// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for StateTreeDeveloper #pragma once #include "SharedDefinitions.UnrealEd.Cpp20.h" #undef STATETREEDEVELOPER_API #undef STATETREEDEVELOPER_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 1 #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 0 #define UE_VALIDATE_EXPERIMENTAL_API 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define WITH_STATETREE_TRACE 1 #define WITH_STATETREE_TRACE_DEBUGGER 1 #define UE_MODULE_NAME "StateTreeDeveloper" #define UE_PLUGIN_NAME "StateTree" #define REWINDDEBUGGERRUNTIMEINTERFACE_API DLLIMPORT #define REWINDDEBUGGERRUNTIMEINTERFACE_NON_ATTRIBUTED_API DLLIMPORT #define STATETREEMODULE_API DLLIMPORT #define STATETREEMODULE_NON_ATTRIBUTED_API DLLIMPORT #define WITH_GAMEPLAY_DEBUGGER_CORE 1 #define WITH_GAMEPLAY_DEBUGGER 1 #define WITH_GAMEPLAY_DEBUGGER_MENU 1 #define AIMODULE_API DLLIMPORT #define AIMODULE_NON_ATTRIBUTED_API DLLIMPORT #define PROPERTYBINDINGUTILS_API DLLIMPORT #define PROPERTYBINDINGUTILS_NON_ATTRIBUTED_API DLLIMPORT #define TRACESERVICES_API DLLIMPORT #define TRACESERVICES_NON_ATTRIBUTED_API DLLIMPORT #define CBOR_API DLLIMPORT #define CBOR_NON_ATTRIBUTED_API DLLIMPORT #define TRACEANALYSIS_API DLLIMPORT #define TRACEANALYSIS_NON_ATTRIBUTED_API DLLIMPORT #define STATETREEDEVELOPER_API DLLEXPORT #define STATETREEDEVELOPER_NON_ATTRIBUTED_API DLLEXPORT