// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for FPSTemplate #pragma once #include "SharedDefinitions.UnrealEd.Project.ValApi.ValExpApi.Cpp20.InclOrderUnreal5_4.h" #undef FPSTEMPLATE_API #undef FPSTEMPLATE_NON_ATTRIBUTED_API #define UE_IS_ENGINE_MODULE 0 #define UE_DEPRECATED_FORGAME UE_DEPRECATED #define UE_DEPRECATED_FORENGINE UE_DEPRECATED #define UE_VALIDATE_FORMAT_STRINGS 1 #define UE_VALIDATE_INTERNAL_API 1 #define UE_VALIDATE_EXPERIMENTAL_API 1 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 1 #define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1 #define UE_PROJECT_NAME FPSTemplate #define UE_TARGET_NAME FPSTemplateEditor #define UE_MODULE_NAME "FPSTemplate" #define UE_PLUGIN_NAME "" #define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() #define IMPLEMENT_SIGNING_KEY_REGISTRATION() #define FPSTEMPLATE_API DLLEXPORT #define FPSTEMPLATE_NON_ATTRIBUTED_API DLLEXPORT #define ENHANCEDINPUT_API DLLIMPORT #define ENHANCEDINPUT_NON_ATTRIBUTED_API DLLIMPORT