26 lines
1.1 KiB
C
26 lines
1.1 KiB
C
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for FPSTemplate
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#pragma once
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#include "SharedDefinitions.UnrealEd.Project.ValApi.ValExpApi.Cpp20.InclOrderUnreal5_4.h"
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#undef FPSTEMPLATE_API
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#undef FPSTEMPLATE_NON_ATTRIBUTED_API
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#define UE_IS_ENGINE_MODULE 0
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#define UE_DEPRECATED_FORGAME UE_DEPRECATED
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#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
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#define UE_VALIDATE_FORMAT_STRINGS 1
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#define UE_VALIDATE_INTERNAL_API 1
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#define UE_VALIDATE_EXPERIMENTAL_API 1
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 1
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1
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#define UE_PROJECT_NAME FPSTemplate
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#define UE_TARGET_NAME FPSTemplateEditor
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#define UE_MODULE_NAME "FPSTemplate"
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#define UE_PLUGIN_NAME ""
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#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
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#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
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#define FPSTEMPLATE_API DLLEXPORT
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#define FPSTEMPLATE_NON_ATTRIBUTED_API DLLEXPORT
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#define ENHANCEDINPUT_API DLLIMPORT
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#define ENHANCEDINPUT_NON_ATTRIBUTED_API DLLIMPORT
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