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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/Module.UnrealEd.41.cpp

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2026-01-28 19:08:51 -05:00
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/UnrealEd/Private/WorkflowOrientedApp/SModeWidget.cpp"
#include "Editor/UnrealEd/Private/WorkflowOrientedApp/WorkflowTabFactory.cpp"
#include "Editor/UnrealEd/Private/WorkflowOrientedApp/WorkflowTabManager.cpp"
#include "Editor/UnrealEd/Private/WorldFolders.cpp"
#include "Editor/UnrealEd/Private/WorldFoldersImplementation.cpp"
#include "Editor/UnrealEd/Private/WorldPartition/SWorldPartitionBuildNavigationDialog.cpp"
#include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionBuilder.cpp"
#include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionBuilderHelpers.cpp"
#include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionFoliageBuilder.cpp"
#include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionHLODsBuilder.cpp"
#include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionLandscapeBuilder.cpp"
#include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionLandscapeSplineMeshesBuilder.cpp"
#include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionMiniMapBuilder.cpp"
#include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionNavigationDataBuilder.cpp"
#include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionRenameDuplicateBuilder.cpp"
#include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionResaveActorsBuilder.cpp"
#include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.cpp"
#include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionStaticLightingBuilder.cpp"
#include "Editor/UnrealEd/Private/WorldPersistentFolders.cpp"
#include "Editor/UnrealEd/Private/WorldTransientFolders.cpp"
#include "Editor/UnrealEd/Public/Elements/TypedElementEditorLog.cpp"