// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StateTreeSettings.h" #ifdef STATETREEMODULE_StateTreeSettings_generated_h #error "StateTreeSettings.generated.h already included, missing '#pragma once' in StateTreeSettings.h" #endif #define STATETREEMODULE_StateTreeSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UStateTreeSettings ******************************************************* struct Z_Construct_UClass_UStateTreeSettings_Statics; STATETREEMODULE_API UClass* Z_Construct_UClass_UStateTreeSettings_NoRegister(); #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUStateTreeSettings(); \ friend struct ::Z_Construct_UClass_UStateTreeSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend STATETREEMODULE_API UClass* ::Z_Construct_UClass_UStateTreeSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UStateTreeSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/StateTreeModule"), Z_Construct_UClass_UStateTreeSettings_NoRegister) \ DECLARE_SERIALIZER(UStateTreeSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("StateTree");} \ #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h_14_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ STATETREEMODULE_API UStateTreeSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UStateTreeSettings(UStateTreeSettings&&) = delete; \ UStateTreeSettings(const UStateTreeSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(STATETREEMODULE_API, UStateTreeSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStateTreeSettings); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStateTreeSettings) \ STATETREEMODULE_API virtual ~UStateTreeSettings(); #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h_11_PROLOG #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h_14_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UStateTreeSettings; // ********** End Class UStateTreeSettings ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS