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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT/GameViewportSubsystem.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Blueprint/GameViewportSubsystem.h"
#ifdef UMG_GameViewportSubsystem_generated_h
#error "GameViewportSubsystem.generated.h already included, missing '#pragma once' in GameViewportSubsystem.h"
#endif
#define UMG_GameViewportSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class ULocalPlayer;
class UWidget;
struct FGameViewportWidgetSlot;
// ********** Begin ScriptStruct FGameViewportWidgetSlot *******************************************
struct Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics;
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_24_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics; \
UMG_API static class UScriptStruct* StaticStruct();
struct FGameViewportWidgetSlot;
// ********** End ScriptStruct FGameViewportWidgetSlot *********************************************
// ********** Begin Class UGameViewportSubsystem ***************************************************
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execSetWidgetSlotDesiredSize); \
DECLARE_FUNCTION(execSetWidgetSlotPosition); \
DECLARE_FUNCTION(execSetWidgetSlot); \
DECLARE_FUNCTION(execGetWidgetSlot); \
DECLARE_FUNCTION(execRemoveWidget); \
DECLARE_FUNCTION(execAddWidgetForPlayer); \
DECLARE_FUNCTION(execAddWidget); \
DECLARE_FUNCTION(execIsWidgetAdded);
struct Z_Construct_UClass_UGameViewportSubsystem_Statics;
UMG_API UClass* Z_Construct_UClass_UGameViewportSubsystem_NoRegister();
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGameViewportSubsystem(); \
friend struct ::Z_Construct_UClass_UGameViewportSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UMG_API UClass* ::Z_Construct_UClass_UGameViewportSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(UGameViewportSubsystem, UEngineSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UGameViewportSubsystem_NoRegister) \
DECLARE_SERIALIZER(UGameViewportSubsystem)
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UMG_API UGameViewportSubsystem(); \
/** Deleted move- and copy-constructors, should never be used */ \
UGameViewportSubsystem(UGameViewportSubsystem&&) = delete; \
UGameViewportSubsystem(const UGameViewportSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UGameViewportSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameViewportSubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UGameViewportSubsystem) \
UMG_API virtual ~UGameViewportSubsystem();
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_51_PROLOG
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameViewportSubsystem;
// ********** End Class UGameViewportSubsystem *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS