// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Blueprint/WidgetTree.h" #ifdef UMG_WidgetTree_generated_h #error "WidgetTree.generated.h already included, missing '#pragma once' in WidgetTree.h" #endif #define UMG_WidgetTree_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UWidgetTree ************************************************************** struct Z_Construct_UClass_UWidgetTree_Statics; UMG_API UClass* Z_Construct_UClass_UWidgetTree_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetTree_h_21_INCLASS \ private: \ static void StaticRegisterNativesUWidgetTree(); \ friend struct ::Z_Construct_UClass_UWidgetTree_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UWidgetTree_NoRegister(); \ public: \ DECLARE_CLASS2(UWidgetTree, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UWidgetTree_NoRegister) \ DECLARE_SERIALIZER(UWidgetTree) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetTree_h_21_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UWidgetTree(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWidgetTree) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UWidgetTree); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWidgetTree); \ /** Deleted move- and copy-constructors, should never be used */ \ UWidgetTree(UWidgetTree&&) = delete; \ UWidgetTree(const UWidgetTree&) = delete; \ UMG_API virtual ~UWidgetTree(); #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetTree_h_18_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetTree_h_21_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetTree_h_21_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetTree_h_21_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWidgetTree; // ********** End Class UWidgetTree **************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetTree_h PRAGMA_ENABLE_DEPRECATION_WARNINGS