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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServerGPF/Development/GameLiftMetrics/Definitions.GameLiftMetrics.h

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2026-01-28 19:08:51 -05:00
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GameLiftMetrics
#pragma once
#include "SharedDefinitions.Engine.Project.Exceptions.ValApi.ValExpApi.Cpp20.InclOrderUnreal5_4.h"
#undef GAMELIFTMETRICS_API
#undef GAMELIFTMETRICS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 1
#define UE_VALIDATE_EXPERIMENTAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "GameLiftMetrics"
#define UE_PLUGIN_NAME "GameLiftServerSDK"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define GAMELIFTMETRICS_API
#define GAMELIFTMETRICS_NON_ATTRIBUTED_API
#define NOMINMAX 1
#define WITH_GAMELIFT 1
#define SPDLOG_NO_EXCEPTIONS 1
#define GAMELIFTSERVERSDK_API
#define GAMELIFTSERVERSDK_NON_ATTRIBUTED_API