89 lines
4.0 KiB
C
89 lines
4.0 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Blueprint/GameViewportSubsystem.h"
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#ifdef UMG_GameViewportSubsystem_generated_h
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#error "GameViewportSubsystem.generated.h already included, missing '#pragma once' in GameViewportSubsystem.h"
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#endif
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#define UMG_GameViewportSubsystem_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class ULocalPlayer;
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class UWidget;
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struct FGameViewportWidgetSlot;
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// ********** Begin ScriptStruct FGameViewportWidgetSlot *******************************************
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struct Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics;
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_24_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics; \
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UMG_API static class UScriptStruct* StaticStruct();
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struct FGameViewportWidgetSlot;
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// ********** End ScriptStruct FGameViewportWidgetSlot *********************************************
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// ********** Begin Class UGameViewportSubsystem ***************************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execSetWidgetSlotDesiredSize); \
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DECLARE_FUNCTION(execSetWidgetSlotPosition); \
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DECLARE_FUNCTION(execSetWidgetSlot); \
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DECLARE_FUNCTION(execGetWidgetSlot); \
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DECLARE_FUNCTION(execRemoveWidget); \
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DECLARE_FUNCTION(execAddWidgetForPlayer); \
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DECLARE_FUNCTION(execAddWidget); \
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DECLARE_FUNCTION(execIsWidgetAdded);
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struct Z_Construct_UClass_UGameViewportSubsystem_Statics;
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UMG_API UClass* Z_Construct_UClass_UGameViewportSubsystem_NoRegister();
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUGameViewportSubsystem(); \
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friend struct ::Z_Construct_UClass_UGameViewportSubsystem_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UMG_API UClass* ::Z_Construct_UClass_UGameViewportSubsystem_NoRegister(); \
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public: \
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DECLARE_CLASS2(UGameViewportSubsystem, UEngineSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UGameViewportSubsystem_NoRegister) \
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DECLARE_SERIALIZER(UGameViewportSubsystem)
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UMG_API UGameViewportSubsystem(); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UGameViewportSubsystem(UGameViewportSubsystem&&) = delete; \
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UGameViewportSubsystem(const UGameViewportSubsystem&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UGameViewportSubsystem); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameViewportSubsystem); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UGameViewportSubsystem) \
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UMG_API virtual ~UGameViewportSubsystem();
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_51_PROLOG
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UGameViewportSubsystem;
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// ********** End Class UGameViewportSubsystem *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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