105 lines
4.2 KiB
C
105 lines
4.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "RigVMFunctions/Animation/RigVMFunction_TimeConversion.h"
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#ifdef RIGVM_RigVMFunction_TimeConversion_generated_h
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#error "RigVMFunction_TimeConversion.generated.h already included, missing '#pragma once' in RigVMFunction_TimeConversion.h"
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#endif
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#define RIGVM_RigVMFunction_TimeConversion_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigVMFunction_FramesToSeconds ************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_FramesToSeconds_Statics;
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#define FRigVMFunction_FramesToSeconds_Execute() \
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void FRigVMFunction_FramesToSeconds::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const float Frames, \
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float& Seconds \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_TimeConversion_h_14_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_FramesToSeconds_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const float Frames, \
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float& Seconds \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const float Frames = *(float*)RigVMMemoryHandles[0].GetInputData(); \
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float& Seconds = *(float*)RigVMMemoryHandles[1].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Frames, \
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Seconds \
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); \
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} \
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typedef FRigVMFunction_AnimBase Super;
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struct FRigVMFunction_FramesToSeconds;
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// ********** End ScriptStruct FRigVMFunction_FramesToSeconds **************************************
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// ********** Begin ScriptStruct FRigVMFunction_SecondsToFrames ************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_SecondsToFrames_Statics;
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#define FRigVMFunction_SecondsToFrames_Execute() \
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void FRigVMFunction_SecondsToFrames::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const float Seconds, \
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float& Frames \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_TimeConversion_h_37_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_SecondsToFrames_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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const float Seconds, \
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float& Frames \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const float Seconds = *(float*)RigVMMemoryHandles[0].GetInputData(); \
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float& Frames = *(float*)RigVMMemoryHandles[1].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Seconds, \
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Frames \
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); \
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} \
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typedef FRigVMFunction_AnimBase Super;
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struct FRigVMFunction_SecondsToFrames;
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// ********** End ScriptStruct FRigVMFunction_SecondsToFrames **************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_TimeConversion_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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