Files
DedicatedServerCourse/Source/FPSTemplateClient.Target.cs

16 lines
424 B
C#
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class FPSTemplateClientTarget : TargetRules
{
public FPSTemplateClientTarget ( TargetInfo Target ) : base ( Target )
{
Type = TargetType.Client;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
ExtraModuleNames.Add( "FPSTemplate");
}
}