// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StateTreeDelegate.h" #ifdef STATETREEMODULE_StateTreeDelegate_generated_h #error "StateTreeDelegate.generated.h already included, missing '#pragma once' in StateTreeDelegate.h" #endif #define STATETREEMODULE_StateTreeDelegate_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FStateTreeDelegateDispatcher ************************************** struct Z_Construct_UScriptStruct_FStateTreeDelegateDispatcher_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeDelegate_h_30_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeDelegateDispatcher_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeDelegateDispatcher; // ********** End ScriptStruct FStateTreeDelegateDispatcher **************************************** // ********** Begin ScriptStruct FStateTreeDelegateListener **************************************** struct Z_Construct_UScriptStruct_FStateTreeDelegateListener_Statics; #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeDelegate_h_56_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FStateTreeDelegateListener_Statics; \ STATETREEMODULE_API static class UScriptStruct* StaticStruct(); struct FStateTreeDelegateListener; // ********** End ScriptStruct FStateTreeDelegateListener ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeDelegate_h PRAGMA_ENABLE_DEPRECATION_WARNINGS