// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GameLiftMetrics #pragma once #include "SharedDefinitions.Engine.Project.Exceptions.ValApi.ValExpApi.Cpp20.InclOrderUnreal5_4.h" #undef GAMELIFTMETRICS_API #undef GAMELIFTMETRICS_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 0 #define UE_DEPRECATED_FORGAME UE_DEPRECATED #define UE_DEPRECATED_FORENGINE UE_DEPRECATED #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 1 #define UE_VALIDATE_EXPERIMENTAL_API 1 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 1 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateServer #define UE_MODULE_NAME "GameLiftMetrics" #define UE_PLUGIN_NAME "GameLiftServerSDK" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define GAMELIFTMETRICS_API #define GAMELIFTMETRICS_NON_ATTRIBUTED_API #define NOMINMAX 1 #define WITH_GAMELIFT 1 #define SPDLOG_NO_EXCEPTIONS 1 #define GAMELIFTSERVERSDK_API #define GAMELIFTSERVERSDK_NON_ATTRIBUTED_API