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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/RigVM/UHT/RigVMFunction_TimeConversion.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigVMFunctions/Animation/RigVMFunction_TimeConversion.h"
#ifdef RIGVM_RigVMFunction_TimeConversion_generated_h
#error "RigVMFunction_TimeConversion.generated.h already included, missing '#pragma once' in RigVMFunction_TimeConversion.h"
#endif
#define RIGVM_RigVMFunction_TimeConversion_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigVMFunction_FramesToSeconds ************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_FramesToSeconds_Statics;
#define FRigVMFunction_FramesToSeconds_Execute() \
void FRigVMFunction_FramesToSeconds::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Frames, \
float& Seconds \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_TimeConversion_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_FramesToSeconds_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Frames, \
float& Seconds \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const float Frames = *(float*)RigVMMemoryHandles[0].GetInputData(); \
float& Seconds = *(float*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Frames, \
Seconds \
); \
} \
typedef FRigVMFunction_AnimBase Super;
struct FRigVMFunction_FramesToSeconds;
// ********** End ScriptStruct FRigVMFunction_FramesToSeconds **************************************
// ********** Begin ScriptStruct FRigVMFunction_SecondsToFrames ************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_SecondsToFrames_Statics;
#define FRigVMFunction_SecondsToFrames_Execute() \
void FRigVMFunction_SecondsToFrames::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Seconds, \
float& Frames \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_TimeConversion_h_37_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_SecondsToFrames_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Seconds, \
float& Frames \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const float Seconds = *(float*)RigVMMemoryHandles[0].GetInputData(); \
float& Frames = *(float*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Seconds, \
Frames \
); \
} \
typedef FRigVMFunction_AnimBase Super;
struct FRigVMFunction_SecondsToFrames;
// ********** End ScriptStruct FRigVMFunction_SecondsToFrames **************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_TimeConversion_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS