39 lines
1.6 KiB
C
39 lines
1.6 KiB
C
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for StateTreeDeveloper
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#pragma once
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#include "SharedDefinitions.UnrealEd.Cpp20.h"
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#undef STATETREEDEVELOPER_API
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#undef STATETREEDEVELOPER_NON_ATTRIBUTED_API
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#define UE_IS_ENGINE_MODULE 1
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#define UE_VALIDATE_FORMAT_STRINGS 1
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#define UE_VALIDATE_INTERNAL_API 0
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#define UE_VALIDATE_EXPERIMENTAL_API 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
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#define UE_PROJECT_NAME FPSTemplate
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#define UE_TARGET_NAME FPSTemplateEditor
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#define WITH_STATETREE_TRACE 1
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#define WITH_STATETREE_TRACE_DEBUGGER 1
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#define UE_MODULE_NAME "StateTreeDeveloper"
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#define UE_PLUGIN_NAME "StateTree"
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#define REWINDDEBUGGERRUNTIMEINTERFACE_API DLLIMPORT
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#define REWINDDEBUGGERRUNTIMEINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
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#define STATETREEMODULE_API DLLIMPORT
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#define STATETREEMODULE_NON_ATTRIBUTED_API DLLIMPORT
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#define WITH_GAMEPLAY_DEBUGGER_CORE 1
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#define WITH_GAMEPLAY_DEBUGGER 1
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#define WITH_GAMEPLAY_DEBUGGER_MENU 1
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#define AIMODULE_API DLLIMPORT
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#define AIMODULE_NON_ATTRIBUTED_API DLLIMPORT
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#define PROPERTYBINDINGUTILS_API DLLIMPORT
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#define PROPERTYBINDINGUTILS_NON_ATTRIBUTED_API DLLIMPORT
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#define TRACESERVICES_API DLLIMPORT
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#define TRACESERVICES_NON_ATTRIBUTED_API DLLIMPORT
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#define CBOR_API DLLIMPORT
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#define CBOR_NON_ATTRIBUTED_API DLLIMPORT
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#define TRACEANALYSIS_API DLLIMPORT
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#define TRACEANALYSIS_NON_ATTRIBUTED_API DLLIMPORT
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#define STATETREEDEVELOPER_API DLLEXPORT
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#define STATETREEDEVELOPER_NON_ATTRIBUTED_API DLLEXPORT
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