::Max);
|
||||
static const FRegexPattern Patterns[static_cast<int32>(ECliParam::Max)] =
|
||||
{
|
||||
FRegexPattern(TEXT("^[a-zA-Z0-9\\-]+$")), // AuthToken
|
||||
FRegexPattern(TEXT("^[a-z]*fleet-[a-zA-Z0-9\\-]+$|^arn:.*:[a-z]*fleet\\/[a-z]*fleet-[a-zA-Z0-9\\-]+$")), // FleetId
|
||||
FRegexPattern(TEXT("^[0-9A-Z]\\d+$")), // HostId
|
||||
FRegexPattern(TEXT("^wss:\\/\\/[a-zA-Z0-9.-]+(\\.amazonaws\\.com)?(\\/[^\\s]*)?$")), // WebSocketUrl
|
||||
FRegexPattern(TEXT("^[a-z]{2}-[a-z]+-[0-9]$")), // Region (ca-central-1)
|
||||
};
|
||||
return Patterns[static_cast<int32>(ParamType)];
|
||||
}
|
||||
|
||||
constexpr int32 MaxLengths[static_cast<int32>(ECliParam::Max)] =
|
||||
{
|
||||
64, //authToken
|
||||
512, //FleetId
|
||||
128, //HostId
|
||||
128, //WebSocketUrl
|
||||
16, //Region (ca-central-1)
|
||||
};
|
||||
|
||||
inline int32 GetMaxLength(ECliParam ParamType)
|
||||
{
|
||||
ensure(ParamType < ECliParam::Max);
|
||||
return MaxLengths[static_cast<int32>(ParamType)];
|
||||
}
|
||||
|
||||
constexpr int32 MinLengths[static_cast<int32>(ECliParam::Max)] =
|
||||
{
|
||||
1, //authToken
|
||||
1, //FleetId
|
||||
1, //HostId
|
||||
1, //WebSocketUrl
|
||||
3, //Region (ca-central-1)
|
||||
};
|
||||
|
||||
inline int32 GetMinLength(ECliParam ParamType)
|
||||
{
|
||||
ensure(ParamType < ECliParam::Max);
|
||||
return MinLengths[static_cast<int32>(ParamType)];
|
||||
}
|
||||
|
||||
|
||||
bool IsStringValid(const FString& Value, ECliParam ParamType)
|
||||
{
|
||||
|
||||
ensure(ParamType < ECliParam::Max);
|
||||
if (Value.IsEmpty()) return false;
|
||||
|
||||
if (const int32 Len = Value.Len(); (Len < GetMinLength(ParamType)) || (Len > GetMaxLength(ParamType)))
|
||||
return false;
|
||||
|
||||
const FRegexPattern& Pattern = GetPattern(ParamType);
|
||||
FRegexMatcher StringMatcher(Pattern, Value);
|
||||
return StringMatcher.FindNext() && StringMatcher.GetMatchEnding() == Value.Len(); // returns true on a full or partial match
|
||||
}
|
||||
}
|
||||
22
Source/FPSTemplate/Private/GameLiftClpTypes.cpp
Normal file
22
Source/FPSTemplate/Private/GameLiftClpTypes.cpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#include "GameLiftClpTypes.h"
|
||||
|
||||
const TArray<FString>& cmdlineparser::details::ERROR_MESSAGES = []() -> const TArray<FString>&
|
||||
{
|
||||
static TArray<FString> Error_Messages;
|
||||
Error_Messages.Add(TEXT("VALID: {0}: {1}"));
|
||||
Error_Messages.Add(TEXT("INVALID TOKEN: [-{0}=] not found in command line arguments"));
|
||||
Error_Messages.Add(TEXT("EMPTY VALUE: [-{0}=] found. No value assigned"));
|
||||
Error_Messages.Add(TEXT("VALIDATION FAILED: [-{0}=] found.... Value: [-{1}=]"));
|
||||
return Error_Messages;
|
||||
}();
|
||||
|
||||
|
||||
const TArray<FString>& cmdlineparser::details::CLI_TOKENS = []() -> const TArray<FString>&
|
||||
{
|
||||
static TArray<FString> Cli_Tokens;
|
||||
Cli_Tokens.Add(TEXT("authtoken"));
|
||||
Cli_Tokens.Add(TEXT("hostid"));
|
||||
Cli_Tokens.Add(TEXT("fleetid"));
|
||||
Cli_Tokens.Add(TEXT("websocketurl"));
|
||||
return Cli_Tokens;
|
||||
}();
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "ShooterGameModeBase.h"
|
||||
|
||||
#include "ShooterGameMode.generated.h"
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(LogShooterGameMode, Log, All);
|
||||
@@ -12,47 +11,27 @@ DECLARE_LOG_CATEGORY_EXTERN(LogShooterGameMode, Log, All);
|
||||
struct FProcessParameters;
|
||||
struct FServerParameters;
|
||||
|
||||
struct FGameLiftCliConfig
|
||||
struct FGameLiftConfig
|
||||
{
|
||||
bool bDebugMode = false;
|
||||
bool bIsAnywhereFleet = false;
|
||||
bool bIsCriticalError = false;
|
||||
|
||||
int32 ServerPort = 0;
|
||||
|
||||
int32 ServerPort;
|
||||
|
||||
FString AuthToken;
|
||||
FString FleetId;
|
||||
FString HostId;
|
||||
FString WebSocketUrl;
|
||||
FString ServerRegion;
|
||||
|
||||
};
|
||||
|
||||
namespace GameLiftValidators
|
||||
enum ETokenStatus : uint8
|
||||
{
|
||||
extern const FRegexPattern FleetIdPattern;
|
||||
extern const int32 FleetIdLengthMin;
|
||||
extern const int32 FleetIdLengthMax;
|
||||
extern const FString ServerRegionPattern;
|
||||
extern const int32 ServerRegionLengthMin;
|
||||
extern const int32 ServerRegionLengthMax;
|
||||
extern const FString WebSocketUrlPattern;
|
||||
extern const int32 WebSocketUrlLengthMin;
|
||||
extern const int32 WebSocketUrlLengthMax;
|
||||
extern const FString AuthTokenPattern;
|
||||
extern const int32 AuthTokenLengthMin;
|
||||
extern const int32 AuthTokenLengthMax;
|
||||
extern const FString HostIdPattern;
|
||||
extern const int32 HostIdLengthMin;
|
||||
extern const int32 HostIdLengthMax;
|
||||
extern const int32 ServerPortMin;
|
||||
extern const int32 ServerPortMax;
|
||||
extern const int32 WebSocketPortMin;
|
||||
extern const int32 WebSocketPortMax;
|
||||
|
||||
bool IsStringValid(const FString& Value, const FRegexPattern& OptionalPattern, int32 Min, int32 Max);
|
||||
bool IsNumberValid(int32 Value, int32 Min, int32 Max);
|
||||
}
|
||||
Found,
|
||||
NotFoundRequired,
|
||||
NotFoundNotRequired
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
@@ -61,55 +40,21 @@ UCLASS()
|
||||
class FPSTEMPLATE_API AShooterGameMode : public AShooterGameModeBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
AShooterGameMode();
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
UPROPERTY(Config, BlueprintReadOnly)
|
||||
bool bIsAnywhereFleet = false;
|
||||
|
||||
UPROPERTY(Config, BlueprintReadOnly)
|
||||
FString FleetId;
|
||||
|
||||
UPROPERTY(Config, BlueprintReadOnly)
|
||||
FString AuthToken;
|
||||
|
||||
UPROPERTY(Config, BlueprintReadOnly)
|
||||
FString HostId;
|
||||
|
||||
UPROPERTY(Config, BlueprintReadOnly)
|
||||
FString WebSocketUrl;
|
||||
|
||||
UPROPERTY(Config)
|
||||
FString ServerRegion;
|
||||
|
||||
UPROPERTY(Config, BlueprintReadOnly)
|
||||
int32 ServerPort;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bDebugMode = false;
|
||||
|
||||
virtual void BeginPlay() override;
|
||||
virtual void InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage) override;
|
||||
void InitGame_original(const FString& MapName, const FString& Options, FString& ErrorMessage);
|
||||
|
||||
private:
|
||||
|
||||
FGameLiftCliConfig GameLiftConfig;
|
||||
|
||||
FString CachedCommandLine;
|
||||
TSharedPtr<FProcessParameters> ProcessParameters;
|
||||
TSharedPtr<FServerParameters> ServerParameters;
|
||||
|
||||
int32 GetConfiguredOrDefaultPort() const;
|
||||
static FString GetSHA256Hash(const FString& Input);
|
||||
|
||||
bool ParseAndOutputResult(const FString& InString, FString& OutValue, bool bRequired = false);
|
||||
bool ParseAndValidate(const FString& InArguments, FGameLiftCliConfig& Config);
|
||||
static bool ValidateFleetId(const FString& InFleetId);
|
||||
|
||||
void InitGameLift();
|
||||
};
|
||||
|
||||
private:
|
||||
FGameLiftConfig GameLiftConfig;
|
||||
FString CachedCommandLine;
|
||||
|
||||
static FString GetSHA256Hash(const FString& CommandLineString);
|
||||
void InitGameLift();
|
||||
|
||||
bool GetAnywhereFleetParameters(FString CommandLineString);
|
||||
void LogAnywhereFleetParameters();
|
||||
};
|
||||
|
||||
23
Source/FPSTemplate/Public/GameLift/GameLiftClp.h
Normal file
23
Source/FPSTemplate/Public/GameLift/GameLiftClp.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
#include "GameLiftClpTypes.h"
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
namespace cmdlineparser
|
||||
{
|
||||
// int32 GetConfiguredOrDefaultPort();
|
||||
int32 GetConfiguredOrDefaultPort(const FString& Token = TEXT("port="));
|
||||
int32 GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token = TEXT("port="));
|
||||
|
||||
details::FParseResult GetValueOfToken(const FString& CommandLine, const details::EAvailableTokens Token);
|
||||
}
|
||||
|
||||
namespace cmdlineparser::details
|
||||
{
|
||||
inline static constexpr int32 MIN_PORT = 1024;
|
||||
inline static constexpr int32 MAX_PORT = 65535;
|
||||
inline static constexpr const TCHAR* DEFAULT_PORT_TOKEN = TEXT("port=");
|
||||
|
||||
FString EnsureEndsWith(const FString& Token, const TCHAR* Suffix);
|
||||
int32 GetConfiguredOrDefaultPort(const FString& CommandLine, const FString& Token);
|
||||
}
|
||||
|
||||
93
Source/FPSTemplate/Public/GameLift/GameLiftValidators.h
Normal file
93
Source/FPSTemplate/Public/GameLift/GameLiftValidators.h
Normal file
@@ -0,0 +1,93 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "GameLiftValidators.generated.h"
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum class EGameLiftParams : uint8
|
||||
{
|
||||
AuthToken,
|
||||
FleetId,
|
||||
HostId,
|
||||
ServerRegion,
|
||||
WebSocketUrl,
|
||||
Max // Sentry to determine length of EGameLiftParams
|
||||
};
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum class EValidationError : uint8
|
||||
{
|
||||
None, // Valid
|
||||
Empty, // Missing Parameter
|
||||
TooShort, // Too Short
|
||||
TooLong, // Too long
|
||||
InvalidFormat, // Invalid format
|
||||
NotFound // Sentinel value, any new error codes get put above this.
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FParamResult
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
EGameLiftParams ParamType;
|
||||
FString Value;
|
||||
bool bValid;
|
||||
FString ErrorMessage;
|
||||
EValidationError ErrorCode;
|
||||
};
|
||||
|
||||
|
||||
UCLASS()
|
||||
class FPSTEMPLATE_API UGameLiftValidators : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
private:
|
||||
static TArray<FString>& GetPatterns();
|
||||
|
||||
|
||||
|
||||
static constexpr int32 MaxLengths[static_cast<int32>(EGameLiftParams::Max)] =
|
||||
{
|
||||
64, //authToken
|
||||
512, //FleetId
|
||||
128, //HostId
|
||||
128, //WebSocketUrl
|
||||
16, //Region (ca-central-1)
|
||||
};
|
||||
|
||||
static constexpr int32 MinLengths[static_cast<int32>(EGameLiftParams::Max)] =
|
||||
{
|
||||
1, //authToken
|
||||
1, //FleetId
|
||||
1, //HostId
|
||||
1, //WebSocketUrl
|
||||
3, //Region (ca-central-1)
|
||||
};
|
||||
|
||||
static bool IsStringValid(const FString& Value, EGameLiftParams ParamType);
|
||||
static bool IsStringShort(const FString& Value, EGameLiftParams ParamType);
|
||||
static bool IsStringLong(const FString& Value, EGameLiftParams ParamType);
|
||||
static bool IsMatchesRegex(const FString& Value, EGameLiftParams ParamType);
|
||||
|
||||
public:
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "GameLift")
|
||||
static FParamResult ValidateParam(const FString& Value, EGameLiftParams ParamType);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "GameLift")
|
||||
static FString GetParameterFromEnum(EGameLiftParams InParam);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "GameLift")
|
||||
static FString GetErrorFromEnum(EValidationError InParam);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "GameLift")
|
||||
static void LogValidationErrorMessage(FParamResult ValidationResult);
|
||||
|
||||
};
|
||||
24
Source/FPSTemplate/Public/GameLift/GameLiftValidators_old.h
Normal file
24
Source/FPSTemplate/Public/GameLift/GameLiftValidators_old.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
struct FParamResult
|
||||
{
|
||||
FString Value;
|
||||
bool bValid;
|
||||
FString ErrorMessage;
|
||||
};
|
||||
|
||||
namespace GameLiftValidators2
|
||||
{
|
||||
enum class ECliParam
|
||||
{
|
||||
AuthToken, FleetId, HostId, Region, WebSocketUrl, Max
|
||||
};
|
||||
|
||||
|
||||
int32 GetMaxLength(ECliParam ParamType);
|
||||
int32 GetMinLength(ECliParam ParamType);
|
||||
|
||||
bool IsStringValid(const FString& Value, ECliParam ParamType);
|
||||
bool IsNumberValid(int32 Value, int32 Min, int32 Max);
|
||||
}
|
||||
35
Source/FPSTemplate/Public/GameLiftClpTypes.h
Normal file
35
Source/FPSTemplate/Public/GameLiftClpTypes.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
namespace cmdlineparser::details
|
||||
{
|
||||
enum EAvailableTokens
|
||||
{
|
||||
AuthToken,
|
||||
HostId,
|
||||
FleetId,
|
||||
WebsocketUrl,
|
||||
MaxToken
|
||||
};
|
||||
|
||||
enum EErrorCodes
|
||||
{
|
||||
NoError,
|
||||
TokenNotFound,
|
||||
ValueEmpty,
|
||||
FailedValidation,
|
||||
MaxCode
|
||||
};
|
||||
|
||||
extern const TArray<FString>& ERROR_MESSAGES;
|
||||
extern const TArray<FString>& CLI_TOKENS;
|
||||
|
||||
struct FParseResult
|
||||
{
|
||||
EAvailableTokens Token;
|
||||
FString Value;
|
||||
bool bIsValid;
|
||||
EErrorCodes ErrorCode;
|
||||
FString ErrorMessage;
|
||||
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user