// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Blueprint/GameViewportSubsystem.h" #ifdef UMG_GameViewportSubsystem_generated_h #error "GameViewportSubsystem.generated.h already included, missing '#pragma once' in GameViewportSubsystem.h" #endif #define UMG_GameViewportSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class ULocalPlayer; class UWidget; struct FGameViewportWidgetSlot; // ********** Begin ScriptStruct FGameViewportWidgetSlot ******************************************* struct Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics; #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGameViewportWidgetSlot_Statics; \ UMG_API static class UScriptStruct* StaticStruct(); struct FGameViewportWidgetSlot; // ********** End ScriptStruct FGameViewportWidgetSlot ********************************************* // ********** Begin Class UGameViewportSubsystem *************************************************** #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execSetWidgetSlotDesiredSize); \ DECLARE_FUNCTION(execSetWidgetSlotPosition); \ DECLARE_FUNCTION(execSetWidgetSlot); \ DECLARE_FUNCTION(execGetWidgetSlot); \ DECLARE_FUNCTION(execRemoveWidget); \ DECLARE_FUNCTION(execAddWidgetForPlayer); \ DECLARE_FUNCTION(execAddWidget); \ DECLARE_FUNCTION(execIsWidgetAdded); struct Z_Construct_UClass_UGameViewportSubsystem_Statics; UMG_API UClass* Z_Construct_UClass_UGameViewportSubsystem_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUGameViewportSubsystem(); \ friend struct ::Z_Construct_UClass_UGameViewportSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UGameViewportSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UGameViewportSubsystem, UEngineSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UGameViewportSubsystem_NoRegister) \ DECLARE_SERIALIZER(UGameViewportSubsystem) #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UGameViewportSubsystem(); \ /** Deleted move- and copy-constructors, should never be used */ \ UGameViewportSubsystem(UGameViewportSubsystem&&) = delete; \ UGameViewportSubsystem(const UGameViewportSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UGameViewportSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameViewportSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UGameViewportSubsystem) \ UMG_API virtual ~UGameViewportSubsystem(); #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_51_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h_54_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameViewportSubsystem; // ********** End Class UGameViewportSubsystem ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Blueprint_GameViewportSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS