// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class FPSTemplateClientTarget : TargetRules { public FPSTemplateClientTarget ( TargetInfo Target ) : base ( Target ) { Type = TargetType.Client; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4; ExtraModuleNames.Add( "FPSTemplate"); } }