// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "SequenceCameraShake.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSequenceCameraShake() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UCameraShakePattern(); TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_UCameraAnimationSequence_NoRegister(); TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_UCameraAnimationSequenceCameraStandIn_NoRegister(); TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_UCameraAnimationSequencePlayer_NoRegister(); TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_USequenceCameraShakePattern(); TEMPLATESEQUENCE_API UClass* Z_Construct_UClass_USequenceCameraShakePattern_NoRegister(); UPackage* Z_Construct_UPackage__Script_TemplateSequence(); // ********** End Cross Module References ********************************************************** // ********** Begin Class USequenceCameraShakePattern ********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USequenceCameraShakePattern; UClass* USequenceCameraShakePattern::GetPrivateStaticClass() { using TClass = USequenceCameraShakePattern; if (!Z_Registration_Info_UClass_USequenceCameraShakePattern.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SequenceCameraShakePattern"), Z_Registration_Info_UClass_USequenceCameraShakePattern.InnerSingleton, StaticRegisterNativesUSequenceCameraShakePattern, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USequenceCameraShakePattern.InnerSingleton; } UClass* Z_Construct_UClass_USequenceCameraShakePattern_NoRegister() { return USequenceCameraShakePattern::GetPrivateStaticClass(); } struct Z_Construct_UClass_USequenceCameraShakePattern_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * A camera shake pattern that plays a sequencer animation.\n */" }, { "IncludePath", "SequenceCameraShake.h" }, { "ModuleRelativePath", "Public/SequenceCameraShake.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "A camera shake pattern that plays a sequencer animation." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Sequence_MetaData[] = { { "Category", "CameraShake" }, { "Comment", "/** Source camera animation sequence to play. */" }, { "ModuleRelativePath", "Public/SequenceCameraShake.h" }, { "ToolTip", "Source camera animation sequence to play." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayRate_MetaData[] = { { "Category", "CameraShake" }, { "ClampMin", "0.001" }, { "Comment", "/** Scalar defining how fast to play the anim. */" }, { "ModuleRelativePath", "Public/SequenceCameraShake.h" }, { "ToolTip", "Scalar defining how fast to play the anim." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Scale_MetaData[] = { { "Category", "CameraShake" }, { "ClampMin", "0.0" }, { "Comment", "/** Scalar defining how \"intense\" to play the anim. */" }, { "ModuleRelativePath", "Public/SequenceCameraShake.h" }, { "ToolTip", "Scalar defining how \"intense\" to play the anim." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendInTime_MetaData[] = { { "Category", "CameraShake" }, { "ClampMin", "0.0" }, { "Comment", "/** Linear blend-in time. */" }, { "ModuleRelativePath", "Public/SequenceCameraShake.h" }, { "ToolTip", "Linear blend-in time." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendOutTime_MetaData[] = { { "Category", "CameraShake" }, { "ClampMin", "0.0" }, { "Comment", "/** Linear blend-out time. */" }, { "ModuleRelativePath", "Public/SequenceCameraShake.h" }, { "ToolTip", "Linear blend-out time." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RandomSegmentDuration_MetaData[] = { { "Category", "CameraShake" }, { "ClampMin", "0.0" }, { "Comment", "/** When bRandomSegment is true, defines how long the sequence should play. */" }, { "EditCondition", "bRandomSegment" }, { "ModuleRelativePath", "Public/SequenceCameraShake.h" }, { "ToolTip", "When bRandomSegment is true, defines how long the sequence should play." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRandomSegment_MetaData[] = { { "Category", "CameraShake" }, { "Comment", "/**\n\x09 * When true, plays a random snippet of the sequence for RandomSegmentDuration seconds.\n\x09 *\n\x09 * @note The sequence we be forced to loop when bRandomSegment is enabled, in case the duration\n\x09 * is longer than what's left to play from the random start time.\n\x09 */" }, { "ModuleRelativePath", "Public/SequenceCameraShake.h" }, { "ToolTip", "When true, plays a random snippet of the sequence for RandomSegmentDuration seconds.\n\n@note The sequence we be forced to loop when bRandomSegment is enabled, in case the duration\n is longer than what's left to play from the random start time." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Player_MetaData[] = { { "Comment", "/** The player we use to play the camera animation sequence */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/SequenceCameraShake.h" }, { "ToolTip", "The player we use to play the camera animation sequence" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraStandIn_MetaData[] = { { "Comment", "/** Standin for the camera actor and components */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/SequenceCameraShake.h" }, { "ToolTip", "Standin for the camera actor and components" }, }; #endif // WITH_METADATA // ********** Begin Class USequenceCameraShakePattern constinit property declarations ************** static const UECodeGen_Private::FObjectPropertyParams NewProp_Sequence; static const UECodeGen_Private::FFloatPropertyParams NewProp_PlayRate; static const UECodeGen_Private::FFloatPropertyParams NewProp_Scale; static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendInTime; static const UECodeGen_Private::FFloatPropertyParams NewProp_BlendOutTime; static const UECodeGen_Private::FFloatPropertyParams NewProp_RandomSegmentDuration; static void NewProp_bRandomSegment_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bRandomSegment; static const UECodeGen_Private::FObjectPropertyParams NewProp_Player; static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraStandIn; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class USequenceCameraShakePattern constinit property declarations **************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USequenceCameraShakePattern_Statics // ********** Begin Class USequenceCameraShakePattern Property Definitions ************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, Sequence), Z_Construct_UClass_UCameraAnimationSequence_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Sequence_MetaData), NewProp_Sequence_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_PlayRate = { "PlayRate", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, PlayRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayRate_MetaData), NewProp_PlayRate_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Scale = { "Scale", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, Scale), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Scale_MetaData), NewProp_Scale_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_BlendInTime = { "BlendInTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, BlendInTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendInTime_MetaData), NewProp_BlendInTime_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_BlendOutTime = { "BlendOutTime", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, BlendOutTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendOutTime_MetaData), NewProp_BlendOutTime_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_RandomSegmentDuration = { "RandomSegmentDuration", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, RandomSegmentDuration), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RandomSegmentDuration_MetaData), NewProp_RandomSegmentDuration_MetaData) }; void Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_bRandomSegment_SetBit(void* Obj) { ((USequenceCameraShakePattern*)Obj)->bRandomSegment = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_bRandomSegment = { "bRandomSegment", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(USequenceCameraShakePattern), &Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_bRandomSegment_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRandomSegment_MetaData), NewProp_bRandomSegment_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0146000000082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, Player), Z_Construct_UClass_UCameraAnimationSequencePlayer_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Player_MetaData), NewProp_Player_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_CameraStandIn = { "CameraStandIn", nullptr, (EPropertyFlags)0x0146000000082008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USequenceCameraShakePattern, CameraStandIn), Z_Construct_UClass_UCameraAnimationSequenceCameraStandIn_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraStandIn_MetaData), NewProp_CameraStandIn_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USequenceCameraShakePattern_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Sequence, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_PlayRate, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Scale, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_BlendInTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_BlendOutTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_RandomSegmentDuration, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_bRandomSegment, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_Player, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USequenceCameraShakePattern_Statics::NewProp_CameraStandIn, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USequenceCameraShakePattern_Statics::PropPointers) < 2048); // ********** End Class USequenceCameraShakePattern Property Definitions *************************** UObject* (*const Z_Construct_UClass_USequenceCameraShakePattern_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCameraShakePattern, (UObject* (*)())Z_Construct_UPackage__Script_TemplateSequence, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USequenceCameraShakePattern_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USequenceCameraShakePattern_Statics::ClassParams = { &USequenceCameraShakePattern::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_USequenceCameraShakePattern_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_USequenceCameraShakePattern_Statics::PropPointers), 0, 0x008810A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USequenceCameraShakePattern_Statics::Class_MetaDataParams), Z_Construct_UClass_USequenceCameraShakePattern_Statics::Class_MetaDataParams) }; void USequenceCameraShakePattern::StaticRegisterNativesUSequenceCameraShakePattern() { } UClass* Z_Construct_UClass_USequenceCameraShakePattern() { if (!Z_Registration_Info_UClass_USequenceCameraShakePattern.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USequenceCameraShakePattern.OuterSingleton, Z_Construct_UClass_USequenceCameraShakePattern_Statics::ClassParams); } return Z_Registration_Info_UClass_USequenceCameraShakePattern.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USequenceCameraShakePattern); USequenceCameraShakePattern::~USequenceCameraShakePattern() {} // ********** End Class USequenceCameraShakePattern ************************************************ // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h__Script_TemplateSequence_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USequenceCameraShakePattern, USequenceCameraShakePattern::StaticClass, TEXT("USequenceCameraShakePattern"), &Z_Registration_Info_UClass_USequenceCameraShakePattern, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USequenceCameraShakePattern), 1677528497U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h__Script_TemplateSequence_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h__Script_TemplateSequence_1215194215{ TEXT("/Script/TemplateSequence"), Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h__Script_TemplateSequence_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_MovieScene_TemplateSequence_Source_TemplateSequence_Public_SequenceCameraShake_h__Script_TemplateSequence_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS