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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AssetTools/Module.AssetTools.2.cpp

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2026-01-28 19:08:51 -05:00
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Developer/AssetTools/Private/AssetRenameManager.cpp"
#include "Developer/AssetTools/Private/AssetTools.cpp"
#include "Developer/AssetTools/Private/AssetToolsModule.cpp"
#include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_AnimationAsset.cpp"
#include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_AnimBoneCompressionSettings.cpp"
#include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_AnimCurveCompressionSettings.cpp"
#include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_Blueprint.cpp"
#include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.cpp"
#include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_CSVAssetBase.cpp"
#include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_DataAsset.cpp"
#include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_DeletedObjectPlaceholder.cpp"
#include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_PhysicalMaterialMask.cpp"