// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMFunctions/Animation/RigVMFunction_TimeConversion.h" #ifdef RIGVM_RigVMFunction_TimeConversion_generated_h #error "RigVMFunction_TimeConversion.generated.h already included, missing '#pragma once' in RigVMFunction_TimeConversion.h" #endif #define RIGVM_RigVMFunction_TimeConversion_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMFunction_FramesToSeconds ************************************ struct Z_Construct_UScriptStruct_FRigVMFunction_FramesToSeconds_Statics; #define FRigVMFunction_FramesToSeconds_Execute() \ void FRigVMFunction_FramesToSeconds::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Frames, \ float& Seconds \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_TimeConversion_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_FramesToSeconds_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Frames, \ float& Seconds \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Frames = *(float*)RigVMMemoryHandles[0].GetInputData(); \ float& Seconds = *(float*)RigVMMemoryHandles[1].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Frames, \ Seconds \ ); \ } \ typedef FRigVMFunction_AnimBase Super; struct FRigVMFunction_FramesToSeconds; // ********** End ScriptStruct FRigVMFunction_FramesToSeconds ************************************** // ********** Begin ScriptStruct FRigVMFunction_SecondsToFrames ************************************ struct Z_Construct_UScriptStruct_FRigVMFunction_SecondsToFrames_Statics; #define FRigVMFunction_SecondsToFrames_Execute() \ void FRigVMFunction_SecondsToFrames::StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Seconds, \ float& Frames \ ) #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_TimeConversion_h_37_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_SecondsToFrames_Statics; \ RIGVM_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \ RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \ static void RIGVM_API StaticExecute( \ const FRigVMExecuteContext& ExecuteContext, \ const float Seconds, \ float& Frames \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Seconds = *(float*)RigVMMemoryHandles[0].GetInputData(); \ float& Frames = *(float*)RigVMMemoryHandles[1].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Seconds, \ Frames \ ); \ } \ typedef FRigVMFunction_AnimBase Super; struct FRigVMFunction_SecondsToFrames; // ********** End ScriptStruct FRigVMFunction_SecondsToFrames ************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_TimeConversion_h PRAGMA_ENABLE_DEPRECATION_WARNINGS