// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Editor/UnrealEd/Private/WorkflowOrientedApp/SModeWidget.cpp" #include "Editor/UnrealEd/Private/WorkflowOrientedApp/WorkflowTabFactory.cpp" #include "Editor/UnrealEd/Private/WorkflowOrientedApp/WorkflowTabManager.cpp" #include "Editor/UnrealEd/Private/WorldFolders.cpp" #include "Editor/UnrealEd/Private/WorldFoldersImplementation.cpp" #include "Editor/UnrealEd/Private/WorldPartition/SWorldPartitionBuildNavigationDialog.cpp" #include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionBuilder.cpp" #include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionBuilderHelpers.cpp" #include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionFoliageBuilder.cpp" #include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionHLODsBuilder.cpp" #include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionLandscapeBuilder.cpp" #include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionLandscapeSplineMeshesBuilder.cpp" #include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionMiniMapBuilder.cpp" #include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionNavigationDataBuilder.cpp" #include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionRenameDuplicateBuilder.cpp" #include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionResaveActorsBuilder.cpp" #include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.cpp" #include "Editor/UnrealEd/Private/WorldPartition/WorldPartitionStaticLightingBuilder.cpp" #include "Editor/UnrealEd/Private/WorldPersistentFolders.cpp" #include "Editor/UnrealEd/Private/WorldTransientFolders.cpp" #include "Editor/UnrealEd/Public/Elements/TypedElementEditorLog.cpp"