65 lines
2.7 KiB
C
65 lines
2.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Blueprint/WidgetTree.h"
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#ifdef UMG_WidgetTree_generated_h
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#error "WidgetTree.generated.h already included, missing '#pragma once' in WidgetTree.h"
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#endif
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#define UMG_WidgetTree_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UWidgetTree **************************************************************
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struct Z_Construct_UClass_UWidgetTree_Statics;
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UMG_API UClass* Z_Construct_UClass_UWidgetTree_NoRegister();
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetTree_h_21_INCLASS \
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private: \
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static void StaticRegisterNativesUWidgetTree(); \
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friend struct ::Z_Construct_UClass_UWidgetTree_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UMG_API UClass* ::Z_Construct_UClass_UWidgetTree_NoRegister(); \
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public: \
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DECLARE_CLASS2(UWidgetTree, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UWidgetTree_NoRegister) \
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DECLARE_SERIALIZER(UWidgetTree) \
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virtual UObject* _getUObject() const override { return const_cast<UWidgetTree*>(this); }
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetTree_h_21_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UMG_API UWidgetTree(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWidgetTree) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UWidgetTree); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWidgetTree); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UWidgetTree(UWidgetTree&&) = delete; \
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UWidgetTree(const UWidgetTree&) = delete; \
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UMG_API virtual ~UWidgetTree();
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetTree_h_18_PROLOG
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetTree_h_21_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetTree_h_21_INCLASS \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetTree_h_21_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UWidgetTree;
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// ********** End Class UWidgetTree ****************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetTree_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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