66 lines
3.2 KiB
C
66 lines
3.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "StateTreeSettings.h"
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#ifdef STATETREEMODULE_StateTreeSettings_generated_h
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#error "StateTreeSettings.generated.h already included, missing '#pragma once' in StateTreeSettings.h"
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#endif
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#define STATETREEMODULE_StateTreeSettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UStateTreeSettings *******************************************************
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struct Z_Construct_UClass_UStateTreeSettings_Statics;
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STATETREEMODULE_API UClass* Z_Construct_UClass_UStateTreeSettings_NoRegister();
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#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h_14_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUStateTreeSettings(); \
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friend struct ::Z_Construct_UClass_UStateTreeSettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend STATETREEMODULE_API UClass* ::Z_Construct_UClass_UStateTreeSettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(UStateTreeSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/StateTreeModule"), Z_Construct_UClass_UStateTreeSettings_NoRegister) \
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DECLARE_SERIALIZER(UStateTreeSettings) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("StateTree");} \
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#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h_14_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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STATETREEMODULE_API UStateTreeSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UStateTreeSettings(UStateTreeSettings&&) = delete; \
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UStateTreeSettings(const UStateTreeSettings&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(STATETREEMODULE_API, UStateTreeSettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStateTreeSettings); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStateTreeSettings) \
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STATETREEMODULE_API virtual ~UStateTreeSettings();
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#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h_11_PROLOG
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#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h_14_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h_14_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h_14_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UStateTreeSettings;
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// ********** End Class UStateTreeSettings *********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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