224 lines
17 KiB
C++
224 lines
17 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "SequenceCameraShake.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeSequenceCameraShake() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_UCameraShakePattern();
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TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_UCameraAnimationSequence_NoRegister();
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TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_UCameraAnimationSequenceCameraStandIn_NoRegister();
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TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_UCameraAnimationSequencePlayer_NoRegister();
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TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_USequenceCameraShakePattern();
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TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_USequenceCameraShakePattern_NoRegister();
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UPackage* Z_Construct_UPackage__Script_TemplateSequence();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class USequenceCameraShakePattern **********************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_USequenceCameraShakePattern;
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UClass* USequenceCameraShakePattern::GetPrivateStaticClass()
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{
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using TClass = USequenceCameraShakePattern;
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if (!Z_Registration_Info_UClass_USequenceCameraShakePattern.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("SequenceCameraShakePattern"),
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Z_Registration_Info_UClass_USequenceCameraShakePattern.InnerSingleton,
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StaticRegisterNativesUSequenceCameraShakePattern,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_USequenceCameraShakePattern.InnerSingleton;
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}
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UClass* Z_Construct_UClass_USequenceCameraShakePattern_NoRegister()
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{
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return USequenceCameraShakePattern::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_USequenceCameraShakePattern_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * A camera shake pattern that plays a sequencer animation.\n */" },
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{ "IncludePath", "SequenceCameraShake.h" },
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{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "A camera shake pattern that plays a sequencer animation." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Sequence_MetaData[] = {
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{ "Category", "CameraShake" },
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{ "Comment", "/** Source camera animation sequence to play. */" },
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{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
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{ "ToolTip", "Source camera animation sequence to play." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayRate_MetaData[] = {
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{ "Category", "CameraShake" },
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{ "ClampMin", "0.001" },
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{ "Comment", "/** Scalar defining how fast to play the anim. */" },
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{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
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{ "ToolTip", "Scalar defining how fast to play the anim." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Scale_MetaData[] = {
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{ "Category", "CameraShake" },
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{ "ClampMin", "0.0" },
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{ "Comment", "/** Scalar defining how \"intense\" to play the anim. */" },
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{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
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{ "ToolTip", "Scalar defining how \"intense\" to play the anim." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendInTime_MetaData[] = {
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{ "Category", "CameraShake" },
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{ "ClampMin", "0.0" },
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{ "Comment", "/** Linear blend-in time. */" },
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{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
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{ "ToolTip", "Linear blend-in time." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendOutTime_MetaData[] = {
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{ "Category", "CameraShake" },
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{ "ClampMin", "0.0" },
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{ "Comment", "/** Linear blend-out time. */" },
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{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
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{ "ToolTip", "Linear blend-out time." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RandomSegmentDuration_MetaData[] = {
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{ "Category", "CameraShake" },
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{ "ClampMin", "0.0" },
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{ "Comment", "/** When bRandomSegment is true, defines how long the sequence should play. */" },
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{ "EditCondition", "bRandomSegment" },
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{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
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{ "ToolTip", "When bRandomSegment is true, defines how long the sequence should play." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRandomSegment_MetaData[] = {
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{ "Category", "CameraShake" },
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{ "Comment", "/**\n\x09 * When true, plays a random snippet of the sequence for RandomSegmentDuration seconds.\n\x09 *\n\x09 * @note The sequence we be forced to loop when bRandomSegment is enabled, in case the duration\n\x09 * is longer than what's left to play from the random start time.\n\x09 */" },
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{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
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{ "ToolTip", "When true, plays a random snippet of the sequence for RandomSegmentDuration seconds.\n\n@note The sequence we be forced to loop when bRandomSegment is enabled, in case the duration\n is longer than what's left to play from the random start time." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Player_MetaData[] = {
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{ "Comment", "/** The player we use to play the camera animation sequence */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
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{ "ToolTip", "The player we use to play the camera animation sequence" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraStandIn_MetaData[] = {
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{ "Comment", "/** Standin for the camera actor and components */" },
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/SequenceCameraShake.h" },
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{ "ToolTip", "Standin for the camera actor and components" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class USequenceCameraShakePattern constinit property declarations **************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Sequence;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_PlayRate;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_Scale;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendInTime;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendOutTime;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_RandomSegmentDuration;
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static void NewProp_bRandomSegment_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bRandomSegment;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Player;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraStandIn;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class USequenceCameraShakePattern constinit property declarations ****************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<USequenceCameraShakePattern>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_USequenceCameraShakePattern_Statics
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// ********** Begin Class USequenceCameraShakePattern Property Definitions *************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, Sequence), Z_Construct_UClass_UCameraAnimationSequence_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Sequence_MetaData), NewProp_Sequence_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_PlayRate = { "PlayRate", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, PlayRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayRate_MetaData), NewProp_PlayRate_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Scale = { "Scale", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, Scale), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Scale_MetaData), NewProp_Scale_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_BlendInTime = { "BlendInTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, BlendInTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendInTime_MetaData), NewProp_BlendInTime_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_BlendOutTime = { "BlendOutTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, BlendOutTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendOutTime_MetaData), NewProp_BlendOutTime_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_RandomSegmentDuration = { "RandomSegmentDuration", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, RandomSegmentDuration), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RandomSegmentDuration_MetaData), NewProp_RandomSegmentDuration_MetaData) };
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void Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_bRandomSegment_SetBit(void* Obj)
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{
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((USequenceCameraShakePattern*)Obj)->bRandomSegment = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_bRandomSegment = { "bRandomSegment", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(USequenceCameraShakePattern), &Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_bRandomSegment_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRandomSegment_MetaData), NewProp_bRandomSegment_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0146000000082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, Player), Z_Construct_UClass_UCameraAnimationSequencePlayer_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Player_MetaData), NewProp_Player_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_CameraStandIn = { "CameraStandIn", nullptr, (EPropertyFlags)0x0146000000082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, CameraStandIn), Z_Construct_UClass_UCameraAnimationSequenceCameraStandIn_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraStandIn_MetaData), NewProp_CameraStandIn_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USequenceCameraShakePattern_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Sequence,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_PlayRate,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Scale,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_BlendInTime,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_BlendOutTime,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_RandomSegmentDuration,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_bRandomSegment,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Player,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_CameraStandIn,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USequenceCameraShakePattern_Statics::PropPointers) < 2048);
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// ********** End Class USequenceCameraShakePattern Property Definitions ***************************
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UObject* (*const Z_Construct_UClass_USequenceCameraShakePattern_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UCameraShakePattern,
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(UObject* (*)())Z_Construct_UPackage__Script_TemplateSequence,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USequenceCameraShakePattern_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::ClassParams = {
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&USequenceCameraShakePattern::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_USequenceCameraShakePattern_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_USequenceCameraShakePattern_Statics::PropPointers),
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0,
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0x008810A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USequenceCameraShakePattern_Statics::Class_MetaDataParams), Z_Construct_UClass_USequenceCameraShakePattern_Statics::Class_MetaDataParams)
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};
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void USequenceCameraShakePattern::StaticRegisterNativesUSequenceCameraShakePattern()
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{
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}
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UClass* Z_Construct_UClass_USequenceCameraShakePattern()
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{
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if (!Z_Registration_Info_UClass_USequenceCameraShakePattern.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USequenceCameraShakePattern.OuterSingleton, Z_Construct_UClass_USequenceCameraShakePattern_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_USequenceCameraShakePattern.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USequenceCameraShakePattern);
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USequenceCameraShakePattern::~USequenceCameraShakePattern() {}
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// ********** End Class USequenceCameraShakePattern ************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h__Script_TemplateSequence_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_USequenceCameraShakePattern, USequenceCameraShakePattern::StaticClass, TEXT("USequenceCameraShakePattern"), &Z_Registration_Info_UClass_USequenceCameraShakePattern, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USequenceCameraShakePattern), 1677528497U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h__Script_TemplateSequence_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h__Script_TemplateSequence_1215194215{
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TEXT("/Script/TemplateSequence"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h__Script_TemplateSequence_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h__Script_TemplateSequence_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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