// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "Developer/AssetTools/Private/AssetRenameManager.cpp" #include "Developer/AssetTools/Private/AssetTools.cpp" #include "Developer/AssetTools/Private/AssetToolsModule.cpp" #include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_AnimationAsset.cpp" #include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_AnimBoneCompressionSettings.cpp" #include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_AnimCurveCompressionSettings.cpp" #include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_Blueprint.cpp" #include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_BlueprintGeneratedClass.cpp" #include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_CSVAssetBase.cpp" #include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_DataAsset.cpp" #include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_DeletedObjectPlaceholder.cpp" #include "Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_PhysicalMaterialMask.cpp"