43 lines
2.0 KiB
C
43 lines
2.0 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "StateTreeDelegate.h"
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#ifdef STATETREEMODULE_StateTreeDelegate_generated_h
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#error "StateTreeDelegate.generated.h already included, missing '#pragma once' in StateTreeDelegate.h"
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#endif
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#define STATETREEMODULE_StateTreeDelegate_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FStateTreeDelegateDispatcher **************************************
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struct Z_Construct_UScriptStruct_FStateTreeDelegateDispatcher_Statics;
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#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeDelegate_h_30_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStateTreeDelegateDispatcher_Statics; \
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STATETREEMODULE_API static class UScriptStruct* StaticStruct();
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struct FStateTreeDelegateDispatcher;
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// ********** End ScriptStruct FStateTreeDelegateDispatcher ****************************************
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// ********** Begin ScriptStruct FStateTreeDelegateListener ****************************************
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struct Z_Construct_UScriptStruct_FStateTreeDelegateListener_Statics;
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#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeDelegate_h_56_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStateTreeDelegateListener_Statics; \
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STATETREEMODULE_API static class UScriptStruct* StaticStruct();
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struct FStateTreeDelegateListener;
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// ********** End ScriptStruct FStateTreeDelegateListener ******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeDelegate_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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